Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 4220162568959925506 4910 oldnick the Thaumaturge (level 10, 0/65 HPs) Began as an Octopode Fire Elementalist on Dec 12, 2023. Was a Believer of Vehumet. Slain by a two-headed ogre ... wielding a +0 giant club (20 damage) ... on level 9 of the Dungeon. The game lasted 01:08:39 (9819 turns). oldnick the Thaumaturge (OpFE) Turns: 9819, Time: 01:08:40 Health: 0/65 AC: 1 Str: 10 XL: 10 Next: 51% Magic: 24/24 EV: 14 Int: 29 God: Vehumet [**....] Gold: 178 SH: 0 Dex: 18 Spells: 16/29 levels left rFire + . . A - +7 whip of Tumult {drain, rElec rC- Will++ rCorr} rCold x . . (no shield) rNeg + + . (helmet restricted) rPois + c - amulet of magic regeneration rElec + d - +6 ring of intelligence rCorr + i - +6 ring of dexterity SInv + m - ring of poison resistance Will ++... u - ring of positive energy Stlth ++++ H - ring "Jakylaff" {rN+ Str+3 SInv Stlth-} HPRegen 0.30/turn K - ring of protection from fire MPRegen 0.59/turn (no ring) (no ring) %: no passive effects @: about to teleport A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 9 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 12 of its levels. You collected 444 gold pieces. You spent 266 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger r - a +0 dagger of venom A - the +7 whip of Tumult (weapon) {drain, rElec rC- Will++ rCorr} (You found it on level 9 of the Dungeon) rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. Missiles g - 13 poisoned darts (quivered) Armour t - a +0 buckler Jewellery c - an amulet of magic regeneration (around mantle) d - a +6 ring of intelligence (left tentacle) e - an amulet of reflection i - a +6 ring of dexterity (right tentacle) m - a ring of poison resistance (on tentacle) u - a ring of positive energy (on tentacle) H - the ring "Jakylaff" (on tentacle) {rN+ Str+3 SInv Stlth-} (You found it on level 7 of the Dungeon) [ring of see invisible] Str: It affects your strength (+3). rN: It protects you from negative energy. SInv: It lets you see invisible. Stlth: It makes you less stealthy. K - a ring of protection from fire (on tentacle) Wands z - a wand of polymorph (6) D - a wand of flame (21) L - a wand of light (4) Scrolls f - 3 scrolls of magic mapping j - a scroll of brand weapon {unknown} o - 3 scrolls of enchant armour p - a scroll of acquirement {unknown} w - a scroll of fear y - a scroll of poison {unknown} B - 2 scrolls of vulnerability {unknown} C - 2 scrolls of enchant weapon {unknown} E - 2 scrolls of blinking {unknown} F - a scroll of amnesia {unknown} Potions a - 4 potions of magic h - a potion of berserk rage k - a potion of experience {unknown} l - 6 potions of mutation n - a potion of cancellation {unknown} q - 3 potions of flight s - 2 potions of curing v - a potion of attraction {unknown} G - a potion of brilliance {unknown} I - a potion of heal wounds {unknown} J - a potion of invisibility Skills: + Level 4.8 Fighting - Level 3.0 Dodging - Level 7.1 Stealth - Level 10.0 Spellcasting - Level 5.0 Conjurations - Level 4.0 Hexes - Level 5.0 Fire Magic + Level 2.0 Air Magic You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 86% 2d8 1% 2 c - Dazzling Flash Conj/Hex 80% N/A 1% 3 d - Shock Conj/Air 100% 1d9 1% 1 e - Plasma Beam Fire/Air 17% 2x1d32 80% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 56% 1d7 3% 1 Inner Flame Hex/Fire 40% N/A 1% 3 Volatile Blastmotes Fire/Tloc 58% 2d14 4% 3 Flame Wave Conj/Fire 43% 2d11 4% 4 Vhi's Electric Charge Tloc/Air 40% N/A 8% 3 Arcjolt Conj/Air 17% 1d27 24% 5 Silence Hex/Air 16% N/A 30% 5 Agony Necr 14% N/A 71% 5 Maxwell's Capacitive Co Air 13% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:6 Orc (0/2) D:9 Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Zin The Shining One Shops: D:4 [ D:6 : D:7 * Annotations: D:2 1 runed translucent door, Crazy Yiuf D:7 Joseph D:8 Grum D:9 3 runed translucent doors, Maurice D:10 Lodul D:11 Josephine Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found a book of Lightning and 2 cyan potions. The red ugly thing gurgles horribly! The glowing orange brain is engulfed in mutagenic fog. The glowing orange brain twists and deforms. There is an open door here. You pick up a book of Lightning and begin reading... You add the spell Plasma Beam to your library. This spell is astonishingly dangerous to cast! Memorise Plasma Beam, consuming 6 spell levels and leaving 16? You start memorising the spell. You continue memorising. x6 You finish memorising. Spell assigned to 'e'. You open the door. There is an open door here. You open the door. Found a stone staircase leading down. The two-headed ogre shouts in stereo! There is an open door here. You close the door. A two-headed ogre opens the door. There is an open door here. You close the door. A two-headed ogre opens the door. It is wielding two +0 giant clubs. There is an open door here. You close the door. Something unseen opens the door. A two-headed ogre is nearby! There is an open door here. There is an open door here. There is an open door here. There is an open door here. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre barely misses you. The two-headed ogre attacks as you move away! The two-headed ogre misses you. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The two-headed ogre hits you with a +0 giant club!! You die... ########## ####### ########### #........# #...... ..........#####........# #...... ..........##..<....[)..####)..... >.........##.##.@....).#..'O..... ..........##.##.O........##[o.... ..........#..##........####...... .(...)......#######.#### #...... ..........### #O# ####### .########## #####.# # .# ##.....# # .# #..##### # .# ##'######### # You could see 2 two-headed ogres. Vanquished Creatures A wyvern (D:7) A vampire mosquito (D:10) A steam dragon (D:8) 4 water moccasins An orc warrior (D:9) 6 ice beasts 6 ogres 4 wolves A centaur (D:7) A phantom (D:4) A gnoll sergeant (D:8) 5 scorpions 3 bullfrogs 13 killer bees 3 howler monkeys (D:9) 6 orc priests 4 hounds 4 jellies 2 gnoll boudas 8 orc wizards 4 iguanas 11 gnolls 13 adders A shadow imp (D:8) 2 white imps An ufetubus (D:5) 4 dart slugs 28 orcs 4 endoplasms A giant cockroach (D:3) 10 goblins 7 hobgoblins 8 kobolds 2 quokkas 6 ball pythons 7 bats 2 frilled lizards 7 rats 193 creatures vanquished. Vanquished Creatures (others) A sky beast (D:7) 148 foxfires 149 creatures vanquished. Grand Total: 342 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | oldnick the Octopode Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 201 | D:1 | Reached XP level 2. HP: 15/17 MP: 5/5 204 | D:1 | Learned a level 2 spell: Scorch 678 | D:1 | Found a faded altar of an unknown god. 758 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 1262 | D:2 | Reached skill level 1 in Fighting 1374 | D:2 | Reached XP level 4. HP: 28/28 MP: 4/7 1442 | D:2 | Found a runed translucent door. 1443 | D:2 | Noticed Crazy Yiuf 1775 | D:2 | Found a shimmering altar of Xom. 1947 | D:4 | Found Ubukh's Antique Armour Shoppe. 1969 | D:4 | Noticed an ogre 2126 | D:3 | Reached skill level 3 in Spellcasting 2188 | D:5 | Entered Level 5 of the Dungeon 2188 | D:5 | Noticed a water moccasin 2194 | D:4 | Killed a water moccasin 2195 | D:4 | Reached skill level 5 in Stealth 2195 | D:4 | Reached XP level 5. HP: 33/33 MP: 3/10 2273 | D:4 | Reached skill level 4 in Spellcasting 2273 | D:4 | Reached XP level 6. HP: 27/38 MP: 5/12 3699 | D:4 | Reached skill level 5 in Spellcasting 3699 | D:4 | Reached XP level 7. HP: 45/45 MP: 10/15 4176 | D:5 | Reached skill level 6 in Spellcasting 4267 | D:5 | Reached skill level 7 in Spellcasting 4267 | D:5 | Reached XP level 8. HP: 50/50 MP: 9/18 5062 | D:6 | Found Goqysar's Self-Improvement Boutique. 5075 | D:6 | Found a staircase to the Ecumenical Temple. 5081 | D:6 | Reached skill level 8 in Spellcasting 5120 | Temple | Entered the Ecumenical Temple 5282 | Temple | Became a worshipper of Vehumet 5339 | D:6 | Learned a level 3 spell: Dazzling Flash 5395 | D:6 | Reached skill level 1 in Hexes 5454 | D:6 | Reached XP level 9. HP: 54/56 MP: 15/21 6307 | D:7 | Identified the ring "Jakylaff" {rN+ Str+3 SInv Stlth-} 6403 | D:7 | Reached skill level 5 in Fire Magic 6439 | D:7 | Reached * piety under Vehumet 6439 | D:7 | Offered knowledge of Shock by Vehumet. 6442 | D:7 | Learned a level 1 spell: Shock 6520 | D:7 | Noticed Joseph 6759 | D:7 | Found Jeffusori's General Store. 6761 | D:7 | Bought a potion of curing for 39 gold pieces 6761 | D:7 | Bought a potion of invisibility for 104 gold pieces 6761 | D:7 | Bought a scroll of identify for 26 gold pieces 6761 | D:7 | Bought a scroll of magic mapping for 97 gold pieces 6875 | D:7 | Reached skill level 1 in Air Magic 7291 | D:8 | Noticed Grum 7295 | D:8 | Reached skill level 5 in Conjurations 7493 | D:8 | Noticed a five-headed hydra 7640 | D:10 | Entered Level 10 of the Dungeon 7659 | D:9 | Found a staircase to the Orcish Mines. 7663 | D:9 | Noticed Maurice 7709 | D:9 | Reached XP level 10. HP: 51/63 MP: 8/22 7776 | D:8 | Reached skill level 9 in Spellcasting 8000 | D:8 | Reached ** piety under Vehumet 8000 | D:8 | Offered knowledge of Freeze by Vehumet. 8378 | D:9 | Noticed a two-headed ogre 8770 | D:9 | Noticed a two-headed ogre 8781 | D:9 | Noticed a two-headed ogre 8927 | D:9 | Identified the +7 whip of Tumult {drain, rElec rC- Will++ | rCorr} 9263 | D:11 | Noticed Josephine 9354 | D:10 | Reached skill level 10 in Spellcasting 9533 | D:10 | Noticed a gargoyle 9641 | D:10 | Noticed Lodul 9743 | D:9 | Found a runed translucent gate. 9743 | D:9 | Found a runed translucent gate. 9744 | D:9 | Found a runed translucent gate. 9744 | D:9 | Noticed a brown ugly thing 9744 | D:9 | Noticed a red ugly thing 9744 | D:9 | Noticed a white ugly thing 9745 | D:9 | Noticed a white ugly thing 9746 | D:9 | a merfolk changed into a moth of wrath 9746 | D:9 | Noticed a moth of wrath (glowing shapeshifter) 9746 | D:9 | Noticed a green ugly thing 9747 | D:9 | Noticed a glowing orange brain 9762 | D:9 | Learned a level 6 spell: Plasma Beam 9819 | D:9 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_corners, shapermc_ecumenical_altar_flowoftime, minmay_stone_trees_medium D:2: layout_basic, basic_altar, minmay_quadrilaterals, uniq_crazy_yiuf_cottage D:3: layout_basic D:4: layout_basic, serial_shops, shop D:5: layout_rooms, nicolae_overflow_hidden_temple, reono_crystal_passage D:6: layout_basic, minmay_temple_entry_mist, nicolae_shop_self_help D:7: layout_loops_ring, serial_shops, nicolae_shop_trees, enter_bailey_2, uniq_joseph D:8: layout_loops_ring, kennysheep_path_1, ebering_dispersal_statue_hall, kennysheep_small_square, uniq_grum D:9: layout_roguey, orc_0_dummy, ploomutoo_gammafunk_ghost_potion_laboratory, uniq_maurice D:10: layout_roguey, uniq_lodul D:11: layout_layer_cave, erik_lair_dragon, uniq_amaemon, uniq_josephine Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Fighting | 1 2 3 4 | 4.8 Fire Magic | 4 5 | 5.0 Stealth | 5 6 7 | 7.1 Spellcasting | 3 4 5 7 8 10 | 10.0 Conjurations | 2 5 | 5.0 Hexes | 1 4 | 4.0 Dodging | 3 | 3.0 Air Magic | 2 | 2.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Melee: Dagger | 18 | 20 | 2 | || 40 Unarmed | 5 | | | || 5 Constrict | 3 | 2 | | || 5 Tentacles | 2 | | | || 2 Throw: Dart | | | | 1 || 1 Cast: Foxfire | 5 | 3 | 73 | 11 || 92 Scorch | 13 | 50 | 111 | 87 || 261 Dazzling Flash | | | 4 | 4 || 8 Shock | | | | 24 || 24 Use: Scroll | | | 8 | 6 || 14 Potion | | | | 3 || 3 Stab: Sleeping | 11 | 18 | 2 | || 31 Armour: Skin | 1 | 7 | 3 | 3 || 14 Dodge: Dodged | 6 | 36 | 45 | 45 || 132