oneeeeegina Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (16, 49, D:1) a +0 dagger 3 stones (17, 43, D:1) a book of Necromancy (20, 27, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, 25, D:2) a +0 dagger (11, 27, D:2) a +0 war axe (19, 29, D:2) the +4 ring mail of Objectivity {rC+ Regen+ Stlth+} rC: It protects you from cold. Regen: It increases your rate of health regeneration. Stlth: It makes you more stealthy. (24, 8, D:2) a +0 club (26, 10, D:2) a +0 club (27, 20, D:2) 6 stones (29, 15, D:2) a +0 club (35, 8, D:2) a +0 mace (35, 26, D:2) a +0 pair of gloves (37, 6, D:2) a +0 robe (39, 36, D:2) a +0 pair of gloves Level 3 of the Dungeon (0, 5, D:3) a +0 hand axe a +0 dagger a +0 robe a +0 mace (1, 5, D:3) a +0 whip (1, 6, D:3) a +0 dagger a +0 leather armour (10, -7, D:3) a +0 hand axe (13, -19, D:3) a +0 hand axe (15, -12, D:3) a +0 pair of gloves (29, -28, D:3) a +0 club a +0 chain mail (30, -2, D:3) a +0 robe (36, -24, D:3) 3 stones (44, -27, D:3) a +0 flail (45, 3, D:3) 7 stones (52, 7, D:3) a +1 pair of gloves Level 4 of the Dungeon (0, 0, D:4) a +0 flail (6, 4, D:4) a +0 trident (10, -7, D:4) a +0 mace a +0 scale mail (11, -7, D:4) a +0 club (27, -9, D:4) a scarf of harm Level 5 of the Dungeon (0, 0, D:5) 4 stones (10, 16, D:5) the +7 staff of the Meek {protect, meekguard} It grants its wielder temporary protection when it strikes (+7 to AC). It provides extra protection to wielders with little health. (33, -9, D:5) 6 stones (37, -12, D:5) 5 stones (38, -30, D:5) a +0 robe (39, -28, D:5) 6 gold pieces