ouz the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 21, D) a +0 trident a merfolk corpse (59, 22, D) a wind drake corpse (60, 21, D) a +0 trident 2 boomerangs (60, 23, D) a +0 trident a merfolk corpse (61, 0, D) a staff of earth (unseen) (61, 8, D) an amulet of faith (61, 16, D) a ring of flight (61, 22, D) a +0 trident a merfolk corpse (61, 26, D) a tin of tremorstones (2/2) (62, 0, D) a +2 plate armour of fire resistance (62, 8, D) the +8 hand axe "Quvow" {vorpal, Str+8} It inflicts extra damage upon your enemies. Str: It affects your strength (+8). (62, 9, D) a +0 vorpal hand axe (62, 16, D) a book of Burglary (62, 26, D) a manual of Invocations (62, 27, D) Sif Muna's Meditations on Battle Magic Spells Type Level a - Shock Conjuration/Air 1 b - Foxfire Conjuration/Fire 1 c - Fulminant Prism Conjuration/Hexes 4 d - Freezing Cloud Conjuration/Ice/Air 5 e - Fire Storm Conjuration/Fire 9 (unseen) (62, 31, D) a +0 war axe a +0 plate armour an orc corpse (62, 32, D) a +0 morningstar a +0 plate armour (62, 33, D) a +0 glaive a +0 arbalest a +0 plate armour (63, 0, D) a staff of poison (unseen) (63, 8, D) a piece from Xom's chessboard (15/15) (63, 16, D) a tin of tremorstones (2/2) (63, 26, D) a +0 vampiric hand axe (unseen) (63, 27, D) a staff of cold (unseen) (63, 31, D) a +0 dagger a +0 robe (64, 16, D) a +2 rapier of draining (unseen) (64, 17, D) a +0 sling of flaming (unseen) (64, 26, D) a book of Minor Magic (64, 27, D) the ring of the Ant {Int+6 Dex+4} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). (unseen) (65, 26, D) a staff of poison (unseen) (67, 0, D) the +0 great mace of Spite {vorpal, rF+ rCorr} It inflicts extra damage upon your enemies. rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (68, 0, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (69, 0, D) +1 steam dragon scales (unseen) (70, 8, D) a piece from Xom's chessboard (15/15) (70, 9, D) the +0 ring mail of Catatonia {Int+5} Int: It affects your intelligence (+5). (unseen) (70, 10, D) +0 steam dragon scales (71, 13, D) +0 steam dragon scales (71, 17, D) a +2 vorpal flail (unseen) (71, 19, D) a +0 dire flail a +0 animal skin a +0 dagger a +0 robe (71, 26, D) +0 storm dragon scales (71, 27, D) the +2 morningstar "Ebuad" {venom, Dex+4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). (72, 8, D) a piece from Xom's chessboard (15/15) (72, 9, D) a +2 antimagic hand axe (72, 17, D) a condenser vane (72, 18, D) a +0 war axe a +0 arbalest a +0 scale mail (72, 19, D) a +2 pair of gloves of hurling (72, 20, D) a +0 arbalest (72, 21, D) a +0 ring mail (72, 27, D) a staff of cold (72, 29, D) a +0 halberd a +0 robe (72, 30, D) a +0 war axe a +0 robe (73, 1, D) a +5 hand axe of flaming (unseen) (73, 16, D) a +3 chain mail of positive energy (73, 26, D) a lightning rod (4/4) (73, 27, D) a +2 great sword of flaming (75, 1, D) a There-And-Back Book