Dungeon Crawl Stone Soup version 0.33-a0-85-g01db4b9143 (webtiles) character file. Game seed: 17382452629103785411 35 ontamu the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Sept 16, 2024. Slain by Sigmund ... wielding a +2 scythe of protection (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:21 (1100 turns). ontamu the Conjurer (Deep Elf Conjurer) Turns: 1100, Time: 00:02:23 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 16% Magic: 4/10 EV: 11 Int: 24 God: Gold: 126 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 126 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of noise {unknown} g - 2 scrolls of identify {unknown} i - a scroll of fog {unknown} l - a scroll of enchant armour {unknown} m - 2 scrolls of blinking {unknown} n - a scroll of poison {unknown} Potions b - a potion of magic c - a potion of lignification {unknown} e - a potion of heal wounds {unknown} f - a potion of curing {unknown} h - 2 potions of attraction {unknown} j - a potion of invisibility {unknown} k - a potion of berserk rage {unknown} o - a potion of enlightenment {unknown} Skills: - Level 3.0 Dodging - Level 3.1 Stealth + Level 3.6 Spellcasting * Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Sigmund casts a spell at you. You are confused. You bump into the rock wall. Sigmund hits you from afar with a +2 scythe of protection. Unknown command. You barely miss Sigmund. Sigmund is moderately wounded. Sigmund completely misses you. You closely miss Sigmund. Sigmund is moderately wounded. Sigmund closely misses you. Unknown command. Sigmund attacks as he pursues you! Sigmund hits you from afar with a +2 scythe of protection. Unknown command. You feel less confused. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +2 scythe of protection and wearing a +1 robe of cold resistance (moderately wounded, 77% to hit) The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Sigmund but does no damage. Sigmund is moderately wounded. Sigmund says, "Look into my eyes." Sigmund hits you from afar with a +2 scythe of protection. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund says, "Your kind have come here before. I understand now why. You desire death..." Sigmund casts a spell at you. You resist with some effort. The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channelling your searing ray. Sigmund hits you from afar with a +2 scythe of protection! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. #............... ### #####.#.######.).... ...##?..#.#.....##...... ##.)....#...###.##...... ........#...# #.##....†. ........#.#.###.##...... .......@.>#.##........## .!.♣.♣..###<##........## . ♣.♣.♣@# ####........## ^.♣_♣..# #...........## ..♣.♣.♣.# #.##........## ...♣.♣..# #.##........## ..... ..# #.############ .... ##.# #.# # ... ..# #.# # ### ### #.# # #.# ######## You could see Sigmund. Vanquished Creatures An adder (D:2) 2 ball pythons (D:1) A bat (D:2) An endoplasm (D:2) 2 giant cockroaches (D:1) 4 hobgoblins A kobold (D:2) 5 frilled lizards 3 goblins 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ontamu the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 207 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 238 | D:1 | Learned a level 2 spell: Searing Ray 886 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1082 | D:2 | Found a faded altar of an unknown god. 1086 | D:2 | Noticed Sigmund 1100 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_loops_ring D:2: layout_basic, chequers_ecumenical_altar_simple_redux, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 36 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1099 | 1079 | 20 | 0 | 973 | 2 | 549.5 | Dungeon | 1099 | 1079 | 20 | 0 | 973 | 2 | 549.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 734 daAuts D:2: 365 daAuts