Dungeon Crawl Stone Soup version 0.17-a0-1532-g2de063d (webtiles) character file. 51 ontamu the Changer (level 3, 0/31 HPs) Began as a Naga Transmuter on July 16, 2015. Slain by a jackal (1 damage) ... on level 2 of the Dungeon. The game lasted 00:05:36 (1201 turns). ontamu the Changer (Naga Transmuter) Turns: 1201, Time: 00:05:36 Health: 0/31 AC: 3 Str: 10 XL: 3 Next: 81% Magic: 6/6 EV: 9 Int: 14 God: Gold: 35 SH: 0 Dex: 11 Spells: 1 memorised, 5 levels left rFire . . . SeeInvis + - Unarmed rCold . . . Clarity + g - +0 leather armour rNeg . . . SustAt + (no shield) rPois + Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no barding) MR ..... (no amulet) Stlth +......... (no ring) j - ring of sustain attributes @: short of breath, very slow, not resistant to hostile enchantments, very unstealthy A: see invisible, clarity, deformed body, deterioration 1, poison resistance, shaggy fur 1, slowness 2, slow metabolism 1, spit poison 2, weak 1, wild magic 1, MP-powered wands, AC +1 a: Spit Poison You were on level 2 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Missiles a - 12 arrows Armour b - a +0 robe g - a +0 leather armour (worn) Jewellery j - a ring of sustain attributes (left hand) Magical devices l - a wand of confusion (25) Scrolls f - a scroll of teleportation {unknown} i - 2 scrolls of blinking {unknown} Potions h - a potion of cure mutation {unknown} k - a potion of heal wounds {unknown} Books c - a book of Changes Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Spider Form Transmutation/Poison 3 d - Ice Form Ice/Transmutation 4 e - Blade Hands Transmutation 5 Comestibles d - a bread ration Skills: - Level 1.0 Fighting - Level 1.5 Dodging - Level 3.0 Unarmed Combat - Level 2.0 Spellcasting + Level 4.0 Transmutations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Beastly Appendage Trmt ###... 16% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear boots. Your serpentine skin is tough (AC +1). You have supernaturally acute eyesight. Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. You cover ground very slowly. You have a slow metabolism. You can spit poison. You possess an exceptional clarity of mind. Your body sometimes deteriorates upon taking damage. You are covered in fur (AC +1). You are weak. (Str -2) Your spells are a little harder to cast, but a little more powerful. You expend magic power (3 MP) to strengthen your wands. Message History * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is moderately wounded. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. Your punch misses the jackal. The jackal is moderately wounded. You have got your breath back. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! The jackal closely misses you. The jackal misses you. Use which ability? (? or * to list) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The splash of poison hits the jackal. The jackal appears unharmed. You feel slightly more hungry. The jackal bites you. You die... ###............. #.......#.##.... #.... #.##..#.#.##.### #.... #.....#.#.##.# #.... #####...#.#.##.# #.... #.......#.#.##.# #.... #.#####.#.#[##)### #.... #.# #........... #....####@# #...#.##.... #†.......h#####...#÷##.... ......###†..........#.##.... ..... #................... .S.. #....(.....##.###... ##. #...........#.# ... # #.........#.#.# ... #...).....#.#+# #.........#.. You could see a jackal. Vanquished Creatures An adder (D:2) 2 giant geckos (D:1) A ball python (D:1) A giant cockroach (D:2) 6 goblins 5 hobgoblins 5 jackals (D:2) 3 kobolds 5 bats 5 giant newts 6 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | ontamu the Naga Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 144 | D:1 | Reached XP level 2. HP: 5/25 MP: 5/5 866 | D:1 | Reached XP level 3. HP: 26/31 MP: 6/6 1140 | D:2 | Gained mutation: You are weak. (Str -2) [potion of mutation] 1140 | D:2 | Gained mutation: You expend magic power (3 MP) to strengthen your wands. [potion of mutation] 1140 | D:2 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation] 1157 | D:2 | Gained mutation: You possess an exceptional clarity of mind. [potion of mutation] 1157 | D:2 | Gained mutation: Your body sometimes deteriorates upon taking damage. [potion of mutation] 1157 | D:2 | Gained mutation: You are covered in fur (AC +1). [potion of mutation] 1183 | D:2 | Reached skill level 4 in Transmutations 1199 | D:2 | HP: 1/31 [jackal (1)] 1201 | D:2 | Slain by a jackal Vault maps used: D:1: matt_arrival_los_fun, patterned_corridor D:2: gammafunk_temple_overflow_forgotten Action || total -------------------------++------- Melee: Unarmed || 115 Cast: Beastly Appendage || 1 Abil: Spit Poison || 23 Evoke: Wand || 1 Use: Potion || 3 Stab: Sleeping || 1 Confused || 1 Eat: Chunk || 1