ohados Level 1 of the Dungeon (0, 0, D:1) a stone (1, -6, D:1) a stone (1, -5, D:1) a stone (1, -3, D:1) a stone (2, -3, D:1) a stone (13, 1, D:1) 23 bolts (16, -14, D:1) 17 stones (46, -5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (5, 13, D:2) a +0 leather armour (7, -7, D:2) 15 bolts (13, -8, D:2) a cursed -2 club (13, 14, D:2) 13 stones (13, 21, D:2) a +2 quarterstaff of chaos (15, -8, D:2) a cursed -1 club (15, 12, D:2) a +0 dagger (16, -4, D:2) a +0 flail (16, 20, D:2) a +0 mace (17, 28, D:2) 20 stones (19, 8, D:2) a stone (19, 15, D:2) a +0 hunting sling 17 stones (19, 27, D:2) a stone (20, -3, D:2) a +0 shortbow (20, 26, D:2) a stone (23, 20, D:2) a stone (24, 21, D:2) a stone (28, 17, D:2) 2 stones (30, 11, D:2) a +0 club (31, 17, D:2) a +0 robe (33, -2, D:2) a +0 dagger (34, 9, D:2) 16 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (14, 6, D:3) a stone (15, 32, D:3) a +4 short sword of speed (16, 4, D:3) a +0 short sword a +0 leather armour (21, 6, D:3) a stone (25, -8, D:3) a +0 hunting sling (29, 9, D:3) a +0 whip (41, 4, D:3) 14 sling bullets (46, 21, D:3) 15 stones Level 4 of the Dungeon (0, 0, D:4) 19 sling bullets (3, 1, D:4) a +0 leather armour (6, -7, D:4) a +0 leather armour (6, -3, D:4) a +0 leather armour a +0 dagger a +0 club (30, 11, D:4) a +0 hand axe a +0 dagger a +0 robe a +0 short sword a +0 dagger a +0 robe a +0 dagger a +2 leather armour of poison resistance (44, -4, D:4) a +0 trident Level 5 of the Dungeon (0, 0, D:5) a cursed -1 hand axe (4, 9, D:5) a +0 chain mail a +0 flail a +0 leather armour a +0 short sword a +0 leather armour a +0 hand axe a +0 scale mail (4, 10, D:5) a +0 flail (11, 43, D:5) 30 stones (13, 2, D:5) 24 stones (17, 31, D:5) an uncursed staff of summoning (19, 23, D:5) a +0 giant club (20, 23, D:5) a +0 shortbow (20, 24, D:5) a +0 shortbow (20, 29, D:5) a +0 giant spiked club (21, 23, D:5) a cursed +0 chain mail (22, 11, D:5) a +0 short sword (23, 39, D:5) a +1 robe of cold resistance (27, 28, D:5) a +0 spear (28, 42, D:5) a +0 club (32, 16, D:5) a +0 centaur barding (36, 32, D:5) a +0 robe (39, 11, D:5) a +0 giant club (39, 24, D:5) a +0 mace (42, 35, D:5) a +0 dagger Level 6 of the Dungeon [Shop] Biadehu's Distillery a potion of magic (96 gold) a potion of resistance (120 gold) a potion of mutation (96 gold) a potion of brilliance (48 gold) a potion of flight (36 gold) a potion of invisibility (96 gold) a potion of magic (96 gold) (3, -1, D:6) a +0 ring mail (10, -5, D:6) 12 stones (18, 21, D:6) a +0 giant club (26, -16, D:6) a +0 short sword (39, -17, D:6) the +7 flail of the Philosopher {drain, Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+6). (40, 15, D:6) a +0 dagger a +0 robe (42, -4, D:6) a +0 short sword (42, 15, D:6) a +0 short sword a +0 leather armour (53, -18, D:6) a +0 scale mail (58, -14, D:6) 19 stones Level 7 of the Dungeon [Shop] Hecifete's Armour Shop a +0 robe (8 gold) a +0 leather armour (24 gold) a +0 chain mail (54 gold) a +0 ring mail (48 gold) a +0 leather armour (24 gold) a +2 leather armour of fire resistance (228 gold) a +0 ring mail (48 gold) (0, 0, D:7) 3 scrolls of random uselessness (1, 0, D:7) 20 stones (4, 1, D:7) the +9 glaive "Poesheokh" {vamp, rPois Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It protects you from poison. (10, -35, D:7) a +0 dagger a +0 robe (16, 10, D:7) a +0 giant spiked club (25, -11, D:7) a +0 helmet (37, -4, D:7) 18 stones (48, -43, D:7) a +0 dagger a +0 robe (49, -44, D:7) a +0 war axe a +1 ring mail of poison resistance (51, -44, D:7) a +0 dagger a +0 robe a +0 trident a +0 plate armour (51, -23, D:7) a +0 ring mail of poison resistance (52, -43, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) an arrow (5, -14, D:8) 4 arrows (7, 4, D:8) 5 arrows (7, 5, D:8) 2 arrows (8, 4, D:8) 7 arrows (8, 5, D:8) an arrow (9, 4, D:8) 3 arrows (9, 5, D:8) 2 arrows (still there?) an arrow (still there?) (10, 4, D:8) 5 arrows (10, 5, D:8) an arrow (15, 4, D:8) 2 arrows (15, 5, D:8) 2 arrows (16, 3, D:8) an arrow (18, -10, D:8) 2 arrows (19, -11, D:8) 4 arrows (19, -10, D:8) an arrow (21, -16, D:8) a +0 whip (26, -11, D:8) a +0 giant club a +0 dire flail (31, 1, D:8) a cursed -1 shortbow (33, 0, D:8) a +0 robe a +0 dagger (34, -3, D:8) a +0 leather armour a +0 club (34, 1, D:8) 24 stones (35, -3, D:8) the +3 battleaxe of Misery {pain, rF+ MR++ MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (35, 13, D:8) a +0 robe (37, 10, D:8) a +0 dagger (44, -17, D:8) 22 bolts (44, -4, D:8) a +0 club (47, -9, D:8) the -4 pair of boots of Mutualism {-Cast Harm rF+++ rCorr} It renders you almost immune to fire. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (0, 5, D:9) a +1 spear a +0 animal skin a potion of degeneration (3, 24, D:9) a +0 ring mail (19, 9, D:9) 17 stones (26, -8, D:9) a cursed -3 giant club (28, 2, D:9) a cursed -1 club a +0 falchion a +0 dagger a +0 robe a +0 giant spiked club a +0 club (28, 3, D:9) a +0 hand axe (28, 12, D:9) a +0 dagger (29, 11, D:9) a +0 dagger a +0 robe a +0 mace (29, 12, D:9) a +0 morningstar (37, 11, D:9) a +0 robe (46, 24, D:9) a +0 plate armour a +2 battleaxe of flaming (46, 25, D:9) a cursed -3 shortbow (47, 15, D:9) 13 stones (48, 23, D:9) a +0 leather armour a +0 whip (50, 23, D:9) a +0 leather armour a +0 flail (52, 12, D:9) a potion of degeneration (55, 26, D:9) a +0 robe Level 10 of the Dungeon [Shop] Utiot's Antique Weapon Emporium a +0 rapier (128 gold) a +0 long sword (112 gold) a +0 long sword (112 gold) a +0 great sword (208 gold) a +0 war axe (112 gold) a +0 falchion (96 gold) the +1 whip of Fiel {distort, Fragile rF+++ Int-4 Stlth+} (1344 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (-4). It renders you almost immune to fire. It will be destroyed if unequipped. It makes you more stealthy. a +0 club (32 gold) the +6 morningstar of Tortfeasance {flame, +Fly} (1481 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. (0, 0, D:10) a +0 morningstar (19, 3, D:10) a +0 ring mail (20, -33, D:10) a +0 naga barding (25, -2, D:10) a -3 hand axe a -2 long sword a -2 short sword the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. (26, -4, D:10) a -1 mace (27, -1, D:10) a -3 mace (27, 0, D:10) a -1 mace of protection (30, -6, D:10) a -1 mace (31, 2, D:10) a +0 ring mail (36, -28, D:10) a +0 ring mail (37, 9, D:10) a +0 giant club a +0 giant club (39, 9, D:10) a +0 short sword (50, 2, D:10) a cursed amulet of inaccuracy (51, 15, D:10) a +0 war axe a +0 plate armour (52, 15, D:10) a +0 trident a +0 leather armour (53, 15, D:10) a +0 club a +0 chain mail (60, -11, D:10) a +0 shortbow (64, -20, D:10) a +0 giant spiked club a +0 giant club (64, -14, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 short sword (0, 14, D:11) a scroll of enchant weapon (1, 14, D:11) 2 scrolls of vulnerability (2, -2, D:11) a scroll of random uselessness (3, 2, D:11) a +0 giant club (6, 10, D:11) a +0 robe (8, -10, D:11) a +0 club (9, 8, D:11) 4 scrolls of amnesia (19, 7, D:11) 20 bolts (19, 11, D:11) 5 bolts (21, 29, D:11) an apocalypse crab corpse (23, 35, D:11) the +5 buckler of the Guild-Master {Harm rPois Str-2 Dex+9} It affects your strength (-2). It affects your dexterity (+9). It protects you from poison. It increases damage dealt and taken. (23, 36, D:11) a +0 troll leather armour (23, 37, D:11) a +0 hand crossbow (26, 25, D:11) the +1 leather armour of Morality {-Cast rF+ Str+6} It affects your strength (+6). It protects you from fire. It prevents spellcasting. (29, 26, D:11) 20 stones (30, 6, D:11) a +1 mace of protection (31, 0, D:11) a +0 kite shield (34, 13, D:11) a large rock (35, 12, D:11) 5 large rocks (36, 16, D:11) a +0 quarterstaff (41, 11, D:11) a ration (41, 15, D:11) 29 stones (43, 9, D:11) a +0 short sword (43, 17, D:11) a +0 hunting sling (44, 13, D:11) an uncursed amulet of reflection (45, 13, D:11) a scroll of silence (46, -4, D:11) 19 stones (46, 13, D:11) a potion of magic Level 12 of the Dungeon (0, 0, D:12) a +0 glaive (unseen) (1, 0, D:12) a +0 flail a +0 short sword a +0 chain mail a +0 halberd a +0 chain mail (2, -1, D:12) a +0 mace of draining a +0 chain mail a +0 flail a +0 chain mail (3, -2, D:12) a +0 long sword a +0 plate armour 17 gold pieces (4, -2, D:12) a +0 dagger (52, -19, D:12) a +0 pair of gloves (53, -18, D:12) a curare-tipped dart (54, -21, D:12) a poisoned dart (55, -16, D:12) a poisoned dart a curare-tipped dart (55, -15, D:12) a curare-tipped dart (still there?) a poisoned dart (still there?) (56, -16, D:12) a +0 club (unseen) (57, -16, D:12) a kobold skeleton (58, -20, D:12) a poisoned dart (59, -22, D:12) 13 gold pieces (still there?) 3 poisoned darts (still there?) the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) the cursed +1 trident of Mayhem {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. (16, -12, Lair:1) 21 stones (25, -1, Lair:1) a +0 dagger (30, -30, Lair:1) a +0 ring mail 30 sling bullets a +0 quarterstaff a +0 hunting sling (33, -22, Lair:1) 7 datura-tipped darts (34, 21, Lair:1) 27 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a cursed -2 ring mail (10, -15, Lair:2) a +0 quarterstaff (45, 18, Lair:2) a +2 quarterstaff of protection (49, 5, Lair:2) a +0 pair of boots (52, 17, Lair:2) 19 stones (54, -19, Lair:2) a +0 great mace Level 3 of the Lair of Beasts (0, 0, Lair:3) a +3 falchion (6, -28, Lair:3) a +0 short sword (11, 13, Lair:3) the +5 rapier of Moorecec {pain, +Inv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you turn invisible. (13, -1, Lair:3) 19 stones (15, -1, Lair:3) a +0 trident (16, 22, Lair:3) a +0 robe (22, 12, Lair:3) a +0 dagger (23, 12, Lair:3) a +2 battleaxe of flaming (30, 12, Lair:3) a +2 falchion of holy wrath (46, -26, Lair:3) a +0 robe Level 4 of the Lair of Beasts (1, -4, Lair:4) a phial of floods (23, -30, Lair:4) 23 sling bullets (38, -40, Lair:4) a +0 ring mail (39, -26, Lair:4) a scroll of random uselessness (42, -19, Lair:4) a +0 dagger Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 shortbow (15, -22, Lair:5) 25 bolts (18, -9, Lair:5) 16 stones (19, -33, Lair:5) 15 sling bullets (29, -4, Lair:5) a +0 spear (31, -26, Lair:5) a scroll of noise (45, -5, Lair:5) a +0 glaive (50, -22, Lair:5) a +2 whip of electrocution (56, -6, Lair:5) 11 atropa-tipped darts (60, -34, Lair:5) a wand of random effects (47) (62, -11, Lair:5) a +0 chain mail Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 scimitar (1, 3, Lair:6) 15 stones (2, -14, Lair:6) 13 sling bullets (15, 5, Lair:6) 25 stones (15, 19, Lair:6) a +0 robe (16, 16, Lair:6) a +1 hunting sling of freezing a +0 chain mail (16, 25, Lair:6) 10 stones (20, 1, Lair:6) 18 stones (21, -2, Lair:6) a +0 scale mail (22, -4, Lair:6) 21 bolts (23, -24, Lair:6) 19 stones (23, -21, Lair:6) a +0 war axe (26, -22, Lair:6) 17 stones (29, -21, Lair:6) a +0 great mace of holy wrath (31, 24, Lair:6) a +0 falchion (32, 1, Lair:6) the +0 pair of boots of the Devil {-Cast rElec Dex+2} It affects your dexterity (+2). It insulates you from electricity. It prevents spellcasting. (34, -13, Lair:6) a wand of disintegration (7) a +7 glaive a +1 chain mail of positive energy (34, 2, Lair:6) 4 scrolls of enchant weapon (37, -25, Lair:6) a +0 scale mail (39, -22, Lair:6) a scroll of noise (39, -3, Lair:6) 6 large rocks (39, 1, Lair:6) 4 large rocks (40, -1, Lair:6) a stone (41, 1, Lair:6) a stone (42, -2, Lair:6) a stone (42, 22, Lair:6) a +0 demon trident of freezing (43, 0, Lair:6) a stone (44, 0, Lair:6) 19 arrows (54, 31, Lair:6) a +0 dagger a +0 robe (58, -15, Lair:6) a scroll of brand weapon (59, 5, Lair:6) a +0 chain mail (61, -14, Lair:6) 16 bolts (66, 29, Lair:6) a +2 vorpal flail