Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 9194622822789262564 5 opiumtea the Magician (level 1, 14/15 HPs) Began as a Djinni Conjurer on June 13, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:52 (271 turns). opiumtea the Magician (Djinni Conjurer) Turns: 271, Time: 00:00:52 Health: 14/15 AC: 2 Str: 6 XL: 1 Next: 88% Gold: 23 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of poison {unknown} c - a scroll of magic mapping {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a Young Poisoner's Handbook. You see here a +1 vampiric dagger. A frilled lizard comes into view. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (asleep, 100% to hit) The magic dart hits the frilled lizard. You kill the frilled lizard! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a robe. c - a scroll labelled LAISAG NYIDGH A hobgoblin comes into view. The hobgoblin shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Save game and exit? No command named 'CMD_THROW_ITEM_NO_QUIVER' Welcome back, opiumtea the Djinni Conjurer. Press ? for a list of commands and other information. Unknown command. Unknown command. Annotate which branch? (. - D:1, ? - help, ! - show branch list) Okay, then. Saving game... please wait. No command named 'CMD_THROW_ITEM_NO_QUIVER' Welcome back, opiumtea the Djinni Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....# #.## ###..# #.# #..#### #.# ###....###.# ####........#.# #########...........#.## ......................#. .......:.......†......#. .......@............#>.. ....................#### ........................ .............##########. ....[.....†..# #. ############## #. #. #. #. There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) 2 hobgoblins (D:1) A ball python (D:1) A frilled lizard (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | opiumtea the Djinni Conjurer began the quest for the Orb. 0 | D:1 | opiumtea set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 271 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic, hellmonk_ecumenical_altar_heavens_door Action || total ---------------------------++------- Cast: Magic Dart || 11