onono the Dungeon (0, 0, D) a Necronomicon (-1, 1, D) the ring "Ecui" {Fire rPois MR- Int+3 SInv} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (-16, 8, D) a +2 falchion (-15, 8, D) a +2 quarterstaff (-14, 8, D) a +2 hand axe (-10, 8, D) 7 meat rations (-3, 8, D) a cursed -3 shortbow 25 arrows (-16, 9, D) a +2 trident (-15, 9, D) a +2 mace (-9, 9, D) 10 stones (-1, 10, D) a +0 chain mail (0, 10, D) a +0 war axe (-17, 11, D) a +0 halberd (2, 12, D) a tomahawk (-15, 13, D) a stone (-10, 13, D) a +3 chain mail (-9, 13, D) a +3 ring mail (-2, 13, D) a cursed -2 war axe a tomahawk (1, 13, D) a +0 long sword a +0 chain mail a +0 halberd a +0 chain mail (-12, 14, D) a +1 dagger of venom (-10, 14, D) a +0 hand axe of chopping (-9, 14, D) a +2 mace of crushing (-3, 14, D) a +0 longbow 19 arrows a +0 leather armour (3, 14, D) a tomahawk (-9, 15, D) a +2 quarterstaff of speed (-10, 16, D) a +0 trident of piercing (9, 16, D) a +4 dagger of chaos (16, 16, D) a +0 dagger (-15, 17, D) a +0 spear (4, 18, D) a +0 flail a +0 chain mail (6, 18, D) a +0 halberd (18, 18, D) a +0 giant spiked club a +0 giant club (5, 19, D) an arrow (8, 19, D) a +0 battleaxe (9, 19, D) a +0 long sword a +0 great sword of draining a +0 plate armour (11, 19, D) 2 arrows a +0 dagger a +0 robe (13, 20, D) an arrow (3, 21, D) 2 tomahawks (-10, 22, D) a +0 club a +0 leather armour (16, 22, D) a +0 dagger a +0 short sword a +0 ring mail (3, 23, D) a cursed -1 scimitar a +0 chain mail a +0 buckler (4, 23, D) a +0 dagger a +0 robe (33, 23, D) 12 bolts (34, 23, D) a +0 long sword (36, 23, D) an uncursed ring of poison resistance (-16, 24, D) a +0 war axe (-1, 24, D) a +0 cloak (0, 24, D) a +4 scale mail (33, 24, D) a +0 robe (34, 24, D) a +0 spear (-1, 25, D) a +0 pair of boots (6, 25, D) a +0 dagger a +0 robe (35, 25, D) a plain deck of changes (-14, 26, D) Sif Muna's Handbook of Battle Magic and the Blaze Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Bolt of Draining Conjuration/Necromancy 5 e - Delayed Fireball Conjuration/Fire 7 (-1, 26, D) a +2 halberd of venom (0, 26, D) the +4 quarterstaff of Abuse {vamp, rF+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. (6, 26, D) a +0 hand axe (-1, 27, D) a +2 dire flail of protection (0, 27, D) a +1 broad axe of venom (35, 27, D) 12 sling bullets (36, 27, D) 14 steel sling bullets (-6, 28, D) a +0 dagger a +0 robe (36, 28, D) a +0 dagger