ordcoder Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 19, D:1) 12 bolts (4, -5, D:1) a +0 ring mail (29, 13, D:1) a +0 scale mail (45, 22, D:1) 21 bolts (48, 27, D:1) 19 arrows (58, 20, D:1) a +0 club a +0 whip Level 2 of the Dungeon (0, 0, D:2) 10 arrows (1, -23, D:2) a +0 dagger (3, -29, D:2) a +0 hand axe (3, -12, D:2) a +0 club (3, -10, D:2) a +0 dagger (4, -5, D:2) a +0 leather armour (17, -12, D:2) a +0 club (17, 0, D:2) a +0 club a +0 club a cursed -2 club (20, -18, D:2) a cursed -1 mace (24, -21, D:2) a +0 scale mail (28, 4, D:2) a +0 club (30, 7, D:2) a +0 club (31, -29, D:2) 9 arrows (32, -20, D:2) a +0 dagger (32, 4, D:2) a +0 club (33, 4, D:2) a +0 club (55, -23, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip (4, -12, D:3) a +0 leather armour (6, 14, D:3) a +0 dagger (8, -13, D:3) a +0 short sword a +0 blowgun 11 poisoned needles (19, -5, D:3) a +0 falchion of slicing (29, -5, D:3) 15 bolts (31, 19, D:3) a +0 club (31, 35, D:3) a +0 club (32, 15, D:3) 26 bolts (36, 22, D:3) a cursed -2 hand axe (38, -4, D:3) a +0 ring mail (44, 1, D:3) a +0 cloak (45, -1, D:3) 2 scrolls of noise a +0 mace (45, 26, D:3) a +0 short sword a +0 leather armour a +0 leather armour (45, 27, D:3) a +0 club a +2 dagger of flaming (46, 22, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon (0, 0, D:4) a +0 robe (1, -17, D:4) a stone (2, -16, D:4) a stone (6, -31, D:4) 27 bolts (6, -20, D:4) a large rock (11, -21, D:4) a stone (15, -14, D:4) a +0 mace of protection (15, -6, D:4) a +0 robe (16, -6, D:4) a +0 robe a +0 dagger (18, -17, D:4) a +0 giant club (18, -9, D:4) a +0 quarterstaff (21, -13, D:4) a +0 robe a +7 scythe of protection (22, -15, D:4) a +0 robe (29, -18, D:4) a +0 short sword (30, -19, D:4) a +0 leather armour a +0 rapier (30, -12, D:4) a +0 robe a +0 dagger (36, -32, D:4) a scroll of noise (36, -12, D:4) a +0 robe a +0 scale mail of fire resistance a +0 dagger (36, -1, D:4) a +0 club (38, -34, D:4) a +0 leather armour (42, 10, D:4) 13 stones Level 5 of the Dungeon (0, 0, D:5) 19 sling bullets (8, -32, D:5) 12 stones (9, -39, D:5) a +0 whip (12, -39, D:5) a +0 club (13, -39, D:5) a +0 dagger a cursed +0 robe (14, -39, D:5) a +0 club a cursed +0 leather armour (18, -9, D:5) a +0 dagger a +0 robe (30, -9, D:5) 25 stones (31, -9, D:5) a +0 dagger (38, -7, D:5) a +0 hand axe (40, -9, D:5) a +0 flail a +0 flail (45, -41, D:5) 13 poisoned needles Level 6 of the Dungeon (0, 0, D:6) 15 stones (5, 4, D:6) a +0 war axe (5, 21, D:6) 12 arrows a +0 shortbow (6, 5, D:6) a +0 mace a +0 hand axe (6, 15, D:6) a potion of mutation (15, 8, D:6) 13 stones (16, -6, D:6) a +0 hunting sling (16, 0, D:6) a +0 spear (18, -3, D:6) the cursed +1 plate armour of Daib {rF+} It protects you from fire. It has a curse placed upon it. (23, 15, D:6) 23 stones (31, 42, D:6) a +6 dire flail of holy wrath a +0 leather armour (36, 26, D:6) a potion of degeneration (36, 38, D:6) a +0 ring mail (38, -4, D:6) a +0 great sword (43, 32, D:6) a +0 robe (44, 27, D:6) a +0 animal skin (45, 27, D:6) a +0 whip of flaming a cursed +0 robe (46, 27, D:6) a +0 whip 12 stones (47, 27, D:6) a +0 animal skin (50, 10, D:6) a +0 club Level 7 of the Dungeon [Shop] Qukk's Gadget Emporium a wand of disintegration (12/24) (224 gold) a wand of flame (19/48) (147 gold) a wand of random effects (7/48) (63 gold) a box of beasts (280 gold) a fan of gales (560 gold) a box of beasts (280 gold) a wand of slowing (16/48) (189 gold) a lamp of fire (560 gold) (0, 0, D:7) a +0 mace a +0 hunting sling a +0 club 5 stones a +0 leather armour (0, 1, D:7) a sling bullet (1, -1, D:7) a +0 hunting sling 23 sling bullets a +0 ring mail a +0 dagger a cursed -2 robe (3, -10, D:7) 26 stones (3, -4, D:7) a stone (4, -1, D:7) a sling bullet (5, -9, D:7) a +0 robe a +0 dagger (5, 4, D:7) a +0 dagger a +0 robe (6, -2, D:7) a sling bullet (7, -7, D:7) 4 stones (12, 16, D:7) a +0 leather armour of cold resistance (16, 5, D:7) a cursed +0 shield a +0 ring mail a +2 trident of venom (24, 1, D:7) a +0 morningstar (24, 15, D:7) a cursed +0 plate armour (28, 16, D:7) a +0 falchion (29, -10, D:7) a +0 great sword a +0 robe (29, -9, D:7) a +0 flail a +0 robe (30, -2, D:7) a +0 short sword (31, 11, D:7) a +0 club (32, 10, D:7) a +0 whip (32, 18, D:7) a +0 giant club (35, 13, D:7) the ring of the Robin {*Tele Int+3} [ring of teleportation] It may teleport you next to monsters. It affects your intelligence (+3). (42, -6, D:7) a +0 hand axe (44, 0, D:7) a +0 giant club (48, -3, D:7) a +0 mace (48, 3, D:7) a +0 robe a +0 dagger Level 8 of the Dungeon [Shop] Meliedak's Distillery a potion of berserk rage (70 gold) a potion of curing (42 gold) 2 potions of agility (112 gold) 2 potions of lignification (84 gold) a potion of mutation (35 gold) 2 potions of cancellation (224 gold) a potion of curing (42 gold) a potion of flight (42 gold) a potion of cure mutation (350 gold) (2, -3, D:8) a +0 dagger (3, 2, D:8) a cursed -3 long sword (5, 12, D:8) a +0 whip (6, -2, D:8) a +0 war axe (6, 12, D:8) a +0 whip (6, 24, D:8) a +0 ring mail (7, -5, D:8) a +0 club (8, -12, D:8) a +2 short sword of speed a +0 robe (8, -7, D:8) a +0 club (8, -6, D:8) a +0 flail a +0 spear a +0 scale mail (10, 16, D:8) a +0 leather armour (12, -11, D:8) a +0 ring mail a +0 mace (12, 17, D:8) a +4 scimitar of flaming (16, 9, D:8) a +0 robe a +0 dagger (16, 11, D:8) a +0 robe a +0 dagger (18, -21, D:8) 19 stones (18, 12, D:8) a +0 club a +0 chain mail a +0 flail (19, -6, D:8) a +0 giant spiked club a +0 giant spiked club (22, -6, D:8) a +0 glaive (22, 4, D:8) a book of Cantrips a book of Geomancy a book of Misfortune (27, 1, D:8) a +0 short sword a cursed +0 leather armour (27, 4, D:8) a +0 dagger a +0 chain mail (29, 10, D:8) a +0 short sword (41, -18, D:8) a +0 giant spiked club a cursed -1 giant spiked club (41, 26, D:8) a +0 leather armour (44, 3, D:8) a +2 dagger of venom (45, 3, D:8) a cursed -1 trident (47, 5, D:8) a +0 dagger a +0 robe (48, 18, D:8) a +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 scimitar a +0 robe (2, -22, D:9) a cursed +0 robe (3, -22, D:9) a disc of storms (7, 1, D:9) a +0 short sword (13, 19, D:9) a +0 giant spiked club a +0 giant club (14, 18, D:9) a cursed -2 ring mail (16, -17, D:9) a tomahawk (17, -16, D:9) an uncursed amulet of the gourmand a scroll of immolation (18, -17, D:9) a +0 hand axe a +0 short sword a +0 leather armour (22, -16, D:9) a tomahawk (25, 22, D:9) a +0 chain mail (27, 12, D:9) a +0 giant club (36, 13, D:9) a +3 long sword (42, 19, D:9) a cursed +0 scale mail (43, 5, D:9) 6 stones (45, -12, D:9) a +0 robe of magic resistance a +2 robe of fire resistance (45, 5, D:9) the cursed +0 glaive "Puhekk" {flame, rPois rF- rC+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It has a curse placed upon it. (50, -19, D:9) 16 sling bullets (50, 4, D:9) a +0 giant spiked club (52, -15, D:9) a +4 ring mail (53, -5, D:9) a +0 war axe (53, 9, D:9) a sack of spiders Level 10 of the Dungeon (0, 0, D:10) an uncursed ring of resist corrosion (4, -30, D:10) a +0 shortbow 26 arrows (20, -18, D:10) a +0 leather armour a +0 hand axe (20, -15, D:10) a +0 giant club (22, -18, D:10) a +0 ring mail a +0 hand axe (25, -20, D:10) a +0 flail (25, -9, D:10) a +0 whip (26, -39, D:10) a +0 cloak a +3 dagger of protection (26, -19, D:10) a +0 dagger (26, -18, D:10) a +0 long sword a +0 plate armour (26, -17, D:10) a wand of flame (0/48) a wand of lightning (0/15) (32, -45, D:10) 24 stones (37, -27, D:10) a tomahawk (38, -34, D:10) 26 arrows (39, -12, D:10) the +4 hand axe of Ancient Evil {flame, rC+ Str+3 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from cold. It makes you less stealthy. (42, -29, D:10) 3 tomahawks (43, -30, D:10) a tomahawk (43, -29, D:10) a tomahawk (43, -16, D:10) a +0 giant club (43, 0, D:10) 25 stones (46, -28, D:10) a +0 dire flail a +0 chain mail Level 11 of the Dungeon (0, 0, D:11) a +0 dagger (1, 31, D:11) a +0 scale mail a +0 hand axe (4, 30, D:11) 19 bolts (5, 7, D:11) a +0 chain mail (6, 27, D:11) a +0 hand axe (6, 31, D:11) 30 stones (7, 27, D:11) a +0 short sword (10, 12, D:11) a book of Necromancy (10, 29, D:11) a +0 halberd a +0 chain mail (13, 5, D:11) a scroll of noise (14, 32, D:11) a +0 hand axe a +0 robe (15, 13, D:11) a +0 scale mail (15, 19, D:11) 4 large rocks (18, 32, D:11) a cursed -2 giant spiked club a +0 dire flail (20, -1, D:11) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (24, 13, D:11) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (24, 19, D:11) 19 sling bullets (24, 29, D:11) an uncursed amulet of faith (29, 29, D:11) 2 arrows (30, 28, D:11) a +0 dagger a +0 robe (31, 15, D:11) a +1 robe of positive energy a +3 dagger a +2 short sword a +0 robe (31, 16, D:11) a +1 short sword of protection (31, 18, D:11) a +0 flail a +0 chain mail (32, -2, D:11) a +0 hand axe (32, 11, D:11) a cursed -1 hand axe (34, 2, D:11) a +3 falchion a +0 robe (34, 6, D:11) a +1 great sword a +0 robe (35, 29, D:11) a +5 hand axe of freezing a cursed +0 robe (35, 30, D:11) a scroll of noise (36, 4, D:11) a cursed -3 battleaxe a +0 robe (36, 9, D:11) a +0 mace a +0 scale mail (36, 30, D:11) a +0 flail (37, 6, D:11) a +0 dagger a +0 robe a +0 short sword a +0 scale mail (37, 7, D:11) a +0 scimitar a +0 robe a +0 short sword (37, 30, D:11) a wand of slowing (0/48) (38, 29, D:11) a +0 leather armour a poisoned tomahawk a +0 war axe (39, 5, D:11) a +0 great sword a +0 robe (41, 29, D:11) a poisoned tomahawk (42, 19, D:11) a +4 shortbow 20 arrows (42, 29, D:11) 2 poisoned tomahawks (45, 36, D:11) the +2 leather armour of the Harp {-Tele rN+ Int+6} It affects your intelligence (+6). It protects you from negative energy. It prevents most forms of teleportation. (46, 17, D:11) 3 arrows Level 12 of the Dungeon (0, 0, D:12) 13 gold pieces (0, 1, D:12) a beef jerky (14, -12, D:12) a cursed -3 mace (15, 20, D:12) a +0 giant club a +0 giant club (16, -11, D:12) a killer bee corpse (16, 30, D:12) 19 stones (18, -11, D:12) an acid dragon corpse the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (0, 40, Lair:1) 20 stones (17, 28, Lair:1) a +0 mace (19, 37, Lair:1) 10 bolts (23, 20, Lair:1) 18 arrows (24, 15, Lair:1) 19 sling bullets (27, 14, Lair:1) a +0 leather armour (33, 30, Lair:1) 28 sling bullets (41, 24, Lair:1) a +0 mace (43, 23, Lair:1) a +0 quarterstaff (47, 23, Lair:1) 15 stones (53, 18, Lair:1) 15 arrows Level 2 of the Lair of Beasts (5, 13, Lair:2) 8 stones (11, -18, Lair:2) a +0 helmet (18, -4, Lair:2) a +0 falchion (28, -23, Lair:2) 24 bolts (32, -8, Lair:2) a +0 chain mail (34, -7, Lair:2) 30 bolts (42, -39, Lair:2) a cursed -3 morningstar (45, -5, Lair:2) a +0 ring mail a cursed +0 mace (49, -34, Lair:2) 15 stones (52, -33, Lair:2) a scroll of noise (55, -12, Lair:2) 14 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) 23 stones (7, 30, Lair:3) a +0 hunting sling (13, 8, Lair:3) a scroll of immolation (19, 8, Lair:3) a +0 quarterstaff (25, 11, Lair:3) a +1 war axe of electrocution (27, 24, Lair:3) a +0 chain mail (28, 3, Lair:3) a +2 robe of cold resistance (28, 7, Lair:3) a +0 dagger (28, 12, Lair:3) 6 needles of sleeping (32, -23, Lair:3) a scroll of immolation (33, -17, Lair:3) a +0 cloak (40, 16, Lair:3) a +0 short sword (42, -25, Lair:3) 26 arrows (43, 8, Lair:3) 25 stones (44, 30, Lair:3) a wand of iceblast (0/15) (50, 33, Lair:3) 11 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 ring mail (0, 24, Lair:4) a +2 longbow of flaming 20 arrows a +0 centaur barding (1, 24, Lair:4) a wand of iceblast (0/15) a wand of iceblast (0/15) (4, 13, Lair:4) a box of beasts (6, 23, Lair:4) a potion of degeneration (9, -1, Lair:4) a +0 short sword (31, 19, Lair:4) 15 bolts (51, 37, Lair:4) 2 large rocks Level 5 of the Lair of Beasts (1, -18, Lair:5) a +1 helmet (10, 29, Lair:5) a +0 robe (14, 10, Lair:5) 9 stones (15, 26, Lair:5) a wand of polymorph (0/24) (18, 9, Lair:5) 4 needles of sleeping (20, 12, Lair:5) 18 arrows (24, 24, Lair:5) 28 stones Level 6 of the Lair of Beasts (0, 0, Lair:6) 13 stones (0, 29, Lair:6) 19 stones (9, 6, Lair:6) 4 needles of sleeping (15, 35, Lair:6) a cursed +0 ring mail (20, 22, Lair:6) an uncursed ring of fire an uncursed ring of ice the +0 spear "Agoirief" {pain, Int+5 Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your dexterity (+5). Elyvilon disapproves of the use of such an item. the +1 leather armour of the Kangaroo {MR++} It affects your resistance to hostile enchantments. (37, 23, Lair:6) a scroll of immolation (38, 24, Lair:6) the Compendium of Dislocated Evil Rites Spells Type Level a - Pain Necromancy 1 b - Apportation Translocation 1 c - Teleport Other Translocation 3 d - Malign Gateway Summoning/Translocation 7 e - Controlled Blink Translocation 8 (38, 25, Lair:6) 16 bolts (45, 46, Lair:6) a +0 ring mail a +2 battleaxe of chopping (46, 42, Lair:6) 3 curare-tipped needles (54, 24, Lair:6) a +0 robe