Dungeon Crawl Stone Soup version 0.16-a0-262-g6fc725f (webtiles) character file. 283846 oplop the Spry (level 19, -12/100 HPs) Began as a Spriggan Assassin on Aug 24, 2014. Was the Champion of Trog. Hit by a large rock thrown by a stone giant (47 damage) ... on Level 3 of the Vaults on Aug 25, 2014. The game lasted 05:40:11 (58051 turns). oplop the Spry (Spriggan Assassin) Turns: 58051, Time: 05:40:11 HP -12/100 AC 16 Str 7 XL: 19 Next: 77% MP 0/38 EV 38 Int 20 God: Trog [******] Gold 3957 SH 13 Dex 23 Spells: 0 memorised, 18 levels left rFire + + + SeeInvis + b - +3 blowgun of Optimality {speed, -Cast rF++ Stlth--} rCold + . . Rnd*Rage + z - +2 robe {rC+} rNeg + . . rCorr . g - +3 buckler of Insatiable Hunger {rF+ Int+3} rPois . rRot . Z - +2 hat rElec + Spirit + K - +0 cloak "Ucequan" {rElec rF+ MR+} SustAb . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) Gourm . NoCast + n - amulet of guardian spirit MR +++++ H - ring "Mionusus" {+Inv rN+ MR+} j - ring of Robustness {AC+8} @: lethally poisoned, very quick, almost entirely resistant to hostile enchantments, extremely stealthy A: unfitting armour, see invisible, berserk 1, clever 1, herbivore 3, speed 3, sense surroundings 1, slow metabolism 2 a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion, Evoke Invisibility }: 2/15 runes: decaying, gossamer You were on level 3 of the Vaults. You worshipped Trog. Trog was exalted by your worship. You were not hungry. You visited 8 branches of the dungeon, and saw 44 of its levels. You visited 1 bazaar. You also visited: Labyrinth, Trove, Bailey, Ice Cave and Wizlab. You collected 6910 gold pieces. You spent 2953 gold pieces at shops. Inventory: Hand weapons a - the +10 quick blade "Mnopud" {flame, Dex-2 Stlth+} (You found it in a treasure trove) It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your dexterity (-2). It makes you more stealthy. b - the +3 blowgun of Optimality (weapon) {speed, -Cast rF++ Stlth--} (You found it in a wizard's laboratory) Attacks with this weapon are significantly faster. It greatly protects you from fire. It prevents spellcasting. It makes you much less stealthy. e - the +4 arc blade {discharge, rElec} (Trog gifted it to you on level 3 of the Swamp) It insulates you from electricity. A - the +9 dagger of Chilly Death {freeze, rPois rF- rC++ MR+} (You found it in a treasure trove) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. Missiles c - 29 tomahawks of returning f - 9 tomahawks of dispersal k - 5 needles of frenzy (quivered) m - 14 poisoned tomahawks D - 13 needles of confusion I - 6 needles of sleeping U - 7 needles of paralysis Armour g - the +3 buckler of Insatiable Hunger (worn) {rF+ Int+3} (You acquired it on level 3 of the Orcish Mines) It affects your intelligence (+3). It protects you from fire. z - a +2 robe of cold resistance (worn) K - the +0 cloak "Ucequan" (worn) {rElec rF+ MR+} (You acquired it on level 5 of the Lair of Beasts) It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. Z - a +2 hat (worn) Magical devices x - a wand of invisibility (2) y - a wand of heal wounds (1) J - a wand of teleportation (1) N - a wand of teleportation (5) Comestibles o - 17 bread rations Scrolls l - 4 scrolls of fear s - 6 scrolls of blinking t - 13 scrolls of teleportation E - a scroll of enchant armour G - 3 scrolls of fog O - a scroll of holy word P - 4 scrolls of identify Q - 2 scrolls of magic mapping R - 23 scrolls of remove curse S - 5 scrolls of enchant weapon V - a scroll of immolation X - a scroll of summoning Jewellery h - the ring of Limitation {rF+ rC+} (You found it on level 2 of the Lair of Beasts) [ring of protection from fire] It protects you from fire. It protects you from cold. j - the ring of Robustness (left hand) {AC+8} (You found it in a labyrinth) [ring of protection] It affects your AC (+8). n - an amulet of guardian spirit (around neck) r - the amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1} (You took it off a deep elf high priest on level 3 of the Elven Halls) [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. C - an uncursed amulet of faith F - an uncursed amulet of clarity H - the ring "Mionusus" (right hand) {+Inv rN+ MR+} (You found it in a labyrinth) [ring of protection from magic] It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. Y - an uncursed ring of flight Potions d - 4 potions of flight p - 6 potions of haste q - 2 potions of porridge u - 11 potions of curing v - 2 potions of heal wounds w - 7 potions of might B - 3 potions of resistance L - 4 potions of agility M - 3 potions of cancellation Miscellaneous i - a sack of spiders Rods T - a +7 lightning rod (14/14) (You found it in a labyrinth) W - a +3 rod of shadows (11/11) (You took it off a deep elf sorcerer on level 3 of the Elven Halls) Skills: + Level 11.5 Fighting - Level 15.1 Short Blades + Level 15.8 Throwing - Level 7.4 Armour + Level 19.2 Dodging - Level 18.5 Stealth - Level 11.5 Shields - Level 15.3 Evocations You had 18 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Orc (4/4) D:9 Elf (3/3) Orc:4 Lair (8/8) D:10 Swamp (5/5) Lair:5 Spider (5/5) Lair:4 Slime (0/6) Lair:7 Vaults (3/5) D:13 Crypt (0/3) Vaults:2 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Shops: D:12 * D:13 = D:14 [ Orc:2 *? Orc:3 ? Orc:4 }[%= Elf:2 * Vaults:2 = Vaults:3 ! Annotations: D:5 Grinder D:12 dadoka's ghost, powerful DsFi Elf:1 exclusion: orange crystal statue Swamp:5 Lernaean hydra Innate Abilities, Weirdness & Mutations You are tiny and cannot use many weapons and most armour. You have supernaturally acute eyesight. You are a herbivore. You cover ground extremely quickly. You need consume almost no food. You tend to lose your temper in combat. Your mind is acute. (Int +2) You passively map a small area around you. Message History The tengu reaver is flash-frozen. The tengu reaver is severely wounded. You block the tengu reaver's attack. The tengu reaver pecks you. The tengu reaver completely misses you. You hit the tengu reaver. You freeze the tengu reaver. The tengu reaver is almost dead. You miss the tengu reaver. The tengu reaver is almost dead. You puncture the tengu reaver! You freeze the tengu reaver. You kill the tengu reaver! Trog accepts your kill. Trog appreciates your killing of a magic user. The battlesphere dissipates. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) The dagger stops glowing. Your hands tingle! b - the +3 blowgun of Optimality (weapon) {speed, -Cast rF++ Stlth--} You are engulfed in poison gas. You are poisoned. You feel sick. The stone giant throws a large rock. The large rock hits you!!! You die... #.....'.#..#.# #.....#.#..'.# #.....#.####.# ########.....#......# #..B§§p'..§..################ #.