Dungeon Crawl Stone Soup version 0.31-a0-988-g08d55dae12 (webtiles) character file. Game seed: 9356881322960721815 16 ongoing the Conjurer (level 2, -3/15 HPs) Began as a Gargoyle Conjurer on Nov 5, 2023. Slain by Terence ... wielding a +2 falchion of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:23 (957 turns). ongoing the Conjurer (Gargoyle Conjurer) Turns: 957, Time: 00:01:23 Health: -3/15 AC: 5 Str: 10 XL: 2 Next: 58% Magic: 4/5 EV: 11 Int: 18 God: Gold: 26 SH: 0 Dex: 8 Spells: 3/6 levels left rFire + . . (no weapon) rCold . . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec + j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - ring of protection from fire HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a +0 cloak (worn) Jewellery h - a ring of protection from fire (left hand) Scrolls f - a scroll of amnesia {unknown} g - a scroll of identify {unknown} Potions c - a potion of degeneration {unknown} d - a potion of curing {unknown} e - 2 potions of brilliance {unknown} i - a potion of heal wounds {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You climb downwards. Level annotation: Terence There is a stone staircase leading up here. Found an escape hatch in the ceiling. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 falchion of protection and wearing a +0 scale mail (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. You don't have enough magic to cast this spell. Unknown command. Terence attacks as he pursues you! Terence closely misses you. Terence bares his teeth. Found a robe. A rat comes into view. Found a robe. Terence looks scornfully at you. Terence attacks as he pursues you! Terence hits you with a +2 falchion of protection! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. You don't have enough magic to cast this spell. Unknown command. Magic courses through your body. Terence hits you with a +2 falchion of protection. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 falchion of protection and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +2 falchion of protection! You die... ...[..... .. #####.........#... #..............#..# .................... ............. ..... . .......<....# #..# ... ............###..##..... ...............@@....... #..####).......##..... .##.....(............... ............###.##...[ . .##..###<.............# .....# ##...###........ .##..####...# #.####..# ................# ..# ................ You could see Terence. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:2) A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 4 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ongoing the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 340 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 537 | D:1 | Found Hoaphux's Armour Shoppe. 914 | D:2 | Noticed Terence 943 | D:1 | Learned a level 2 spell: Searing Ray 957 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic, serial_shops, shop_statue, glass_columns_c, minmay_misc_feat_room D:2: layout_basic, basic_altar, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 28 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 957 | 919 | 38 | 51 | 750 | 2 | 478.5 | Dungeon | 957 | 919 | 38 | 51 | 750 | 2 | 478.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 915 daAuts D:2: 42 daAuts