Dungeon Sprint DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 17089953560432137734 109 onigiri the Ducker (level 5, -1/35 HPs) Began as a Djinni Fire Elementalist on Apr 7, 2025. Slain by Sigmund ... wielding a +7 scythe of venom (18 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:02:21 (49 turns). onigiri the Ducker (Djinni Fire Elementalist) Turns: 49, Time: 00:02:22 Health: -1/35 AC: 2 Str: 7 XL: 5 Next: 13% Gold: 54 EV: 14 Int: 18 God: SH: 0 Dex: 14 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) %: no teleportation, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch You collected 54 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands g - a wand of warping (4) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 7.4 Dodging + Level 6.1 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 28% 2d6 7% 2 c - Volatile Blastmotes Fire/Tloc 28% 2d12 14% 3 d - Inner Flame Hex/Fire 14% N/A 14% 3 e - Flame Wave Conj/Fire 14% 2d6 41% 4 f - Summon Small Mammal Summ 56% N/A 4% 1 g - Mercury Vapours Alch/Air 28% N/A 7% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your quokka bites the ogre. The ogre hits your quokka with a +0 giant club!! Your quokka dies! Your quokka's corpse disappears in a puff of smoke! Your bat barely misses the ogre. Your bat barely misses the ogre. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your bat hits the ogre. The ogre dies! Your Dodging skill gained 3 levels and is now at level 7! Your Stealth skill gained 3 levels and is now at level 6! You have reached level 4! You feel agile. You have reached level 5! The power to cast Mercury Vapours wells up from within. Spell assigned to 'g'. You swap places. Your foxfire dissipates! There is an open door here. You reach down and open the door. Found 27 gold pieces. Found 27 gold pieces. There is an open door here. You now have 27 gold pieces. You now have 54 gold pieces (gained 27). You swap places. There is an open door here. You reach down and open the door. Sigmund the Dreaded comes into view. He is wielding a +7 scythe of venom. Sigmund shouts! Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Sigmund hits you from afar with a +7 scythe of venom!! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ############# #§v#..'..#..+ #..'.)#..r@.# #.)#####@# #..# #.b# #..# #### #..# #⌠⌠# #### You could see Sigmund (ally target), a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (collateral kills) An ogre (D) 1 creature vanquished. Vanquished Creatures (others) 18 foxfires (D) 18 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | onigiri the Djinni Fire Elementalist began the quest for | the Orb. 0 | D | onigiri set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed Ijyb 13 | D | Killed Ijyb 14 | D | Reached skill level 4 in Dodging 14 | D | Reached XP level 2. HP: 8/21 MP: 0/0 14 | D | Reached XP level 3. HP: 10/25 MP: 0/0 14 | D | Learned a level 1 spell: Summon Small Mammal 19 | D | Noticed an ogre 35 | D | Killed an ogre 36 | D | Reached skill level 7 in Dodging 36 | D | Reached XP level 4. HP: 12/31 MP: 0/0 36 | D | Reached XP level 5. HP: 14/35 MP: 0/0 36 | D | Learned a level 2 spell: Mercury Vapours 48 | D | Noticed Sigmund 49 | D | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 4 7 | 7.4 Stealth | 3 6 | 6.1 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Cast: Foxfire | 11 | || 11 Summon Small Mamm | 2 | 1 || 3 Armour: Robe | 2 | 1 || 3 Dodge: Dodged | 6 | || 6