opiumtea Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, -7, D:1) a +0 short sword (9, -29, D:1) a +0 spear (16, -4, D:1) a +0 robe (32, 2, D:1) a +0 club (37, -39, D:1) a +0 club (45, -5, D:1) a +0 robe (48, -6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour of positive energy (1, 17, D:2) a +2 dagger of protection (2, -10, D:2) a +0 dagger (5, 4, D:2) a +0 robe (5, 8, D:2) a +0 dagger (8, 8, D:2) a +0 chain mail (11, 11, D:2) a +0 robe (15, 20, D:2) a potion of degeneration (22, 9, D:2) a +0 sling a +0 club (28, -14, D:2) a +0 dagger (34, 4, D:2) a +2 hand axe of venom Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 spear of the Warrior {protect, +Blink rN+ Int+6 Dex-3} (5810 gold) Int: It affects your intelligence (+6). Dex: It affects your dexterity (-3). rN: It protects you from negative energy. +Blink: It lets you blink. the +0 tower shield of the Moon Troll {rF+} (1850 gold) rF: It protects you from fire. the amulet "Guotsewk" {Acrobat rF+ rC+ Will- rCorr} (5240 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. rF: It protects you from fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. the ring of Midnight {Fire *Slow rN+ Will- Dex+8} (4320 gold) [ring of fire] It enhances your fire magic. Dex: It affects your dexterity (+8). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. Will: It decreases your willpower. (3, -6, D:3) a +0 robe (5, -33, D:3) a +0 leather armour (11, -24, D:3) a +0 sling (16, -8, D:3) a +0 ring mail (41, -12, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 morningstar (20, 23, D:4) a +0 sling a +0 dagger a goblin corpse (skeletalised by now) (22, 4, D:4) a +0 short sword (23, 3, D:4) an iguana corpse (skeletalised by now) (25, 1, D:4) a book of the Warp (38, 16, D:4) a wyvern corpse (skeletalised by now) (46, 25, D:4) a +2 short sword of electrocution (53, 22, D:4) a potion of might Level 7 of the Dungeon (0, 0, D:7) a +0 buckler (2, 10, D:7) a +1 whip of draining