omil Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (23, 27, D:1) a +0 whip (28, 4, D:1) a +0 club (48, 4, D:1) a cursed +0 club a +0 club Level 2 of the Dungeon (15, 1, D:2) a scroll of identify (19, 16, D:2) a jackal skeleton (22, 16, D:2) a bat skeleton (22, 17, D:2) a goblin skeleton (24, 12, D:2) a kobold corpse (skeletalised by now) (35, 9, D:2) 11 arrows