oink Level 1 of the Dungeon (-39, 1, D:1) a pear (-3, 3, D:1) a potion of cure mutation (-41, 4, D:1) a +0 ring mail (-34, 11, D:1) a +0,+0 club (-30, 17, D:1) a potion of paralysis (-9, 17, D:1) a potion of brilliance (-21, 18, D:1) a +2,+1 dagger (-13, 18, D:1) a +1,+0 dwarven short sword (-20, 20, D:1) a +0,+0 dagger (-20, 21, D:1) a +0,+0 dagger (-28, 30, D:1) a +0 robe (-4, 35, D:1) a +0,+0 orcish club Level 2 of the Dungeon (23, 1, D:2) a cursed +0,-1 orcish club (6, 4, D:2) a potion of porridge (31, 4, D:2) a +0,+0 club (-26, 11, D:2) a +0 chain mail (-25, 16, D:2) a +0,+0 short sword (-16, 19, D:2) 2 potions of curing (11, 23, D:2) a bread ration (-25, 27, D:2) a +0,+0 club (-1, 44, D:2) a potion of poison (-10, 48, D:2) a +0 leather armour (-19, 50, D:2) a +0,+0 short sword Level 3 of the Dungeon (0, 0, D:3) a cursed -2,-3 club (9, 7, D:3) a +2,+1 sling (-7, 9, D:3) a +0,+0 club (0, 16, D:3) a potion of restore abilities (20, 19, D:3) a +0,+1 orcish club (-8, 21, D:3) a +0,+1 dagger (18, 27, D:3) a cursed -3,+0 orcish club (8, 29, D:3) a potion of mutation (29, 31, D:3) a potion of heal wounds (-8, 32, D:3) a potion of confusion (1, 34, D:3) a +0 animal skin (7, 35, D:3) a +0,+1 orcish club (1, 36, D:3) a +0 wizard hat (22, 48, D:3) a -1,+1 orcish club Level 4 of the Dungeon [Shop] Faes' Antique Weapon Emporium the cursed +5,+5 lajatang "Puarywacw" {elec, rPois MR+ Curse} (575 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It affects your resistance to hostile enchantments. It may recurse itself. It has a curse placed upon it. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} (2948 gold) This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. a +2,+3 crossbow of flame (94 gold) a +2,+1 vampiric spear (73 gold) a +1,+1 dwarven hand axe (75 gold) a +1,+6 anti-magic mace (69 gold) a +2,+0 halberd of protection (119 gold) a +0,+0 long sword (103 gold) a +0,+1 dwarven falchion (82 gold) the +5,+7 dagger of Chilly Death {freeze, rPois rF- rC++ MR} (1909 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (0, 0, D:4) a +1,+1 dwarven war axe (28, 4, D:4) a +0 orcish leather armour (34, 5, D:4) a potion of paralysis (22, 7, D:4) a +0,+0 dagger a kobold corpse (skeletalised by now) (30, 7, D:4) a potion of heal wounds (-2, 13, D:4) a potion of blood (28, 14, D:4) a potion of curing (13, 16, D:4) a +0,+0 hammer (1, 22, D:4) a +0,+0 orcish club (-9, 24, D:4) a +0,+0 short sword (3, 31, D:4) an apple (-3, 34, D:4) a potion of restore abilities (20, 37, D:4) a -1,+0 orcish club Level 5 of the Dungeon (0, 0, D:5) 2 arrows (2, 0, D:5) an arrow (4, 0, D:5) a hound corpse (rotten by now) (21, 8, D:5) a +0,+1 elven dagger (12, 9, D:5) a quokka corpse (-1, 15, D:5) 23 darts (6, 17, D:5) a +1,+1 trident