oldnick Level 1 of the Dungeon (0, 0, D:1) 11 stones (2, -17, D:1) 15 stones (2, 9, D:1) a +0 short sword (3, 14, D:1) 20 sling bullets (22, 17, D:1) a +0 club (34, 31, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a staff of conjuration (3, 13, D:2) a +0 short sword (6, 4, D:2) a +0 short sword (8, -15, D:2) a +0 club (10, -24, D:2) a +0 buckler (14, 17, D:2) a +0 ring mail (15, 9, D:2) a +0 scythe a +0 robe (16, -11, D:2) 5 poisoned darts (27, -7, D:2) 19 arrows Level 3 of the Dungeon [Shop] Sidwoum's General Store a potion of haste (130 gold) a Young Poisoner's Handbook (260 gold) a phantom mirror (520 gold) a scroll of magic mapping (45 gold) a ring of protection from fire (325 gold) a +0 robe (9 gold) a potion of might (52 gold) 24 sling bullets (156 gold) a scroll of enchant armour (97 gold) the +8 hand crossbow "Hixtus" {penet, rN++ Will+ Str+9} (1179 gold) Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Str: It affects your strength (+9). rN: It greatly protects you from negative energy. Will: It increases your willpower. 21 stones (27 gold) a +0 rapier (52 gold) [Shop] Raepp's Antique Weapon Shoppe a +0 morningstar (112 gold) a +0 halberd (112 gold) the +1 arbalest of Starshine {freeze, rElec Int+4} (994 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. a +1 long sword of flaming (372 gold) a +0 mace (84 gold) a +0 trident (98 gold) a +2 short sword of freezing (487 gold) a +0 giant spiked club (53 gold) a +0 flail (98 gold) a +0 broad axe (112 gold) a +0 club (28 gold) [Shop] Ineshauf's General Store a potion of curing (36 gold) 16 arrows (38 gold) a potion of curing (36 gold) a +0 rapier (48 gold) a +0 leather armour (24 gold) a potion of mutation (96 gold) a scroll of teleportation (36 gold) a throwing net (36 gold) a tin of tremorstones (2/2) (480 gold) a +2 falchion of holy wrath (208 gold) (0, 0, D:3) a +0 dagger (11, 15, D:3) a +0 dagger (20, 17, D:3) a +0 hunting sling (24, 9, D:3) 3 stones a +0 whip (27, -3, D:3) a +0 scale mail (43, -12, D:3) 28 sling bullets (46, 12, D:3) a +0 dagger (47, 1, D:3) a +0 mace (47, 4, D:3) 18 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe a +0 trident 4 boomerangs a +0 whip (0, 1, D:4) a +0 dagger a +0 leather armour a +0 dagger a stone a +0 flail a +0 whip of pain a +0 whip a +0 dagger a +0 robe 11 poisoned darts a +0 dagger (0, 3, D:4) a +0 scale mail (2, -2, D:4) a +0 dagger (6, 11, D:4) a +3 hunting sling of freezing (8, 4, D:4) a +0 ring mail (10, 25, D:4) a +0 dagger (14, 3, D:4) a +0 giant club (20, 1, D:4) 3 scrolls of noise (21, 1, D:4) a +0 dagger 7 poisoned darts (30, -3, D:4) a +0 ring mail a +0 club (33, 16, D:4) 16 sling bullets (38, 17, D:4) a +0 helmet (42, 23, D:4) a +0 spear (47, 32, D:4) a +0 club (48, -5, D:4) a +0 club a +0 leather armour (49, 12, D:4) 14 stones (50, -9, D:4) 29 stones (50, 1, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (3, 7, D:5) 18 stones (11, 31, D:5) a +0 club (15, 13, D:5) 18 bolts (31, 11, D:5) a +0 robe a +0 whip of electrocution (35, 2, D:5) 5 large rocks (35, 6, D:5) a +0 leather armour (36, 31, D:5) a +0 robe a +0 dagger (37, 4, D:5) 14 stones (41, 32, D:5) a +0 leather armour a +0 trident (44, 25, D:5) a +0 robe a +0 dagger (51, 4, D:5) a +0 long sword (54, 25, D:5) a +0 ring mail Level 6 of the Dungeon (2, -24, D:6) 19 arrows (4, -7, D:6) a +0 club (10, -19, D:6) +0 steam dragon scales a +0 broad axe (18, -33, D:6) a +0 dagger (18, 11, D:6) a +0 club (20, -16, D:6) a +0 leather armour a +1 vorpal hand axe a +0 falchion (23, -20, D:6) a +0 ring mail (24, -14, D:6) a +0 whip (24, -9, D:6) 21 stones (24, -4, D:6) a +0 dagger a +0 robe a scroll of noise (32, 2, D:6) an amulet of reflection (35, -20, D:6) a +0 spear (37, -12, D:6) 14 arrows (53, -17, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (9, 26, D:7) a +1 short sword of electrocution a +0 ring mail a +0 mace a +0 robe a +0 dagger (19, 30, D:7) a +0 shortbow 28 arrows (19, 31, D:7) 16 bolts (28, 14, D:7) a +0 robe (28, 25, D:7) a +0 falchion (30, 25, D:7) a +0 club (31, 23, D:7) a +0 dagger (31, 24, D:7) a +0 falchion (35, 3, D:7) a +0 giant club (47, 2, D:7) a +0 short sword a +0 scale mail (47, 3, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe Level 8 of the Dungeon [Shop] Huicvil's Antique Armour Boutique a +0 robe (13 gold) a +0 chain mail (85 gold) a +0 plate armour (437 gold) a scarf of resistance (608 gold) a +0 robe (13 gold) a +0 chain mail (85 gold) a +0 pair of gloves (85 gold) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} (381 gold) It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. a +0 leather armour (38 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (2040 gold) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +0 chain mail (85 gold) (0, 0, D:8) a +0 robe a +0 dagger a +0 ring mail a +0 hand axe (0, 1, D:8) a +0 club (0, 13, D:8) a +4 mace a +0 robe (1, 1, D:8) a +0 dagger a +0 short sword (1, 12, D:8) a +3 spear a +0 robe (4, 5, D:8) a +0 robe a +0 war axe (4, 12, D:8) a +0 falchion a +0 robe (8, 14, D:8) 12 sling bullets (13, 19, D:8) 16 sling bullets (23, 4, D:8) 16 stones (25, 8, D:8) a +0 flail (27, 6, D:8) 20 stones (37, 13, D:8) a +0 flail a +0 spear of flaming a +0 ring mail (38, 13, D:8) a +0 spear (39, 13, D:8) a +0 flail 26 stones Level 9 of the Dungeon (0, 0, D:9) a +0 falchion (9, 16, D:9) a +0 giant club (still there?) a +0 dire flail (still there?) (14, -23, D:9) 12 poisoned darts (15, 3, D:9) a +0 quarterstaff (18, 15, D:9) a +0 shortbow (still there?) 17 arrows (still there?) (25, 3, D:9) 18 bolts (29, 0, D:9) a scroll of noise (34, -9, D:9) a +0 hand axe a +0 scale mail (34, -8, D:9) a +0 dagger a +0 robe (35, -8, D:9) a +0 dagger a +0 robe (38, 18, D:9) a +0 scale mail (52, -7, D:9) 17 stones (64, 1, D:9) 13 stones (65, -17, D:9) a +0 mace (65, 1, D:9) a +0 robe (69, -13, D:9) a +0 scale mail Level 10 of the Dungeon [Shop] Nuriuvvo's Assorted Antiques a +0 hand crossbow (84 gold) a potion of degeneration (24 gold) a +0 falchion (72 gold) a scroll of amnesia (84 gold) 3 scrolls of identify (144 gold) a scroll of magic mapping (84 gold) a +0 helmet (108 gold) a +0 hunting sling (36 gold) the ring "Roda" {rF+ rC- Str+8 Dex+4 SInv} (1132 gold) [ring of see invisible] Str: It affects your strength (+8). Dex: It affects your dexterity (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. the +4 arbalest of Wrongful Imprisonment {freeze, rF+} (1010 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. a scroll of magic mapping (84 gold) a potion of lignification (72 gold) a +0 scale mail (96 gold) (0, 0, D:10) 19 arrows a +0 shortbow (1, 2, D:10) 20 arrows (11, 19, D:10) a +0 short sword (23, 4, D:10) a +0 spear (24, 5, D:10) a +0 spear (24, 6, D:10) a +0 club (24, 7, D:10) a +0 kite shield (still there?) a +0 ring mail (still there?) a +2 trident of flaming (still there?) (26, 7, D:10) a +0 halberd (29, 14, D:10) a scroll of noise (30, 1, D:10) 21 stones (30, 19, D:10) a +0 robe 4 atropa-tipped darts a +0 hand axe (30, 20, D:10) a +0 leather armour a +0 dagger (32, 18, D:10) a +0 robe a +1 dagger of holy wrath (35, 15, D:10) a +0 leather armour a +0 club (35, 36, D:10) a +1 vampiric glaive a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) a +0 robe (3, -1, D:11) a +0 battleaxe (7, -25, D:11) the +1 leather armour of Xichug {rN++ Int-3} Int: It affects your intelligence (-3). rN: It greatly protects you from negative energy. (9, 3, D:11) 8 boomerangs (10, 5, D:11) 3 boomerangs (11, 3, D:11) 3 boomerangs (11, 5, D:11) a +0 dagger (16, -21, D:11) a +0 short sword (42, -29, D:11) a +0 club (42, -28, D:11) a +0 club (43, -28, D:11) a +0 hand axe (44, -26, D:11) a +0 mace (59, -14, D:11) a +0 leather armour Level 12 of the Dungeon (0, 0, D:12) a +0 dagger a +0 robe (4, -13, D:12) a +0 quarterstaff (9, -55, D:12) a +0 dire flail a +0 giant club (12, -30, D:12) a +0 dagger 6 atropa-tipped darts an orc corpse (skeletalised by now) (15, -53, D:12) 23 stones (15, -35, D:12) a +0 giant club a +0 giant spiked club (17, -49, D:12) a +0 pair of boots (21, -53, D:12) a yak corpse (skeletalised by now) (23, -53, D:12) a yak corpse (skeletalised by now) (24, -53, D:12) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (29, -27, D:12) 6 large rocks a +0 morningstar a +0 plate armour a +0 hand axe a +0 leather armour a +0 flail a +0 leather armour a +0 flail (29, -12, D:12) a phantom mirror (30, -30, D:12) a +0 whip (30, -27, D:12) a +0 dagger a +0 dagger a +0 robe a +0 club 5 boomerangs (31, -27, D:12) a +0 mace (31, -14, D:12) 8 curare-tipped darts (32, -44, D:12) 22 stones (36, -48, D:12) a +0 dagger 18 stones (36, -44, D:12) a +2 vorpal hand axe a +0 ring mail (36, -38, D:12) a +0 long sword (37, -47, D:12) a +2 short sword of electrocution a +0 whip a +0 leather armour (37, -46, D:12) a +1 morningstar of freezing a +0 arbalest (40, -20, D:12) 2 large rocks (43, -45, D:12) a +0 rapier (51, -13, D:12) 19 bolts (52, -4, D:12) a +3 trident (53, -27, D:12) a +0 pair of gloves the Ecumenical Temple Level 3 of the Abyss (0, 0, Abyss:3) a +2 long sword of holy wrath