onono the Dungeon (1, 32, D) 4 scrolls of enchant armour (1, 33, D) an uncursed staff of death (2, 12, D) an uncursed staff of earth (2, 13, D) a +1 hand axe of electrocution (2, 14, D) the +7 long sword of Shame {slice, rF+ Int+3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It lets you see invisible. (2, 32, D) a +1 chain mail of cold resistance (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 12, D) the cursed +0 great mace "Tologh" {venom, rPois rC+ MR+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (3, 13, D) an uncursed staff of fire (3, 14, D) an uncursed ring of resist corrosion (3, 32, D) a +0 plate armour of positive energy (3, 33, D) a scroll of brand weapon (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 fire dragon armour a +5 plate armour (4, 13, D) a +2 war axe of draining a +0 scimitar (4, 14, D) a +2 dagger of venom (4, 33, D) a +3 flail of protection (4, 38, D) a +2 double sword of slicing (5, 12, D) a +0 trident (5, 13, D) the +1 robe "Efanodiy" {rC+ rN+} It protects you from cold. It protects you from negative energy. (5, 14, D) the +4 hand axe "Zuil" {pain, rElec rPois rN++ Int-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. (5, 32, D) a book of Unlife (5, 33, D) a sack of spiders (5, 38, D) a +0 quarterstaff (unseen) (5, 39, D) a +3 hand axe of flaming 8 tomahawks of dispersal (6, 12, D) the +12 armour of Talos {ponderous, rF+} It protects you from fire. (6, 14, D) the ring "Kypim" {rC+ Stlth+} [ring of protection from cold] It protects you from cold. It makes you more stealthy. (6, 15, D) a +5 antimagic battleaxe (6, 17, D) a +0 spear (6, 18, D) a +0 glaive a +0 robe a guardian serpent corpse (6, 19, D) a cursed -2 spear a guardian serpent corpse (6, 20, D) a +4 flail of crushing a +0 halberd a +0 dire flail a +0 robe an anaconda corpse a naga corpse (6, 21, D) a +0 war axe a +0 shield (6, 33, D) the ring of Figale Saoxt {rF+ Str+4 Dex+2 SInv} [ring of see invisible] It affects your strength (+4). It affects your dexterity (+2). It protects you from fire. It lets you see invisible. (6, 37, D) a +0 flail (unseen) (6, 38, D) the ring "Zaipiggump" {Str+3 Stlth-} [ring of loudness] It affects your strength (+3). It makes you less stealthy. (7, 5, D) 4 scrolls of amnesia (7, 12, D) a phial of floods (7, 13, D) a +1 battleaxe of chopping (7, 17, D) a +0 mace a naga corpse (7, 18, D) a +1 antimagic battleaxe 8 poisoned javelins a ball python corpse (7, 19, D) a +2 antimagic hand axe a cursed -3 club a +0 robe a guardian serpent corpse a naga corpse (7, 20, D) a +1 antimagic dagger a +1 arbalest of freezing 5 needles of confusion a +9 battleaxe of flaming a +4 battleaxe of flaming (7, 21, D) the +2 mace of Jotim {crush, rC- MR++ Int+4 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. a +0 robe a water moccasin corpse (7, 32, D) a +1 spear of venom (unseen) (7, 33, D) a +7 giant club (8, 12, D) a +1 leather armour of poison resistance (8, 14, D) an uncursed staff of air (8, 18, D) 6 needles of sleeping a +0 halberd a naga corpse (8, 19, D) a +0 glaive a +2 hunting sling of flaming a +0 robe a +3 rod of ignition (14/14) a +0 flail a +0 robe 4 chunks of flesh an anaconda skeleton a naga corpse a naga corpse (8, 20, D) a +0 long sword a naga corpse (8, 21, D) a guardian serpent corpse (8, 32, D) a +3 greatsling of flaming (8, 33, D) a +1 chain mail of poison resistance (9, 4, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (9, 12, D) the amulet "Esai" {Dismiss rElec rF+ Dex+3} [amulet of dismissal] It may teleport away creatures that harm you. It affects your dexterity (+3). It protects you from fire. It insulates you from electricity. a box of beasts (9, 13, D) an uncursed ring of positive energy (9, 18, D) a +0 spear a +0 robe (9, 21, D) a sack of spiders {used: 3} a box of beasts (9, 32, D) an ornate deck of changes (9, 33, D) an uncursed staff of wizardry (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) a +0 spear (10, 13, D) a sack of spiders (10, 14, D) a +1 battleaxe of chopping (10, 32, D) the ring "Iseventa" {+Fly rC+ Slay+1} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+1). It protects you from cold. It lets you fly. (10, 33, D) an uncursed staff of earth (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) a +0 robe of magic resistance (11, 13, D) a +1 robe of resistance (11, 14, D) a +1 long sword of holy wrath (11, 32, D) a stone of tremors (11, 33, D) a book of Changes (12, 13, D) a +2 falchion of electrocution (12, 14, D) a lamp of fire (12, 32, D) the ring "Fiplinwa" {rN+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It protects you from negative energy. (12, 33, D) a +5 ring of evasion (13, 33, D) a book of Spatial Translocations (19, 0, D) an uncursed ring of sustain attributes (19, 1, D) an uncursed staff of cold (19, 16, D) an uncursed ring of stealth (19, 17, D) a plain deck of summoning (19, 32, D) a +0 robe of positive energy (19, 33, D) a +0 battleaxe (20, 1, D) a +2 battleaxe of chopping (20, 16, D) a +2 ring mail of cold resistance (20, 17, D) a cursed ring of fire (20, 20, D) a +4 broad axe of freezing (20, 33, D) the cursed +2 dagger of the Shoals {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (21, -1, D) a javelin (21, 0, D) a +3 ring mail of fire resistance (21, 1, D) a +2 spear of flaming a +0 leather armour an uncursed staff of energy (21, 5, D) a +0 rapier a +2 robe of magic resistance (21, 6, D) a +1 rapier of speed a +0 robe (21, 16, D) an uncursed ring of poison resistance (21, 21, D) 8 exploding tomahawks (21, 23, D) (unseen) (21, 32, D) an uncursed staff of fire (21, 33, D) the cursed +1 ring mail "Kyirhoonk" {+Inv rF- MP+9 Str+2} It affects your strength (+2). It makes you vulnerable to fire. It affects your magic capacity (+9). It lets you turn invisible. It has a curse placed upon it. (21, 36, D) a +6 antimagic war axe a +2 battleaxe of electrocution a +0 great sword a +0 plate armour a +0 battleaxe a +0 chain mail (21, 37, D) a +2 long sword of venom a +0 plate armour a large rock (21, 38, D) a cursed -3 battleaxe a +4 hand crossbow of flaming a +0 chain mail (22, -1, D) a javelin (22, 1, D) an uncursed staff of energy (22, 2, D) a javelin of returning (22, 6, D) a +5 battleaxe of venom 4 needles of confusion (22, 8, D) a large rock (22, 16, D) a +2 mace of crushing (22, 17, D) a +0 short sword of draining (22, 24, D) 11 steel javelins a +3 battleaxe of distortion 6 tomahawks of returning a +3 antimagic battleaxe 5 javelins of penetration a +2 executioner's axe of draining (22, 33, D) a +2 long sword of holy wrath (22, 35, D) a +5 trident of flaming (unseen) (22, 37, D) a +7 hand axe of venom a large rock a +5 antimagic battleaxe a +0 battleaxe a +0 chain mail (22, 38, D) the +10 broad axe "Jijead" {venom, +Rage rPois rC+ MR-} It poisons the flesh of those it strikes. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. a +0 chain mail 2 large rocks (23, 0, D) a disc of storms (23, 1, D) a +7 long sword of slicing (23, 2, D) a javelin (23, 3, D) a cursed -2 spear a +2 robe of the Archmagi a large rock (23, 4, D) the +9 battleaxe "Miemoxt" {elec, *Confuse rElec Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It insulates you from electricity. It may confuse you when you take damage. a large rock (23, 5, D) the +9 battleaxe of Wiletaocuwn {drain, rElec rC+ MP-9 SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. It affects your magic capacity (-9). It lets you see invisible. a +2 rapier of freezing a +0 robe (23, 6, D) a +1 rapier of draining a +0 robe (23, 16, D) a +4 quick blade (23, 17, D) a +3 scale mail of cold resistance (23, 18, D) a +2 plate armour of cold resistance (23, 24, D) (unseen) (23, 32, D) an uncursed staff of summoning (23, 33, D) a +1 rapier of freezing (23, 36, D) a large rock (23, 37, D) a +0 dire flail a +0 plate armour a +0 broad axe the +12 crystal plate armour of Uvoi {rF+ Int+2} It affects your intelligence (+2). It protects you from fire. a +0 great sword a +0 chain mail a bolt (23, 38, D) a +5 triple sword of holy wrath 2 poisoned javelins a large rock (23, 42, D) a bolt (24, 1, D) a +4 mace of protection (24, 3, D) a +5 shortbow of flaming a large rock (24, 4, D) a +3 trident of venom a +1 leather armour of cold resistance a +2 trident of protection a +0 robe (24, 16, D) an uncursed staff of conjuration (24, 17, D) an ornate deck of summoning (24, 18, D) a plain deck of summoning (24, 22, D) the amulet of Coer {Spirit rElec MR+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It insulates you from electricity. It affects your resistance to hostile enchantments. (24, 32, D) an uncursed amulet of the gourmand (24, 35, D) an uncursed staff of death (unseen) (24, 36, D) 4 needles of frenzy 4 bolts (24, 37, D) a +5 battleaxe of chopping a +2 arbalest of flaming 17 bolts (24, 38, D) a +0 halberd a +0 chain mail the +1 falchion of Bohoalojuck {speed, rPois rF+ Dex-5} Attacks with this weapon are significantly faster. It affects your dexterity (-5). It protects you from fire. It protects you from poison. a +0 plate armour a +0 long sword a +0 chain mail a bolt (24, 41, D) 3 large rocks a bolt (25, 0, D) the +2 robe of Spite {SInv} It lets you see invisible. (25, 1, D) a disc of storms (25, 2, D) a +0 trident a +0 leather armour (25, 3, D) a +0 trident a +0 robe a potion of haste a javelin (25, 4, D) a +2 trident of freezing a +0 leather armour (25, 6, D) a +1 spear of flaming a +0 leather armour (25, 16, D) the +10 spear of Pemivose {drain, MR+ Str+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It affects your resistance to hostile enchantments. (25, 17, D) an uncursed ring of poison resistance (25, 32, D) a disc of storms (25, 33, D) a +0 plate armour (25, 34, D) a crystal ball of energy (25, 37, D) a +0 battleaxe of chopping a +0 chain mail 5 large rocks (25, 38, D) a +0 great sword a +0 chain mail a large rock (25, 40, D) a large rock (26, 0, D) a +0 robe (26, 1, D) a disc of storms (26, 2, D) 6 needles of sleeping (26, 6, D) a plain deck of summoning a +5 ice dragon armour (26, 32, D) a stone of tremors (26, 33, D) a +2 ring of strength (26, 34, D) an uncursed staff of power (26, 36, D) a +0 arbalest (unseen) (26, 37, D) a large rock (26, 44, D) a large rock (27, 1, D) a plain deck of destruction (27, 16, D) a +0 hand axe of electrocution (27, 17, D) a fan of gales (27, 32, D) a cursed staff of conjuration (27, 34, D) a +0 war axe (28, 0, D) a +2 scale mail of poison resistance (28, 1, D) a +1 spear of flaming (28, 16, D) a +2 ring of protection (28, 17, D) a +0 quarterstaff of speed (28, 33, D) a +1 ring mail of cold resistance (29, 1, D) the +9 mace "Goxkupodgh" {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (29, 32, D) an uncursed staff of earth (30, 0, D) an uncursed ring of protection from magic (31, 21, D) a +4 war axe of venom (34, 28, D) the +9 hunting sling of Symmetry {flame, +Inv rF++ Dex-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-2). It greatly protects you from fire. It lets you turn invisible. (35, 15, D) an uncursed staff of death (35, 28, D) an uncursed staff of fire (35, 29, D) an uncursed staff of poison (36, 0, D) a +2 arbalest of velocity (36, 21, D) a +3 battleaxe of flaming (36, 28, D) an uncursed amulet of magic regeneration (36, 29, D) an uncursed staff of summoning (37, 1, D) the Reference Book on Dislocation and the Rocks Spells Type Level a - Sandblast Earth 1 b - Apportation Translocation 1 c - Passwall Transmutation/Earth 2 d - Warp Weapon Charms/Translocation 5 Trog disapproves of the use of such an item. a manual of Unarmed Combat (37, 14, D) the +5 plate armour of Negation {Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). (37, 15, D) an uncursed staff of death (37, 20, D) a +3 trident (38, 1, D) a +3 short sword of venom (38, 6, D) a +2 great sword of protection a cursed +0 robe (38, 14, D) a +5 blowgun (38, 15, D) an uncursed staff of wizardry (38, 29, D) a crystal ball of energy (38, 34, D) a cursed +1 dagger a +0 robe (39, 0, D) an uncursed staff of earth (39, 1, D) an ornate deck of changes (39, 3, D) a +0 trident (39, 6, D) an uncursed staff of earth (39, 14, D) an uncursed staff of summoning (39, 15, D) a +0 robe (39, 20, D) a +2 war axe a cursed -1 robe (39, 29, D) a +3 scale mail of magic resistance (39, 33, D) a +5 morningstar of protection a +6 morningstar of protection (39, 34, D) a +0 short sword (39, 35, D) a +0 war axe (40, 1, D) the ring "Siarr" {+Blink Dex+4} [ring of dexterity] It affects your dexterity (+4). It lets you blink. (40, 4, D) a +1 halberd of freezing (40, 5, D) a +3 long sword a +0 robe (40, 17, D) a +8 hunting sling of evasion (40, 28, D) the +2 helmet of the Old World {MR+ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. (40, 29, D) a phial of floods (40, 33, D) an uncursed staff of air (40, 34, D) an uncursed amulet of faith (40, 35, D) a +7 longbow of freezing (40, 36, D) a +3 antimagic battleaxe (41, 0, D) the ring of Doitayp {Ice rN+ Dex+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. (41, 14, D) a +1 short sword of speed (41, 15, D) the +3 trident of Magnificence {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (42, 0, D) an uncursed amulet of harm (42, 28, D) an uncursed amulet of the gourmand (42, 33, D) a +2 demon whip of draining (43, 14, D) a manual of Summonings (43, 15, D) an uncursed staff of poison (43, 28, D) an uncursed staff of summoning (43, 29, D) a lamp of fire (45, 15, D) a +4 rod of shadows (9/9) a +2 rod of clouds (14/14) a +5 rod of inaccuracy (14/14) (49, 0, D) an uncursed staff of wizardry (49, 24, D) a +4 ring mail of poison resistance (49, 36, D) a +2 plate armour of cold resistance (49, 37, D) an uncursed ring of wizardry (50, 0, D) a +2 robe of fire resistance (50, 1, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (50, 12, D) a +3 rapier of protection (50, 13, D) an uncursed staff of cold (50, 36, D) the +3 falchion of Viwnieg {freeze, MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (50, 37, D) a +0 arbalest of freezing (51, 0, D) a +0 flail of flaming (51, 1, D) a +4 ring of evasion (51, 7, D) a +1 whip of holy wrath a +0 robe (51, 18, D) a +4 battleaxe of draining a +4 battleaxe of venom (51, 24, D) an uncursed staff of death (51, 28, D) a +3 dagger a +0 robe (51, 29, D) a +0 short sword a +0 robe (51, 37, D) a +2 battleaxe of venom (51, 42, D) a +4 antimagic battleaxe (51, 43, D) a +4 battleaxe of electrocution (52, 1, D) a +0 leather armour of positive energy (52, 6, D) the cursed +1 trident "Zyufot" {antimagic, rN+ Int+3 Dex-3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). It affects your dexterity (-3). It protects you from negative energy. It has a curse placed upon it. a +0 greatsling 11 stones a +0 robe a +0 buckler (52, 7, D) a +2 long sword of holy wrath a +0 large shield a +2 whip of holy wrath a +0 robe (52, 8, D) a +1 arbalest of flaming 4 javelins of returning a stone (52, 12, D) a +0 scimitar of venom (52, 24, D) a +1 mace of holy wrath (52, 25, D) an ornate deck of summoning (52, 32, D) the cursed +1 morningstar "Oblum" {crush, rPois rN+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. a +0 robe (52, 36, D) a plain deck of changes (53, 0, D) an uncursed staff of conjuration (53, 1, D) an uncursed staff of death (53, 2, D) a +4 broad axe of venom (53, 7, D) a +0 hunting sling a +3 falchion of flaming a +0 robe a +0 buckler 17 stones (53, 12, D) a +3 leather armour of magic resistance (53, 13, D) a +1 robe of magic resistance (53, 25, D) a +0 spear (53, 26, D) the cursed +0 cloak of Nemer {rC- rN+ Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (53, 29, D) a +0 dagger a +0 robe the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 robe (53, 33, D) the +8 hand axe of Pride {freeze, *Corrode +Fly Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It lets you fly. It may corrode you when you take damage. (53, 36, D) a +5 spear of venom (53, 37, D) a plain deck of changes (54, 0, D) a +1 plate armour of fire resistance (54, 12, D) an uncursed ring of see invisible (54, 13, D) a +4 flail of protection (54, 24, D) a plain deck of summoning (55, 0, D) a +3 short sword of speed (55, 1, D) a +2 flail of holy wrath (55, 12, D) the +5 rapier of Wyrd {pierce, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (55, 13, D) a +4 falchion of protection (55, 14, D) a +2 antimagic battleaxe (56, 24, D) an uncursed ring of fire (59, 36, D) a +4 hand crossbow of freezing (60, 37, D) an uncursed ring of fire an uncursed ring of stealth an uncursed ring of magical power a +4 antimagic battleaxe a +6 ring of strength a +5 battleaxe the ring of the City {rF+ MP+9} [ring of magical power] It protects you from fire. It affects your magic capacity (+9). (60, 42, D) a +1 war axe of chopping the +1 hunting sling of Sequestration {freeze, rF+ rN+ MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (61, 0, D) an uncursed ring of flight (61, 3, D) a +0 trident a +0 robe (61, 12, D) a +0 dagger a +0 leather armour (61, 26, D) a +2 antimagic executioner's axe (61, 42, D) a potion of blood (still there?) a potion of blood (still there?) a potion of blood (still there?) (61, 43, D) a +0 robe a wand of heal wounds (4/9) (61, 44, D) the +11 long sword "Unuaf" {elec, Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). (62, 0, D) the +0 hunting sling of Irghedd {freeze, -Tele rElec rPois Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (62, 1, D) a cursed -3 ring of intelligence (62, 8, D) a +0 dagger (62, 11, D) a +0 antimagic glaive (62, 16, D) a +0 helmet of intelligence (62, 17, D) the +11 short sword of the Salmon {pain, *Rage rF+ Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from fire. It may make you go berserk in combat. (62, 21, D) a +0 quarterstaff a +0 robe (62, 26, D) the +1 scale mail "Haliblou" {rElec rF++ rCorr Dex-2} It affects your dexterity (-2). It greatly protects you from fire. It insulates you from electricity. It protects you from acid and corrosion. (62, 27, D) a +3 shortbow of freezing (62, 36, D) a +3 falchion of holy wrath (62, 44, D) the cursed +0 robe of Beauty {+Inv} It lets you turn invisible. It has a curse placed upon it. (63, 8, D) a +3 short sword of protection (63, 10, D) 2 steel tomahawks the +5 halberd of Responsibility {freeze, Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). (63, 17, D) a +1 longbow of velocity (63, 19, D) a +0 spear (63, 20, D) a +2 broad axe of draining (63, 21, D) a +3 antimagic battleaxe (63, 33, D) a +2 antimagic battleaxe (63, 41, D) a +0 animal skin a +0 hand axe (64, 8, D) an uncursed staff of death (64, 16, D) a +1 spear of venom (64, 17, D) a +1 helmet of intelligence (65, 9, D) a +2 antimagic hand axe (65, 26, D) an uncursed staff of poison (70, 8, D) a +0 rapier of holy wrath (70, 9, D) a +0 dagger (70, 20, D) an uncursed staff of power a +0 shortbow 16 arrows (70, 36, D) a cursed ring of loudness (70, 37, D) a plain deck of defence (70, 40, D) a +0 short sword (unseen) (71, 12, D) a +0 robe a +0 buckler a +0 short sword a +0 robe (71, 19, D) a +0 trident (71, 20, D) a +4 dire flail of holy wrath 4 large rocks an uncursed staff of conjuration a +0 shortbow 10 arrows (71, 27, D) the +1 leather armour of Fanaticism {rElec rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. It insulates you from electricity. (71, 29, D) a +0 halberd (71, 36, D) an uncursed staff of wizardry (71, 37, D) the +9 falchion of Geppeass {freeze, -Tele Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It prevents most forms of teleportation. (71, 38, D) a +2 lajatang of protection (71, 40, D) a +0 war axe (71, 41, D) a +4 antimagic battleaxe (72, 8, D) a +2 ring mail of cold resistance (72, 9, D) an uncursed staff of poison (72, 12, D) a +0 dagger a +0 robe a +0 buckler (72, 16, D) a plain deck of defence (72, 17, D) the +8 trident "Goidiwuq" {pierce, rPois rF+ Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It protects you from fire. It protects you from poison. (72, 20, D) a cursed -1 trident (72, 21, D) 2 arrows (72, 27, D) a +6 shortbow (72, 29, D) a +2 battleaxe of electrocution a +0 glaive (72, 36, D) a +2 hand crossbow of flaming (73, 17, D) an uncursed staff of earth (73, 23, D) an arrow (73, 26, D) an uncursed staff of energy (73, 27, D) a disc of storms (73, 29, D) a +0 mace (73, 36, D) a +1 war axe of flaming