ongoing Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 25, D:1) a +0 short sword of holy wrath (4, 18, D:1) a +0 dagger (20, -19, D:1) a +0 dagger (30, -6, D:1) a +0 mace (30, 22, D:1) a +0 club (30, 30, D:1) a +0 whip (33, -9, D:1) a +0 club (44, -3, D:1) a +0 sling Level 2 of the Dungeon (27, 0, D:2) a +0 club (47, 8, D:2) a +0 leather armour (50, -18, D:2) a +0 scythe a +0 robe (52, -6, D:2) a +0 dire flail (61, -1, D:2) a +0 dagger Level 3 of the Dungeon (7, -5, D:3) a potion of curing (7, -3, D:3) a scroll of magic mapping (15, -5, D:3) a +0 sling (24, 0, D:3) a +0 dagger (27, -11, D:3) a +0 short sword (28, -13, D:3) a +0 short sword (31, -18, D:3) a +0 club (42, -7, D:3) a +0 quarterstaff (50, -10, D:3) a +0 mace a +0 ring mail (53, -10, D:3) a +0 war axe a +0 falchion a +0 leather armour (54, -10, D:3) a +0 dagger a +0 dagger a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 falchion (1, 1, D:4) a +0 rapier (19, 21, D:4) a +0 hand axe (20, -7, D:4) a +0 dagger of distortion (25, 38, D:4) a +0 chain mail a +1 flail of holy wrath (30, 25, D:4) a +0 dagger (47, 1, D:4) a +0 short sword (58, 2, D:4) a +0 whip Level 5 of the Dungeon (1, 29, D:5) a +0 dagger a +0 robe (2, 29, D:5) a +0 hand axe a +0 club (2, 32, D:5) a +0 war axe (6, 11, D:5) a +0 trident (7, -7, D:5) a +0 plate armour (14, 8, D:5) a +0 hand axe (16, 6, D:5) a +0 whip a +0 leather armour (17, 6, D:5) a +0 mace (23, 8, D:5) a +0 trident a +0 robe a +0 dagger (23, 9, D:5) a +0 leather armour a +0 club a +0 club a +0 flail a +0 hand axe of venom (24, 8, D:5) a +0 chain mail a +0 trident (24, 29, D:5) a +0 spear (25, 30, D:5) a +4 spear (25, 31, D:5) a +0 spear Level 6 of the Dungeon [Shop] Jufareuh's Assorted Antiques a +5 dagger of draining (826 gold) a piece from Xom's chessboard (15/15) (540 gold) a potion of resistance (270 gold) a wand of paralysis (5) (324 gold) a lightning rod (4/4) (810 gold) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (942 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. a potion of attraction (81 gold) a scroll of identify (54 gold) a phial of floods (1080 gold) (0, 0, D:6) a +0 long sword (1, -45, D:6) a +0 club (9, -14, D:6) a bullfrog corpse (11, -51, D:6) a +0 short sword (11, -44, D:6) a +0 short sword a +0 club (12, -12, D:6) a +0 falchion (33, -37, D:6) a +0 whip a +0 whip a +0 flail (33, -36, D:6) a +0 club (39, -10, D:6) a +0 club