Dungeon Crawl Stone Soup version 0.33-a0-734-gd2b01e6f85 (webtiles) character file. Game seed: 7407175888092002443 0 orrik the Caller (level 1, 9/14 HPs) Began as a Draconian Summoner on Jan 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:44 (69 turns). orrik the Caller (Draconian Summoner) Turns: 69, Time: 00:01:45 Health: 9/14 AC: 4 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 26% N/A 6% 2 Call Canine Familiar Summ 13% N/A 13% 3 Eringya's Surprising Cr Summ 13% N/A 38% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 67% 4 Chain Lightning Conj/Air 0% 2d1 100% 9 Fire Storm Conj/Fire 0% 6d1 100% 9 Shatter Erth 0% 3d5* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History A jackal comes into view. A jackal comes into view. The jackal barks! There is an empty arch of ancient stone here. A hobgoblin and a bat come into view. Found a robe. The hobgoblin shouts! The bat moves out of view. The jackal barks! You hit the jackal. Your tail-slap misses the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You barely miss the jackal. Your tail-slap misses the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. You barely miss the jackal. The jackal is heavily wounded. The bat barely misses you. The jackal bites you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is heavily wounded. The bat hits you but does no damage. The jackal misses you. You hit the jackal but do no damage. You tail-slap the jackal, but do no damage. The jackal is heavily wounded. The jackal closely misses you. The bat closely misses you. The bat hits you but does no damage. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is heavily wounded. The bat closely misses you. The jackal barely misses you. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. A kobold comes into view. It is wielding a +2 dagger of protection. The kobold shouts! You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you. x2; The jackal closely misses you. x2 Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##...............#∩## #................∩.# #♣...............### #...♣............# #♣........#∩#...## #♣.......#.##### ##.....#### ##∩#### #@# #hh# #.bg. #..... ....... ##.....[. #....K... #......... You could see 2 jackals, a hobgoblin, a bat and a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | orrik the Draconian Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 69 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_rooms Action || total ---------------------------++------- Melee: Unarmed || 8 Tailslap || 1 Armour: Skin || 9 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 69 | 33 | 36 | 0 | 17 | 1 | 69.0 | Dungeon | 69 | 33 | 36 | 0 | 17 | 1 | 69.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 69 daAuts