ongoing Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, -39, D:1) a +0 scale mail (8, -40, D:1) a +0 whip (11, 3, D:1) a +0 spear (24, -29, D:1) a +0 leather armour (27, -8, D:1) a +0 club (28, -1, D:1) a +2 mace of protection (29, -15, D:1) a +0 robe (30, -40, D:1) a +0 dagger (33, 1, D:1) a +0 short sword (35, -2, D:1) a +0 spear (49, -11, D:1) 9 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 1, D:2) a +0 short sword (24, 7, D:2) a +0 dagger (29, 32, D:2) 7 stones (35, 8, D:2) 3 stones (37, 13, D:2) a +0 cloak (37, 24, D:2) a +0 club (39, 3, D:2) a +0 dagger (39, 18, D:2) 2 stones (45, 18, D:2) a +0 spear (47, 20, D:2) a +0 mace (51, 33, D:2) a +0 club Level 3 of the Dungeon [Shop] Zugaast's Antique Weapon Shoppe a +0 flail (87 gold) a +0 spear (75 gold) a +2 short sword of protection (390 gold) a +0 hand axe (75 gold) a +0 morningstar (100 gold) a +0 rapier (100 gold) a +0 falchion (75 gold) a +0 quarterstaff (100 gold) [Shop] Zeqockal's Antique Weapon Shoppe a +0 scimitar (80 gold) a +0 trident (70 gold) the +0 quarterstaff "Pebaomock" {heavy, rF- Dex+9} (522 gold) Dex+9: It affects your dexterity (+9). rF-: It makes you vulnerable to fire. a +0 whip (50 gold) a +0 dagger (40 gold) a +0 war axe (70 gold) a +0 heavy falchion (148 gold) [Shop] Jeurgh's Weapon Shoppe a +0 trident (35 gold) a +0 whip (25 gold) a +0 flail (35 gold) a +0 mace (30 gold) a +2 orcbow of draining (183 gold) 5 stones (5 gold) a +0 falchion (30 gold) a +0 quarterstaff (40 gold) (0, 0, D:3) a +0 whip (5, -11, D:3) a +0 flail (6, -11, D:3) a +0 club a +0 spear (12, -8, D:3) a +0 leather armour (32, -3, D:3) a +0 spear (35, -6, D:3) a +0 short sword (38, -21, D:3) a +0 club (40, -4, D:3) a +2 whip of draining (42, -3, D:3) a +0 morningstar (48, -28, D:3) a +0 shortbow (48, 16, D:3) a +0 dagger (51, -24, D:3) a +0 dagger (52, -28, D:3) a +0 hand axe (52, -6, D:3) a +0 whip (55, 9, D:3) a +0 ring mail (56, -17, D:3) a +0 hand axe Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (11, -38, D:4) a +2 whip of flaming a +0 robe (18, -16, D:4) a +0 robe (20, -16, D:4) a +0 leather armour (27, -41, D:4) a +0 spear (31, 1, D:4) a +0 sling (34, -37, D:4) a +0 cloak (41, -12, D:4) a +0 dagger (43, -17, D:4) a +0 orcbow (43, -12, D:4) a +0 whip (44, -47, D:4) a +0 dagger a +0 scale mail (44, -15, D:4) a +0 whip 5 stones (44, -13, D:4) a +0 short sword (45, -15, D:4) a +1 short sword of electrocution (45, -14, D:4) a +0 short sword (47, -23, D:4) a +0 short sword (52, -47, D:4) 4 stones (56, -41, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 mace a +0 short sword a +0 chain mail a +0 dagger a +0 leather armour a +0 mace a +0 ring mail (9, -19, D:5) a +0 quarterstaff (14, -18, D:5) a +0 dagger (15, -16, D:5) a +0 club (23, -10, D:5) the +0 robe of the Bells {MP+9} MP+9: It affects your magic capacity (+9). (39, -41, D:5) a +0 robe (42, -33, D:5) a +0 hand axe (48, -7, D:5) a +3 whip of flaming (50, -1, D:5) a +0 whip (52, 5, D:5) 2 stones (53, -5, D:5) a +0 flail a +0 whip (58, -47, D:5) a +0 trident (58, -40, D:5) a +0 short sword (60, -42, D:5) a beast talisman Level 6 of the Dungeon (0, 0, D:6) a +0 club a +0 club a +0 whip a +0 whip a +0 club a +0 robe a +0 flail (14, 16, D:6) a +0 mace (30, 9, D:6) a +0 mace (38, 25, D:6) a +0 battleaxe a +0 robe (41, 18, D:6) a +0 club (56, 29, D:6) a +0 chain mail the Ecumenical Temple