onono the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (20, 1, D) an uncursed staff of summoning (21, 1, D) a plain deck of wonders (22, 1, D) the Papyrus of Igneous Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Sticky Flame Conjuration/Fire 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (23, 1, D) a cursed amulet of inaccuracy (24, 1, D) a +2 halberd of venom (25, 1, D) a book of Ice (27, 1, D) the +10 short sword of the Ass {holy, Int-5 Dex-2 SInv Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-5). It affects your dexterity (-2). It lets you see invisible. It makes you more stealthy. (29, 1, D) Sif Muna's Almanac of Floating Hexes Spells Type Level a - Confusing Touch Hexes 2 b - Static Discharge Conjuration/Air 3 c - Tukima's Dance Hexes 3 d - Inner Flame Hexes/Fire 3 e - Airstrike Air 4 f - Silence Hexes/Air 5 (35, 1, D) a crystal ball of energy (36, 1, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (39, 1, D) a cursed ring of loudness (49, 1, D) a book of Party Tricks (51, 1, D) Sif Muna's Reference Book on the Snowflakes Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ozocubu's Armour Charms/Ice 3 (53, 1, D) an uncursed staff of fire (55, 1, D) an uncursed staff of air (63, 1, D) a +0 mace of crushing (69, 1, D) a +0 flail (20, 2, D) an uncursed staff of wizardry (21, 2, D) a +2 glaive of freezing (22, 2, D) a book of Unlife (51, 2, D) a +1 spear of piercing (52, 2, D) a +3 hand axe of chopping (53, 2, D) a book of Necromancy an uncursed staff of death (3, 4, D) 727 sling bullets (still there?) 736 sling bullets (still there?) 741 sling bullets (still there?) 743 sling bullets (still there?) 749 sling bullets (still there?) 752 sling bullets (still there?) 757 sling bullets (still there?) 758 sling bullets (still there?) 764 sling bullets (still there?) 774 sling bullets (still there?) 783 sling bullets (still there?) (50, 4, D) an uncursed ring of flight 3 potions of berserk rage (68, 4, D) the +8 flail "Xycal Tiodea" {pain, rN++ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It greatly protects you from negative energy. It makes you more stealthy. (50, 5, D) a cursed +0 trident (unseen) (39, 6, D) a +0 trident (unseen) (25, 7, D) a +2 mace of protection (26, 7, D) a cursed staff of death (41, 7, D) a +1 halberd of venom 20 javelins a +0 leather armour (49, 7, D) a +0 long sword (unseen) (34, 8, D) a +1 spear of pain (unseen) (50, 8, D) a +3 quarterstaff of pain (unseen) (54, 8, D) a +0 glaive a +0 chain mail (35, 9, D) 3 javelins (62, 9, D) a cursed staff of poison (63, 9, D) a +2 war axe of flaming (70, 9, D) an uncursed staff of conjuration (71, 9, D) an uncursed staff of summoning (36, 10, D) 2 javelins (37, 10, D) a javelin (38, 10, D) a silver javelin (unseen) (39, 10, D) a +0 spear (unseen) (40, 10, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (61, 10, D) a +0 rapier a +0 robe (62, 10, D) a +0 dagger a +0 robe a +0 buckler of reflection (72, 10, D) the +1 scimitar "Transmigrator" {holy, MR++ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your resistance to hostile enchantments. (40, 11, D) a +1 trident of piercing (63, 11, D) a cursed +0 short sword a +0 robe a +0 buckler (38, 12, D) a silver javelin (39, 12, D) 4 javelins (41, 12, D) a +1 trident of freezing (unseen) (49, 13, D) a sack of spiders (50, 13, D) a +1 chain mail of magic resistance (50, 14, D) a disc of storms (51, 14, D) a +0 chain mail of magic resistance (53, 14, D) a +2 leather armour of cold resistance (54, 14, D) a sack of spiders (55, 14, D) a +0 shortbow (still there?) a +2 shortbow of evasion (still there?) (35, 15, D) a scroll of brand weapon (37, 15, D) the cursed +0 war axe "Embalmer" {flame, *Drain rC+ Int+3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from cold. It lets you see invisible. It causes draining when unequipped. It has a curse placed upon it. (38, 15, D) the +7 hand crossbow "Jiat" {freeze, Str+2 Int-2 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (-2). It affects your dexterity (+4). (39, 15, D) a +2 long sword of electrocution (40, 15, D) a +0 cloak of magic resistance (41, 15, D) a sack of spiders (42, 15, D) the cursed +2 morningstar of Chance {venom, +Inv rN++ Str-5 Stlth+} It poisons the flesh of those it strikes. It affects your strength (-5). It greatly protects you from negative energy. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (43, 15, D) a +6 rod of the swarm (10/10) (52, 15, D) a +0 arbalest (unseen) (53, 15, D) a large rock (54, 15, D) an arrow (still there?) a poisoned arrow (still there?) (55, 15, D) a bolt (35, 16, D) an uncursed staff of fire (38, 16, D) the ring "Ritweesh" {+Inv rPois Str+3} [ring of invisibility] It affects your strength (+3). It protects you from poison. It lets you turn invisible. (39, 16, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (41, 16, D) the cursed +0 quarterstaff of Action {freeze, rC+ rN+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (51, 16, D) the +9 halberd of Dumuocry {vamp, Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). (unseen) (52, 16, D) a +0 arbalest (unseen) (50, 17, D) a +0 shortbow (unseen) (52, 17, D) the +5 spear of Gozag's Approval {drain, rC- rN++} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It greatly protects you from negative energy. (unseen) (61, 17, D) the +11 quarterstaff of Aven {crush, Str-3 Int+5 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+5). It affects your dexterity (+5). (62, 17, D) an uncursed staff of power (63, 17, D) a wand of digging (22) (50, 18, D) a +0 longbow (unseen) (51, 18, D) a bolt (unseen) (62, 18, D) a disc of storms (63, 18, D) a +2 morningstar of protection (64, 18, D) the cursed +0 ring mail of Complete Protection {rF+ MR+ rCorr MP+9} It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It protects you from acid and corrosion. It has a curse placed upon it. (23, 19, D) a +3 scale mail of magic resistance (24, 19, D) an uncursed amulet of clarity (25, 19, D) a scroll of brand weapon (47, 19, D) a +0 arbalest an uncursed staff of power 22 bolts (51, 19, D) a +0 arbalest (unseen) (47, 20, D) an arrow 4 arrows of flame (37, 21, D) an iguana corpse (skeletalised by now) (48, 21, D) a bolt (50, 21, D) an arrow a large rock 2 bolts (51, 21, D) an arrow a bolt (36, 22, D) a hippogriff corpse (skeletalised by now) (37, 22, D) a crocodile corpse (skeletalised by now) (48, 22, D) a bolt (49, 22, D) a +3 halberd of protection a +0 arbalest 9 bolts (50, 22, D) a +0 shortbow (still there?) a large rock (still there?) (62, 22, D) a +2 flail (unseen) (37, 23, D) a komodo dragon corpse (skeletalised by now) (still there?) a porcupine corpse (skeletalised by now) (still there?) (38, 23, D) a river rat corpse (skeletalised by now) (49, 25, D) the amulet of Maera {*Corrode +Rage rElec rN+ Int-5} [amulet of rage] It affects your intelligence (-5). It insulates you from electricity. It protects you from negative energy. It lets you go berserk. It may corrode your equipment when you take damage. (50, 25, D) a book of Death a scroll of fear (51, 25, D) a disc of storms (52, 25, D) a +3 chain mail of cold resistance (53, 25, D) a +6 ring of strength (55, 25, D) a +2 bardiche of protection (26, 26, D) 2 large rocks (50, 26, D) the +7 shadow dragon armour of Rougg {*Drain rF++ MR+ Int+3 Stlth++++} It affects your intelligence (+3). It greatly protects you from fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you much more stealthy. (51, 26, D) a +0 vampiric dagger (52, 26, D) a +3 leather armour of fire resistance (53, 26, D) the ring "Opnag" {rF+ rN+ MR- AC+2 Int+4} [ring of protection] It affects your AC (+2). It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (54, 26, D) the +5 broad axe of the Mushroom {flame, rC+ Dex-5 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-5). It protects you from cold. It makes you more stealthy. (74, 26, D) an arrow (54, 27, D) 2 large rocks (61, 27, D) a potion of flight (62, 27, D) an uncursed staff of conjuration (63, 27, D) a +2 long sword of holy wrath (64, 27, D) a +4 hand crossbow of flaming (65, 27, D) a +3 ring of protection (73, 27, D) a +1 ring mail of cold resistance (51, 28, D) a +0 giant club (unseen) (52, 28, D) a +0 giant club (unseen) (53, 28, D) 3 large rocks (62, 28, D) a +2 robe of resistance (63, 28, D) a lamp of fire (64, 28, D) a +0 battleaxe of flaming (73, 28, D) an uncursed staff of power (28, 29, D) a quicksilver dragon corpse (38, 29, D) the +6 falchion "Eviscerator" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (39, 29, D) a +2 falchion of protection (51, 29, D) a large rock (unseen) (37, 30, D) the +5 scimitar of Terra Cotta {pain, *Corrode rElec rN+++ Dex-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-3). It insulates you from electricity. It renders you almost immune to negative energy. It may corrode your equipment when you take damage. (40, 30, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (42, 30, D) the cursed +0 plate armour of Dishonour {*Corrode rPois Dex+4 Stlth+} It affects your dexterity (+4). It protects you from poison. It may corrode your equipment when you take damage. It makes you more stealthy. It has a curse placed upon it. (51, 30, D) a large rock (52, 30, D) a +0 dire flail a +0 dire flail (53, 30, D) a +0 giant club (unseen) (51, 31, D) a large rock (52, 31, D) 3 large rocks a throwing net a throwing net (53, 31, D) a large rock (71, 31, D) 13 arrows (still there?) a +3 shortbow (still there?) 14 arrows (still there?) (72, 31, D) a +0 shortbow 15 arrows (52, 32, D) a large rock (53, 32, D) a large rock (72, 32, D) 5 arrows (unseen) (52, 33, D) a large rock a +0 giant spiked club (54, 33, D) a large rock (71, 33, D) a throwing net (52, 34, D) 2 large rocks (72, 34, D) an arrow (49, 37, D) an uncursed staff of wizardry (50, 37, D) a book of Fire (51, 37, D) an uncursed staff of conjuration (53, 37, D) an uncursed staff of energy (60, 37, D) a +1 robe of cold resistance (61, 37, D) a +0 pair of gloves of dexterity (62, 37, D) an ornate deck of escape (69, 37, D) a +2 chain mail of fire resistance (70, 37, D) a +3 ring of protection (72, 37, D) a +0 hunting sling of flaming (73, 37, D) an uncursed staff of cold (48, 38, D) a +0 antimagic quarterstaff a +0 animal skin (49, 38, D) a +2 hunting sling of freezing (50, 38, D) a +2 leather armour of positive energy (51, 38, D) a plain deck of changes (52, 38, D) a +0 buckler a +3 quick blade (53, 38, D) a book of Air the Catalogue of Glacial Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Searing Ray Conjuration 2 d - Ensorcelled Hibernation Hexes/Ice 2 e - Stone Arrow Conjuration/Earth 3 f - Iskenderun's Mystic Blast Conjuration 4 (59, 38, D) a wand of fire (5) (63, 38, D) an uncursed staff of cold (70, 38, D) a book of Fire (72, 38, D) an uncursed staff of death (73, 38, D) a book of Flames a +2 ring mail of magic resistance (44, 39, D) a hydra corpse (skeletalised by now) (49, 39, D) a +0 quarterstaff (unseen) (48, 40, D) a +0 quarterstaff a +0 robe (49, 40, D) a +1 spear of venom (unseen) (71, 40, D) the +7 quarterstaff of the People {crush, MP+9 Str+4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+3). It affects your magic capacity (+9). (49, 41, D) a +0 dagger of venom a +0 robe (51, 42, D) a +0 broad axe (unseen) (51, 43, D) a +0 rapier (unseen) (59, 43, D) a +0 robe the +11 spear "Jocs" {antimagic, *Rage rElec rF+ Dex+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. It may make you go berserk in combat. a scroll of holy word (49, 44, D) a +0 robe (60, 44, D) a +1 troll leather armour a +2 hand crossbow of velocity (61, 44, D) a +1 robe (59, 45, D) a cursed +0 robe