ouz Level 1 of the Dungeon [Shop] Dihenitt's Weapon Emporium a +0 longbow of flaming (131 gold) the +5 glaive of the Guard {elec, spectral, AC+5} (899 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). a +0 hunting sling (19 gold) a +2 whip of freezing (214 gold) 15 stones (19 gold) a +0 antimagic quarterstaff (182 gold) a +0 dagger (26 gold) a +0 hand axe (39 gold) 2 datura-tipped darts (10 gold) (0, 0, D:1) a +0 mace (9, 29, D:1) a +0 dagger (22, 35, D:1) a +0 short sword (27, 5, D:1) a +0 club (28, 14, D:1) a +0 short sword 2 stones (30, 35, D:1) 18 stones (36, 28, D:1) 23 stones (39, 22, D:1) a +0 leather armour (46, 1, D:1) 15 stones Level 2 of the Dungeon [Shop] Wolacori's Assorted Antiques a potion of haste (290 gold) a wand of paralysis (4) (174 gold) a scroll of teleportation (87 gold) a +0 leather armour (58 gold) a scroll of identify (58 gold) a +0 leather armour (58 gold) a staff of conjuration (725 gold) a +0 dagger (58 gold) a potion of heal wounds (145 gold) (0, 0, D:2) a +0 dagger a +0 robe a +0 club (0, 1, D:2) a +0 mace a +0 ring mail (0, 2, D:2) a +0 hand axe (3, 19, D:2) a +0 flail a +0 leather armour (11, -5, D:2) a +0 short sword (17, -14, D:2) a +0 whip (20, 26, D:2) a +0 flail (25, -24, D:2) a +0 club (26, -24, D:2) a +0 dagger a +0 dagger (26, -4, D:2) a +0 short sword (31, 11, D:2) a +0 dagger (36, -16, D:2) a +0 club (38, 9, D:2) a +0 club (39, -16, D:2) a +0 club (39, 4, D:2) 2 stones a +0 club (41, 1, D:2) a +0 trident a +0 animal skin a +0 helmet (41, 15, D:2) a +0 spear (42, -1, D:2) 3 poisoned darts Level 3 of the Dungeon (8, 15, D:3) a +0 quarterstaff (8, 20, D:3) 19 stones (11, 20, D:3) a +0 scale mail (14, 20, D:3) a +0 hunting sling (23, 0, D:3) a +0 dagger (28, 3, D:3) a +0 spear (30, -3, D:3) a +0 club 3 boomerangs (30, 3, D:3) a +0 dagger (31, -3, D:3) a +0 falchion a +0 ring mail a +0 club a +0 leather armour (32, -7, D:3) 26 stones (34, 15, D:3) a +0 dagger (35, -11, D:3) a +0 chain mail (38, -13, D:3) a +0 dagger (39, -7, D:3) a +0 short sword a +0 chain mail (42, 7, D:3) a +0 club a +0 leather armour a +0 hand axe a +0 ring mail (42, 23, D:3) a +0 whip (43, 8, D:3) a +0 dagger a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 whip (6, 15, D:4) 24 stones (8, -17, D:4) a +0 mace (10, 6, D:4) a +1 mace of draining (19, -3, D:4) 20 stones (21, -14, D:4) a potion of brilliance (23, -1, D:4) a +0 club (26, -22, D:4) a +0 short sword (30, -20, D:4) a +0 spear 31 stones a scroll of torment (32, -25, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Imputter's Weapon Shop the +4 flail of Koax {vorpal, rF+ rCorr Dex+3} (664 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. a +0 dagger (26 gold) a +0 hand axe (39 gold) a +6 giant spiked club (440 gold) a +3 vorpal shortbow (279 gold) a +0 falchion (39 gold) 23 stones (29 gold) a +0 dagger (26 gold) (0, 0, D:5) a +0 war axe (6, -34, D:5) the +8 war axe "Ekkiett" {vamp, rC+ Will- Int+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). rC: It protects you from cold. Will: It decreases your willpower. (6, 1, D:5) a +0 dagger a +0 robe (9, -14, D:5) a +0 leather armour (13, -32, D:5) a +0 leather armour (14, 8, D:5) a +0 dagger a +0 robe a +0 hand axe a +0 war axe a +0 robe (15, 8, D:5) a +0 club (20, 9, D:5) 6 boomerangs (20, 10, D:5) a +0 short sword (23, 7, D:5) a +0 flail (29, 2, D:5) a +0 dagger a +0 robe (29, 3, D:5) a +0 falchion (30, 1, D:5) a +0 scale mail (57, -28, D:5) a +0 scale mail (58, -36, D:5) a +0 dagger a +0 robe (58, -17, D:5) a +1 whip of freezing a +0 robe (60, -39, D:5) a +0 dagger a +0 robe (60, -38, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (60, -37, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (4, 10, D:6) 14 stones (18, 9, D:6) a +1 flail a +0 robe (18, 10, D:6) a +1 mace a +0 robe (19, -10, D:6) a +0 dagger (19, 10, D:6) a +0 mace a +0 robe (25, 24, D:6) a potion of lignification (27, 24, D:6) a potion of magic (32, -1, D:6) a +0 trident (34, 25, D:6) a +0 trident (36, 21, D:6) a +0 scale mail (37, 13, D:6) a +0 dagger a potion of lignification (38, 13, D:6) a +0 falchion (39, 13, D:6) a +0 short sword a +0 hand axe a +0 club a +0 short sword a +0 leather armour (42, 21, D:6) a +0 helmet (45, 0, D:6) a +0 flail Level 7 of the Dungeon [Shop] Birotylau's Armour Shop a +0 pair of boots (49 gold) a +0 leather armour (22 gold) a +0 plate armour (253 gold) a +0 leather armour (22 gold) the +1 scale mail of the Storm King {rF++ rN+++ Dex-5} (484 gold) Dex: It affects your dexterity (-5). rF: It greatly protects you from fire. rN: It renders you almost immune to negative energy. a +0 robe (7 gold) a +0 leather armour (22 gold) (0, 0, D:7) 22 stones (0, 2, D:7) 14 stones (4, 2, D:7) a +0 great sword a +0 robe a +0 dagger (4, 22, D:7) a +0 hunting sling (4, 36, D:7) a +0 leather armour (7, 18, D:7) a +0 arbalest (7, 30, D:7) a book of Necromancy (8, 22, D:7) a +2 hand crossbow of freezing (9, 23, D:7) a +0 plate armour (11, 27, D:7) a +0 club (14, 10, D:7) a +0 giant spiked club (17, 36, D:7) a +0 spear (17, 37, D:7) 5 boomerangs (18, 36, D:7) 22 stones (18, 37, D:7) 24 stones (18, 40, D:7) a +0 giant spiked club (32, 15, D:7) a +0 scale mail (34, 12, D:7) a +0 dagger 3 stones (34, 14, D:7) a +0 dagger 4 stones (34, 30, D:7) a +0 hand axe (35, 12, D:7) a +0 short sword a +0 dagger (35, 14, D:7) a +0 dagger 4 stones (39, 14, D:7) a +0 dagger (39, 17, D:7) a +0 dagger a +0 robe (39, 18, D:7) a +0 whip (41, 34, D:7) a +0 club (42, 16, D:7) a +1 short sword of venom a +3 leather armour of poison resistance (52, 38, D:7) a +0 spear (53, 39, D:7) a +0 trident a +0 ring mail (53, 41, D:7) a +0 flail (54, 12, D:7) a +0 short sword (54, 13, D:7) a +1 short sword of venom (54, 14, D:7) a +0 whip (54, 40, D:7) a +1 vorpal flail Level 8 of the Dungeon [Shop] Byvummis's Armour Shop a +0 leather armour (28 gold) a +2 pair of boots of rampaging (301 gold) a +0 pair of gloves (63 gold) a +0 leather armour (28 gold) the +2 leather armour of Tomorrow {rPois rN+++ Int-4 Dex+3} (589 gold) Int: It affects your intelligence (-4). Dex: It affects your dexterity (+3). rPois: It protects you from poison. rN: It renders you almost immune to negative energy. a +0 leather armour (28 gold) a +0 robe (9 gold) a +0 cloak (63 gold) a +0 chain mail (63 gold) (0, 0, D:8) an acid dragon skeleton (2, -3, D:8) a +0 hand axe 2 boomerangs a +0 hand axe a goblin skeleton (2, -2, D:8) 2 boomerangs (3, -3, D:8) a boomerang (still there?) a goblin skeleton (still there?) (6, -7, D:8) a potion of curing Level 9 of the Dungeon