Dungeon Crawl Stone Soup version 0.29-a0-297-g7659ce593d (webtiles) character file. Game seed: 4103947070825757111 39 ouz the Magician (level 3, -4/37 HPs) Began as a Djinni Conjurer on Mar 20, 2022. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (1387 turns). ouz the Magician (Djinni Conjurer) Turns: 1387, Time: 00:01:49 Health: -4/37 AC: 21 Str: 3 (6) XL: 3 Next: 70% Gold: 96 EV: 2 Int: 19 (21) God: SH: 0 Dex: 9 (11) rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (body armour currently unavailable) rPois ∞ Reflect . (helmet currently unavailable) rElec . Harm . (cloak currently unavailable) rCorr . Rampage . (gloves currently unavailable) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.00/turn (no ring) @: tree-form A: stationary, stasis, torment immunity, boosted hp, sickness immunity, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (melded) Jewellery e - an amulet of reflection Potions d - a potion of degeneration Skills: + Level 3.0 Dodging + Level 2.3 Stealth + Level 3.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 c - Dazzling Flash Conj/Hex 32% N/A 10% 3 d - Fulminant Prism Conj/Hex 8% 3d7 32% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 32% 4 f - Freeze Ice 64% 1d8 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. Your equipment is partially melded. You are immune to sickness and miasma. You are immune to poison. ((Your flesh is very heat resistant. (rF++))) ((You are vulnerable to cold. (rC-))) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Your Dodging skill increases to level 3! It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. The gnoll hits you but does no damage. It was a potion of curing. You feel better. The gnoll hits you but does no damage. x2 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you but does no damage. x2 The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... .. g..... ... ..... ........# #...g..# #...#.## #.#...## #......## ###...(...###### ..........)gg♣.# [..........####.# .####.....## .# ##...## .# ##.## .# #..†#### .# #......# .# #...##.# .# ######.# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 4 endoplasms 2 goblins (D:1) A hobgoblin (D:2) 3 jackals (D:2) 4 ball pythons 2 frilled lizards (D:2) A rat (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ouz the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 276 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 289 | D:1 | You are sucked into a shaft and drop 1 floor! 603 | D:1 | Found a faded altar of an unknown god. 1380 | D:2 | Reached XP level 3. HP: 16/25 MP: 0/0 1380 | D:2 | Learned a level 1 spell: Freeze 1387 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_basic, hellmonk_ecumenical_altar_inner_sanctum, amcnicky_mini_pool_small, minivault_23, nicolae_concentric_dashed_squares_wild D:2: layout_loops_ring, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | | 3.5 Action || total -------------------------++------- Cast: Magic Dart || 36 Searing Ray || 2 Use: Scroll || 2 Potion || 3 Armor: Skin || 5 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1387 | 1360 | 27 | 0 | 1265 | 2 | 693.5 | Dungeon | 1387 | 1360 | 27 | 0 | 1265 | 2 | 693.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 897 daAuts D:2: 490 daAuts