onono the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +2 vampiric whip an adder corpse (skeletalised by now) (63, 1, D) a +3 shortbow of freezing an adder corpse (skeletalised by now) (69, 1, D) an uncursed staff of earth (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 rapier (75, 2, D) a cursed -3 ring of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a ball python corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 4 meat rations (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a phial of floods (62, 9, D) a +2 great mace of protection (63, 9, D) an uncursed staff of air (70, 9, D) an uncursed staff of power (71, 9, D) a +4 ring mail of cold resistance (72, 9, D) a +1 robe (62, 10, D) a +3 chain mail of poison resistance (70, 10, D) an uncursed staff of fire (72, 10, D) an uncursed staff of air (61, 17, D) a +2 shortbow of freezing (63, 17, D) the +4 morningstar of Nightmares {venom, rElec Int+4 Dex-4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (-4). It insulates you from electricity. (64, 17, D) a disc of storms (71, 17, D) an uncursed ring of stealth (72, 17, D) a +5 lightning rod (12/12) (73, 17, D) a book of Air (62, 18, D) a +3 ring mail of positive energy (63, 18, D) a book of the Earth (71, 18, D) a plain deck of wonders (72, 18, D) a plain deck of defence (73, 18, D) a +6 rod of destruction (12/12) (64, 21, D) a yak corpse (skeletalised by now) (64, 22, D) a spiny frog corpse (skeletalised by now) (still there?) a giant frog corpse (skeletalised by now) (still there?) (63, 27, D) an uncursed ring of see invisible (64, 27, D) an uncursed staff of wizardry (65, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (71, 27, D) a +1 falchion of holy wrath (72, 27, D) an uncursed staff of summoning (73, 27, D) an uncursed staff of earth (62, 28, D) a +0 mace (63, 28, D) a +0 shortbow of velocity (71, 28, D) an uncursed staff of poison (72, 28, D) a +2 plate armour of poison resistance (73, 28, D) a book of Frost (62, 29, D) an adder corpse (63, 29, D) a +4 trident of protection an adder corpse (69, 37, D) a scroll of acquirement (70, 37, D) a book of the Sky (71, 37, D) 3 royal jellies (72, 37, D) a +2 mace of protection (73, 37, D) a crystal ball of energy (70, 38, D) an uncursed staff of conjuration (71, 38, D) an uncursed amulet of warding (72, 38, D) the +10 blowgun of Dawn {evade, rC+ rN+ MP+9} It affects your evasion (+5 to EV). It protects you from cold. It protects you from negative energy. It affects your magic capacity (+9). (73, 38, D) the Reference Book on the Ghastly Rocks Spells Type Level a - Sublimation of Blood Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Petrify Transmutation/Earth 4 d - Lee's Rapid Deconstruction Earth 5 e - Iron Shot Conjuration/Earth 6