ontamu the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 1, D) the Papyrus of the Compass and Poisoning Spells Type Level a - Apportation Translocation 1 b - Cure Poison Poison 2 c - Portal Projectile Translocation 3 d - Spider Form Transmutation/Poison 3 e - Force Lance Conjuration/Translocation 4 (36, 1, D) a lamp of fire (37, 1, D) a +3 short sword of electrocution (38, 1, D) a +3 greatsling of evasion (39, 1, D) a +1 leather armour of fire resistance (40, 1, D) an uncursed staff of conjuration (41, 1, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (42, 1, D) the +6 long sword of the Beginning {slice, rF+ MP+9 Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from fire. It affects your magic capacity (+9). (49, 1, D) a +1 rapier of draining (50, 1, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. a +6 ring of dexterity (51, 1, D) a +0 dire flail (52, 1, D) a +0 chain mail (54, 1, D) a fan of gales (55, 1, D) a book of Enchantments (62, 1, D) a +0 trident a +0 robe a +0 leather armour of fire resistance (63, 1, D) a Fen Folio (67, 1, D) a +3 plate armour of cold resistance (68, 1, D) the Compendium of Talismans Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Regeneration Charms/Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 (69, 1, D) a book of Changes (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (36, 2, D) the +0 leather armour of the Beginning {*Corrode Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It may corrode your equipment when you take damage. (38, 2, D) a crystal ball of energy (39, 2, D) an uncursed staff of power (41, 2, D) a stone of tremors (42, 2, D) a Necronomicon (49, 2, D) an uncursed staff of poison (50, 2, D) an uncursed ring of fire (51, 2, D) a +6 ring of strength (54, 2, D) a +0 dire flail (62, 2, D) a disc of storms (75, 2, D) Alistair's Incunabulum of Destructive Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (36, 5, D) a +0 club (unseen) (50, 5, D) a +0 arbalest 3 silver bolts a yaktaur corpse (10, 6, D) a crystal ball of energy (34, 6, D) a black mamba corpse (35, 6, D) a ball python corpse a guardian serpent corpse (50, 6, D) a bolt (51, 6, D) a +0 arbalest (unseen) (4, 7, D) a +3 shield a +3 buckler (35, 7, D) a +0 flail (still there?) an anaconda corpse (still there?) (48, 7, D) a +0 long sword (still there?) a +0 war axe (still there?) (50, 7, D) a +0 battleaxe a +0 plate armour a +5 war axe of flaming a +0 chain mail a +0 great sword a +1 blowgun of evasion a +0 chain mail a +0 battleaxe a +0 plate armour a human corpse a human corpse (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (33, 8, D) a +0 flail (34, 8, D) a +0 hand axe (49, 8, D) 4 large rocks 6 bolts 6 silver bolts (48, 9, D) a +0 battleaxe (unseen) (50, 9, D) the +5 scimitar "Wumnugit" {venom, +Inv MR+++ Int-3 Dex-2} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (-3). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It lets you turn invisible. a +0 dire flail (still there?) (51, 9, D) a silver bolt (61, 9, D) a +2 scale mail of poison resistance (62, 9, D) a +3 plate armour of fire resistance (63, 9, D) a +0 short sword (72, 9, D) a +0 shield a +0 scale mail a +0 flail (62, 10, D) the +2 robe of Complete Protection {rPois MR- Str+5} It affects your strength (+5). It protects you from poison. It affects your resistance to hostile enchantments. (70, 10, D) the +1 ring mail of Cheibriados's Delight {rF+ MP+9} It protects you from fire. It affects your magic capacity (+9). (62, 12, D) a +0 scimitar a +0 rapier (63, 12, D) a +0 mace of crushing a +0 buckler (71, 12, D) a +0 mace (49, 13, D) an uncursed staff of fire (50, 13, D) a stone of tremors (51, 13, D) a +1 short sword of draining (52, 13, D) an uncursed staff of poison (53, 13, D) 3 scrolls of curse weapon (54, 13, D) a box of beasts (55, 13, D) an uncursed staff of fire (63, 13, D) a +0 long sword a +0 ring mail a +2 buckler (70, 13, D) a cursed -2 morningstar (50, 14, D) a +1 glaive of venom (51, 14, D) an uncursed staff of death (52, 14, D) a +0 fire dragon armour (53, 14, D) a +0 longbow of flaming (54, 14, D) an uncursed staff of conjuration (36, 16, D) a +2 hat of spirit shield (37, 16, D) a +2 scale mail of magic resistance (38, 16, D) an uncursed staff of conjuration (39, 16, D) a +2 chain mail of poison resistance (40, 16, D) a +0 hand axe of electrocution (41, 16, D) a book of Conjurations (42, 16, D) an uncursed staff of cold (61, 17, D) a +4 ring of intelligence (62, 17, D) a +5 demon whip the +8 war axe of Xoasio {chop, Str+4 Int-4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (-4). It affects your dexterity (+3). (63, 17, D) a +1 quarterstaff of speed (64, 17, D) a +0 falchion of holy wrath (71, 17, D) a +1 morningstar of distortion (73, 17, D) a +1 shortbow of freezing (47, 18, D) a +2 halberd (unseen) (49, 18, D) a +0 trident (62, 18, D) an uncursed ring of fire (63, 18, D) a +3 dagger (64, 18, D) a +0 vampiric scimitar (71, 18, D) the +0 scale mail of Indemnity {*Drain rF++ Regen+ MP+9} It greatly protects you from fire. It affects your magic capacity (+9). It increases your rate of regeneration. It causes draining when unequipped. (73, 18, D) Viankiuci's Reference Book on Blows and Bruises and Envenoming Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Olgreb's Toxic Radiance Poison 4 d - Poisonous Cloud Conjuration/Poison/Air 6 (47, 19, D) a +0 demon whip of slashing a cursed +0 chain mail (48, 19, D) a +3 glaive of flaming a cursed +0 plate armour a human corpse (skeletalised by now) (47, 20, D) a +0 demon whip of draining (63, 20, D) a +2 halberd a +0 robe (63, 21, D) a +3 flail of protection a +0 robe (34, 24, D) a cursed +0 scimitar (unseen) (49, 25, D) a +0 demon trident of electrocution (50, 25, D) the Compendium of Black Arts and Stones Spells Type Level a - Pain Necromancy 1 b - Passwall Transmutation/Earth 3 c - Leda's Liquefaction Hexes/Earth 4 d - Animate Dead Necromancy 4 e - Excruciating Wounds Charms/Necromancy 5 (52, 25, D) an uncursed staff of air (53, 25, D) an uncursed ring of magical power a +0 leather armour (54, 25, D) a +0 trident (55, 25, D) a +0 leather armour (50, 26, D) an uncursed amulet of the gourmand (51, 26, D) a crystal ball of energy (53, 26, D) a +0 spear (63, 27, D) a sack of spiders (64, 27, D) an uncursed ring of ice (71, 27, D) a +1 dire flail of holy wrath (72, 27, D) a book of Fire (73, 27, D) a box of beasts (52, 28, D) a tomahawk (62, 28, D) a +1 dagger of venom (63, 28, D) a stone of tremors (64, 28, D) the Catalogue of Battle Magic Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Bolt of Draining Conjuration/Necromancy 5 c - Lightning Bolt Conjuration/Air 5 d - Iron Shot Conjuration/Earth 6 (71, 28, D) a book of Enchantments (72, 28, D) a cursed staff of earth (50, 29, D) the +1 halberd of Amorality {elec, Str+3 Int+6 Dex-4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (+6). It affects your dexterity (-4). It lets you see invisible. a +0 robe a +2 trident of piercing a +0 chain mail of fire resistance (51, 29, D) a cursed -2 trident a +7 rapier of venom 2 tomahawks a +2 trident of pain a +0 leather armour a +0 spear 8 javelins a +0 leather armour (52, 29, D) a +2 trident of venom a +3 leather armour 3 javelins a cursed -1 rapier a +0 robe a potion of haste (53, 29, D) a +3 spear of piercing (unseen) (48, 30, D) a +1 halberd of protection (49, 30, D) a throwing net (51, 30, D) 5 javelins (50, 31, D) a javelin (63, 31, D) an uncursed staff of air a +1 rapier of freezing (51, 32, D) a tomahawk (51, 33, D) a tomahawk (49, 37, D) the +6 morningstar "Byuluczy" {crush, +Fly rF- rN+ MP+9} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It protects you from negative energy. It affects your magic capacity (+9). It lets you fly. (50, 37, D) Tobiev's Collected Works on Boosts Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 c - Excruciating Wounds Charms/Necromancy 5 d - Warp Weapon Charms/Translocation 5 e - Deflect Missiles Charms/Air 6 (51, 37, D) a fan of gales (52, 37, D) a book of Transfigurations (53, 37, D) a +0 morningstar of protection (54, 37, D) a +1 mace of holy wrath (59, 37, D) a +2 dire flail of protection (60, 37, D) a +3 lajatang (62, 37, D) a book of Burglary (69, 37, D) a +6 bardiche of chopping (71, 37, D) a +0 trident of venom (72, 37, D) an uncursed ring of wizardry (73, 37, D) a plain deck of wonders (74, 37, D) a +5 fire dragon armour a +5 crystal plate armour a manual of Bows (49, 38, D) a +3 chain mail of magic resistance (50, 38, D) a +2 robe of magic resistance (51, 38, D) a +1 quarterstaff of speed (52, 38, D) a +1 antimagic spear (53, 38, D) a book of Beasts (59, 38, D) a disc of storms (61, 38, D) a +6 ring of intelligence a +6 ring of intelligence a phantom mirror (70, 38, D) a +2 ring of intelligence (71, 38, D) a +3 large shield (72, 38, D) a +4 hunting sling of flaming (73, 38, D) a +0 hand axe of chopping (61, 41, D) a cursed +1 trident a +0 robe (60, 42, D) a +0 short sword (unseen) (61, 42, D) an uncursed staff of conjuration