Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 17481870296041715005 14 onwiheg the Magician (level 2, 5/21 HPs) Began as a Djinni Conjurer on Mar 16, 2024. Quit the game on level 3 of the Dungeon. The game lasted 00:03:19 (269 turns). onwiheg the Magician (Djinni Conjurer) Turns: 269, Time: 00:03:20 Health: 5/21 AC: 2 Str: 6 XL: 2 Next: 60% Gold: 33 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + + (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . c - scarf {rC+ rF+} rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: no passive effects @: confused, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a scarf of resistance (worn) Scrolls b - 2 scrolls of identify {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations + Level 4.0 Hexes Level 0.0 Charms + Level 4.0 Summonings + Level 4.0 Necromancy + Level 4.0 Translocations Level 0.0 Transmutations + Level 4.0 Fire Magic + Level 4.0 Ice Magic + Level 4.0 Air Magic + Level 4.0 Earth Magic + Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You aren't carrying any potions. Sigmund attacks as he pursues you! Sigmund hits you from afar with a +0 scythe. Sigmund says, "You will soon forget everything." Sigmund hits you with a +0 scythe. You bump into the rock wall. You bump into the rock wall. Sigmund says, "Now you see me, now you don't..." Sigmund barely misses you. You bump into the rock wall. Sigmund misses you. You bump into the rock wall. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You hear a loud squeak. You bump into the rock wall. Something hits you but does no damage. You bump into the rock wall. You hear some strange, mumbled words. Something tries to affect you, but you resist. Something barely misses you. You bump into the rock wall. You feel less confused. Something hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hear some strange, mumbled words. Something tries to affect you, but you resist. The rat squeaks loudly. The rat completely misses you. There is a stone staircase leading up here. You are confused. The rat bites you. * * * LOW HITPOINT WARNING * * * You barely miss the rat. The rat closely misses you. You bump into the rock wall. The rat closely misses you. The rat attacks as it pursues you! The rat bites you. * * * LOW HITPOINT WARNING * * * Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.##.#r# #.##.#.# #.##.#.# #....#.# .######.#.## .......{...# ##.#####.#.## ........r...# ##......@#.## #########.# # You could see a rat. Vanquished Creatures A ball python (D:1) A bat (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) 3 kobolds (D:1) 2 quokkas (D:1) A frilled lizard (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | onwiheg the Djinni Conjurer began the quest for the Orb. 0 | D:1 | onwiheg set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 216 | D:3 | Noticed Sigmund 269 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_rooms, serial_shops, nicolae_shop_back_alley_shop D:2: layout_loops_ring, shapermc_ecumenical_altar_petra, minmay_quadrilaterals, uniq_jessica, uniq_natasha D:3: layout_basic, ebering_ghost_sewer_f, gup_sewer_entry_bubbles, uniq_sigmund, uniq_grinder, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 31 Searing Ray || 1 Armour: Robe || 10 Dodge: Dodged || 18