onwiheg Level 1 of the Dungeon [Shop] Niysham's Assorted Antiques the +3 leather armour of the Eleven Servitors {rF+ rN+} (704 gold) It protects you from fire. It protects you from negative energy. a +0 robe (14 gold) a scroll of immolation (70 gold) a scroll of fog (40 gold) +2 storm dragon scales (1840 gold) a +0 quarterstaff (80 gold) a +0 pair of gloves (90 gold) a scroll of magic mapping (70 gold) a potion of brilliance (80 gold) a +0 chain mail (90 gold) a potion of heal wounds (100 gold) a staff of fire (500 gold) a potion of haste (200 gold) [Shop] Yluujeso's Armour Emporium a +0 scale mail (56 gold) a +0 scale mail (56 gold) a +0 buckler (63 gold) a +0 robe (9 gold) a +0 leather armour (28 gold) a +0 robe (9 gold) a +0 cloak (63 gold) a +1 robe of cold resistance (177 gold) [Shop] Lall's Antique Armour Boutique a +0 robe (14 gold) a +1 tower shield of reflection (283 gold) a +0 leather armour (42 gold) a +0 robe (14 gold) a +0 robe (14 gold) the +1 robe of Zarchiax {rPois Int+2} (443 gold) It affects your intelligence (+2). It protects you from poison. a +0 leather armour (42 gold) a +0 leather armour (42 gold) the +0 plate armour of Rotten Leaves {rC+ SInv} (865 gold) It protects you from cold. It lets you see invisible. [Shop] Ziriklan's Weapon Shoppe a +3 rapier of electrocution (351 gold) a +2 hunting sling of flaming (191 gold) a +0 mace (39 gold) a +0 spear (39 gold) 15 stones (19 gold) a +4 trident of protection (340 gold) a +1 great sword of holy wrath (243 gold) a +0 falchion (39 gold) a +0 rapier (52 gold) a +0 dagger (26 gold) the +10 lajatang "Newtbane" {vamp, Stlth+} (1344 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you more stealthy. a +0 long sword (45 gold) a +0 mace (39 gold) (0, 0, D:1) 16 sling bullets (4, -14, D:1) a +0 short sword (7, -21, D:1) 13 stones (13, -31, D:1) a +0 spear (17, 9, D:1) a +0 short sword (20, -21, D:1) a +0 club (42, -32, D:1) a +0 short sword a stone (45, 5, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) 8 sling bullets (0, 20, D:2) 10 arrows (7, 14, D:2) a +0 whip (24, -2, D:2) a +0 club a +0 hunting sling 26 sling bullets (42, 13, D:2) 16 arrows (50, 3, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 12 gold pieces (1, -1, D:3) a +0 ring mail (2, 1, D:3) a +0 morningstar (3, -18, D:3) a +0 dagger a +0 ring mail a +0 hand axe a +0 hand axe an orc corpse (skeletalised by now) (3, 10, D:3) a scroll of identify (7, -8, D:3) a bat corpse (skeletalised by now) (8, -11, D:3) a +0 robe (11, -1, D:3) 18 stones (14, -13, D:3) a +0 leather armour (29, -19, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 club (3, -24, D:4) 30 arrows (9, -25, D:4) an adder corpse (18, -20, D:4) 20 bolts (35, -11, D:4) a ball python corpse (45, -16, D:4) the +11 whip of the Tundras {flame, *Corrode rN+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your magic capacity (+9). It may corrode you when you take damage.