Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 3607978844823678455 134 onwiheg the Conjurer (level 4, 0/33 HPs) Began as a Demigod Conjurer on June 3, 2023. Slain by a gnoll sergeant ... wielding a +0 spear (9 damage) ... on level 3 of the Dungeon. The game lasted 00:08:13 (2549 turns). onwiheg the Conjurer (Demigod Conjurer) Turns: 2549, Time: 00:08:18 Health: 0/33 AC: 4 Str: 8 XL: 4 Next: 64% Magic: 1/13 EV: 12 Int: 24 God: Gold: 141 SH: 0 Dex: 12 Spells: 8/11 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . o - +1 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ k - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Armour a - a +0 robe (worn) o - a +1 pair of gloves (worn) Jewellery k - a ring of see invisible (left hand) Scrolls c - a scroll of fog {unknown} e - a scroll of blinking {unknown} f - 3 scrolls of identify {unknown} g - a scroll of enchant weapon {unknown} h - 2 scrolls of teleportation {unknown} j - 2 scrolls of immolation {unknown} m - a scroll of poison {unknown} n - a scroll of brand weapon {unknown} p - a scroll of enchant armour {unknown} Potions b - a potion of magic d - 4 potions of curing {unknown} i - a potion of flight {unknown} l - a potion of mutation {unknown} q - a potion of degeneration {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 4.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 8% N/A 10% 1 Necrotise Necr 16% 1d4 10% 1 Summon Small Mammal Summ 16% N/A 10% 1 Dazzling Flash Conj/Hex 28% N/A 13% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Summon Forest Summ/Tloc 2% N/A 95% 5 Summon Mana Viper Hex/Summ 4% N/A 95% 5 Summon Cactus Giant Summ 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:3 1 runed translucent door, 1 transporter, exclusion: door, Crazy Yiuf; Elsvaer's ghost, weakling DECj Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A gnoll comes into view. It is wielding a +0 whip. Your Conjurations skill increases to level 4! The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray misses the gnoll. The gnoll sergeant hits you from afar with a +0 spear! The searing ray misses the gnoll sergeant. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll sergeant misses you. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. The gnoll sergeant hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 whip (82% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll sergeant closely misses you. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The gnoll sergeant hits you from afar with a +0 spear! You die... ..####.#####.......# .......#####.......# .[.....#.......##### ..†....#.############ ..####.#.....<......# .....#.#....#.#####.# ####.#.#............# # #.#<.....#########.# # #.#.##.......@)g)).# ####.#.##......#######.. ÷......##.......# .......##.......# .......####.###.### ................... ......[####.###.### .......#......).# .......#......### You could see a gnoll sergeant. Vanquished Creatures 5 gnolls (D:3) 4 adders A worm (D:2) 3 dart slugs 11 ball pythons 7 endoplasms A giant cockroach (D:1) 5 goblins 9 hobgoblins 2 quokkas (D:3) 2 bats A frilled lizard (D:1) 3 kobolds 9 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | onwiheg the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 394 | D:1 | Reached XP level 2. HP: 20/20 MP: 6/8 397 | D:1 | Learned a level 2 spell: Searing Ray 1327 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/10 1844 | D:2 | You fall into a shaft and drop 1 floor! 2118 | D:2 | Reached XP level 4. HP: 33/33 MP: 5/12 2294 | D:3 | Noticed Elsvaer's ghost (weakling DECj) 2315 | D:3 | Noticed a small abomination 2471 | D:3 | Found a runed translucent door. 2472 | D:3 | Noticed Crazy Yiuf 2502 | D:3 | Found a transporter. 2538 | D:3 | Noticed a gnoll sergeant 2549 | D:3 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: noname_arrival_rooms_in_the_neighbourhood, layout_loops_corners, minmay_crystal_water, minivault_11 D:2: layout_rooms D:3: layout_basic, mainiacjoe_overflow_tiny_flanked, gammafunk_ghost_abyssal_escape, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 2 3 4 | 4.0 Conjurations | 4 | 4.1 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 106 | 11 || 117 Searing Ray | 1 | 4 || 5 Armour: Robe | 1 | 1 || 2 Dodge: Dodged | 6 | 6 || 12