Dungeon Crawl Stone Soup version 0.25-a0-842-g81a31cfd23 (webtiles) character file. Game seed: 12122067592795808992, levelgen mode: deterministic 90323 omer1ben the Geomancer (level 15, -3/118 HPs) Began as a Grey Draconian Fire Elementalist on Apr 25, 2020. Was an Elder of Sif Muna. Slain by a two-headed ogre ... wielding a cursed -1 giant spiked club (18 damage) ... on level 15 of the Dungeon. The game lasted 03:15:39 (31578 turns). omer1ben the Geomancer (DrFE) Turns: 31578, Time: 03:15:40 Health: -3/118 AC: 18 Str: 16 XL: 15 Next: 51% Magic: 1/34 EV: 12 Int: 25 God: Sif Muna [****..] Gold: 997 SH: 10 Dex: 13 Spells: 1/28 levels left rFire + + . SeeInvis . F - staff of fire rCold x . . Gourm . v - +0 kite shield rNeg . . . Faith + (armour unavailable) rPois + Spirit . Y - +2 hat rElec . Reflect . w - +0 cloak rCorr . Harm . (no gloves) MR +.... P - +0 pair of boots Stlth +++....... m - amulet of faith HPRegen 0.29/turn c - ring "Jymp" {Fire rPois Str+5 Stlth+} MPRegen 0.24/turn B - ring of the Republic {*Drain MP+9 Int+5} @: no status effects A: walk through water, unfitting armour, unbreathing, cold-blooded, AC +14 a: Channel Magic, Forget Spell, Divine Exegesis, Renounce Religion You were on level 15 of the Dungeon. You worshipped Sif Muna. Sif Muna was greatly pleased with you. You were not hungry. You visited 3 branches of the dungeon, and saw 23 of its levels. You also visited: Bailey and Gauntlet. You collected 3139 gold pieces. You spent 2142 gold pieces at shops. Inventory: Hand Weapons k - a +3 whip of venom y - a +0 war axe of freezing Armour v - a +0 kite shield (worn) w - a +0 cloak (worn) P - a +0 pair of boots (worn) U - the +0 hat of Moral Flaws {rN++ Stlth+} (You found it on level 2 of the Orcish Mines) It greatly protects you from negative energy. It makes you more stealthy. Y - a +2 hat (worn) Magical Staves F - an uncursed staff of fire (weapon) V - an uncursed staff of cold Jewellery c - the ring "Jymp" (left hand) {Fire rPois Str+5 Stlth+} (You acquired it on level 12 of the Dungeon) [ring of fire] It enhances your fire magic. It affects your strength (+5). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. e - an uncursed ring of flight m - an amulet of faith (around neck) o - an uncursed ring of stealth p - a +5 ring of protection r - an uncursed amulet of regeneration t - an uncursed ring of see invisible B - the ring of the Republic (right hand) {*Drain MP+9 Int+5} (You bought it in a shop on level 2 of the Orcish Mines) [ring of magical power] It affects your intelligence (+5). It affects your magic capacity (+9). It causes draining when unequipped. C - an uncursed ring of magical power H - an uncursed ring of poison resistance N - an uncursed amulet of magic regeneration Q - an uncursed ring of resist corrosion Wands A - a wand of digging (8) I - a wand of enslavement (8) J - a wand of acid (19) K - a wand of iceblast (37) R - a wand of disintegration (18) Scrolls d - a scroll of noise {unknown} g - 3 scrolls of blinking h - a scroll of fear i - 4 scrolls of enchant weapon n - a scroll of teleportation s - a scroll of summoning z - a scroll of immolation E - 4 scrolls of enchant armour Potions a - 3 potions of curing f - 2 potions of mutation j - a potion of berserk rage {unknown} l - 4 potions of cancellation q - 3 potions of flight u - 5 potions of brilliance x - a potion of ambrosia D - a potion of invisibility L - 2 potions of magic T - a potion of might W - 2 potions of haste Comestibles b - 12 rations Skills: - Level 7.0 Fighting - Level 4.8 Axes - Level 4.0 Dodging - Level 1.7 Stealth * Level 6.5 Shields + Level 7.1 Spellcasting - Level 12.1 Conjurations Level 1.6 Hexes Level 4.0 Summonings - Level 10.0 Necromancy - Level 4.0 Translocations Level 2.1 Transmutations - Level 11.3 Fire Magic - Level 12.6 Earth Magic - Level 10.0 Invocations - Level 5.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Foxfire Conj/Fire #### 1% 1 None b - Sticky Flame Conj/Fire ######## 1% 4 ###.... c - Animate Dead Necr N/A 3% 4 ###.... d - Fireball Conj/Fire ########.. 4% 5 #####.. e - Iron Shot Conj/Erth ######.... 19% 6 ######. f - Borgnjor's Vile Clut Necr/Erth ######.... 5% 5 #####.. g - Blink Tloc N/A 6% 2 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 1% 1 None Magic Dart Conj #### 1% 1 None Apportation Tloc ####.. 3% 1 None Summon Butterflies Summ ####.... 3% 1 None Summon Small Mammal Summ #### 3% 1 None Corona Hex ###.... 10% 1 None Infusion Chrm #... 21% 1 None Searing Ray Conj ###### 1% 2 None Conjure Flame Conj/Fire ######## 1% 3 None Stone Arrow Conj/Erth ###### 1% 3 None Inner Flame Hex/Fire #######. 4% 3 None Bolt of Magma Conj/Fire/Erth ########.. 4% 5 #####.. Call Imp Summ ####.... 6% 2 None Iskenderun's Mystic Bla Conj/Tloc #####... 7% 4 ###.... Petrify Tmut/Erth #####... 10% 4 ###.... Gell's Gravitas Tloc ####...... 12% 3 None Lesser Beckoning Tloc ####...... 12% 3 None Mephitic Cloud Conj/Pois/Air ####.... 12% 3 None Recall Summ/Tloc N/A 12% 3 None Shroud of Golubria Chrm/Tloc ###... 13% 2 None Slow Hex ###..... 16% 2 None Starburst Conj/Fire ########.. 26% 6 ######. Song of Slaying Chrm #....... 30% 2 None Confusing Touch Hex ###..... 30% 3 None Tukima's Dance Hex ###..... 30% 3 None Spectral Weapon Hex/Chrm ##...... 38% 3 None Lightning Bolt Conj/Air #####..... 41% 5 #####.. Death Channel Necr ######.... 45% 6 ######. Ozocubu's Armour Chrm/Ice #....... 52% 3 None Yara's Violent Unravell Hex/Tmut ###....... 94% 5 #####.. Alistair's Intoxication Tmut/Pois ##...... 98% 5 #####.. Metabolic Englaciation Hex/Ice ##........ 98% 5 #####.. Simulacrum Ice/Necr ####...... 98% 6 ######. Freezing Cloud Conj/Ice/Air ####...... 99% 6 ######. Invisibility Hex ###..... 100% 6 ######. Chain Lightning Conj/Air #####..... 100% 8 ####### Fire Storm Conj/Fire ########.. 100% 9 ####### Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (6/6) D:9 Shoals (0/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:6 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:12 D:13 Bailey (visited) Gauntlet (visited) Depths: D:15 Altars: Ashenzari Elyvilon Fedhas Hepliaklqana Qazlal Sif Muna The Shining One Shops: D:7 ( D:8 ? D:10 [ Orc:2 %==: Annotations: D:9 exclusion: downstairs Lair:4 exclusion: 2 oklob plants Innate Abilities, Weirdness & Mutations You can walk through water. Your dull iron-grey scales are very hard. (AC +14) You cannot fit into any form of body armour. You can survive without breathing. You are cold-blooded and may be slowed by cold attacks. Message History The two-headed ogre burns! You block the wizard's attack. You fail to use your ability. The two-headed ogre burns! You block the wizard's attack. The two-headed ogre hits you with a cursed -1 giant spiked club!! The two-headed ogre misses you. Casting: Sticky Flame (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, p - two-headed ogre Okay, then. The two-headed ogre burns! The wizard points at you and mumbles some strange words. The crystal spear hits you!! * * * LOW HITPOINT WARNING * * * The wizard points at you and mumbles some strange words. The bolt of cold hits you!! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a cursed -1 giant spiked club!! You die... #............# ......... ######+##o...........# ......... .............J.......# ......... #.................. ......##' #..J.JJ............# ###### #. .###..................# #. ..z