ongoing Level 1 of the Dungeon (0, 0, D:1) a +0 sling (1, 12, D:1) a +0 leather armour (9, 13, D:1) a +0 dagger (9, 16, D:1) a +0 ring mail (10, 24, D:1) a +0 whip 2 stones (11, -12, D:1) a +0 club (11, -2, D:1) a +0 dagger of holy wrath (24, 10, D:1) 8 stones (34, -22, D:1) a +0 robe (36, 0, D:1) 9 stones (37, 12, D:1) a +0 scale mail (38, 15, D:1) a maw talisman (39, -12, D:1) a +0 dagger (44, 18, D:1) 3 stones (46, -1, D:1) a +0 whip 4 stones (49, -20, D:1) a +0 leather armour (50, -21, D:1) a +0 dagger (54, 22, D:1) 6 stones (55, 31, D:1) a +0 club Level 2 of the Dungeon [Shop] Joiqu's Jewellery Boutique a +6 ring of intelligence (360 gold) the ring "Piemoov" {rElec rPois rCorr Str+5 Int-4} (417 gold) [ring of poison resistance] Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. rPois: It protects you from poison rCorr: It protects you from acid and corrosion. the ring of Hajirghom {rPois Will+ Int-2 Slay+2} (404 gold) [ring of willpower] Int-2: It affects your intelligence (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison Will+: It increases your willpower. a ring of poison resistance (200 gold) a ring of magical power (200 gold) a ring of protection from fire (250 gold) an amulet of guardian spirit (300 gold) a ring of magical power (200 gold) a ring of willpower (250 gold) the ring of New Discoveries {Will+ Int+6} (486 gold) [ring of intelligence] Int+6: It affects your intelligence (+6). Will+: It increases your willpower. (11, -33, D:2) a +0 dagger 5 stones (14, -39, D:2) a +0 dagger (14, -5, D:2) a +0 dagger (26, -6, D:2) a +0 dagger a +1 short sword of speed a stone (29, -9, D:2) a +0 quarterstaff (29, -4, D:2) a +0 trident (29, -3, D:2) a +0 dagger (30, -11, D:2) a +0 club (32, -14, D:2) a +0 flail (37, -47, D:2) a +0 ring mail (38, -46, D:2) a +0 dagger (39, -11, D:2) a large rock (43, -32, D:2) a +3 hand axe of freezing (47, -36, D:2) a +0 dagger (51, -32, D:2) a +0 dagger Level 3 of the Dungeon (8, -9, D:3) a +0 dagger 4 stones (13, 6, D:3) 8 stones (15, -40, D:3) a +0 whip (21, -44, D:3) a +0 rapier (32, -24, D:3) a +0 robe (32, -18, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 3 large rocks (3, -2, D:4) a +0 club (4, 31, D:4) a scroll of amnesia (5, 29, D:4) a scroll of identify (5, 36, D:4) a +0 flail (6, -8, D:4) a +0 whip a +0 leather armour (6, 31, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (7, 29, D:4) a potion of brilliance (8, -9, D:4) a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 war axe a +0 leather armour (8, -1, D:4) a +0 scale mail (8, 31, D:4) a potion of brilliance (8, 37, D:4) a +0 dagger (13, 17, D:4) a +0 robe (14, -7, D:4) a +0 hand axe a +0 leather armour (14, 24, D:4) a +0 whip a gnoll skeleton (14, 26, D:4) a +0 giant club (15, 22, D:4) a +0 club 5 stones (16, 15, D:4) a maw talisman (17, 22, D:4) a +0 whip (17, 33, D:4) a +0 club (17, 34, D:4) a +0 club (18, 22, D:4) a +0 club (19, -3, D:4) a +0 club 5 stones a +0 ring mail (19, 22, D:4) a +0 sling a +0 club (20, 19, D:4) 4 stones (22, 4, D:4) a +0 club (23, -1, D:4) 5 stones (24, 23, D:4) 3 stones (25, 39, D:4) a +0 robe a +0 short sword (27, -11, D:4) a +0 club (34, 25, D:4) a +0 club 6 stones (35, 27, D:4) a +0 club (41, 26, D:4) a +0 club (48, -4, D:4) a +0 dagger (49, -11, D:4) a +0 club 4 stones (51, 1, D:4) a +0 club a +0 robe a gnoll corpse (51, 2, D:4) a +0 club (55, -3, D:4) 6 stones (60, 2, D:4) a +0 halberd a gnoll corpse