Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8295417833927936563 0 onwiheg the Apothecary (level 1, 15/15 HPs) Began as a Djinni Hedge Wizard on Mar 16, 2024. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). onwiheg the Apothecary (Djinni Hedge Wizard) Turns: 1, Time: 00:00:05 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Slow Hex 44% N/A 6% 1 c - Blink Tloc 22% N/A 9% 2 d - Call Imp Summ 22% N/A 9% 2 e - Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, onwiheg the Djinni Hedge Wizard. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a scroll labelled BYDEUW ITSEHYM and a white potion. Found two stairs. You begin with the following spells memorised: Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. You have escaped! ........>... ...........### ##...........## .....≈≈≈≈≈..... ...≈§≈...≈≈≈... .≈≈≈...P...≈≈≈. .≈...P...P...≈. ...P...@...P... .≈...P...P?..≈. .≈≈≈...P...≈≈≈. ...≈≈≈...≈≈≈... .!...≈≈≈≈≈..... ##...........## ##........### ........## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | onwiheg the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | onwiheg set off with the following spells memorised: Magic | Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_basic