ouz the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 14, D) the +2 pair of gloves of Fedhas's Hatred {Int+4 Dex+5} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+5). (unseen) (35, 15, D) a +4 vampiric trident (unseen) (36, 0, D) a tin of tremorstones (2/2) (36, 1, D) a +1 spear of venom (unseen) (36, 14, D) a ring of magical power (36, 15, D) a +2 ring mail of fire resistance (unseen) (37, 0, D) a staff of death (unseen) (37, 14, D) the Exposition on the Snowflakes Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Ozocubu's Refrigeration Ice 7 (unseen) (37, 15, D) a ring of magical power (37, 19, D) a +0 dire flail a +0 great sword a +0 chain mail a scroll of brand weapon (37, 20, D) a +3 battleaxe of draining a +1 chain mail of cold resistance (37, 21, D) a +0 morningstar (38, 0, D) a +2 mace of protection (38, 1, D) a phantom mirror (38, 8, D) a +0 rapier (still there?) a +0 leather armour (still there?) a +2 vorpal war axe (still there?) 4 javelins (still there?) a +0 ring mail (still there?) the human corpse of Eustachio (still there?) (38, 9, D) a +1 mace of holy wrath (still there?) a +0 robe (still there?) the human corpse of Jessica (still there?) (38, 10, D) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) the gnoll corpse of Crazy Yiuf (still there?) (38, 14, D) a staff of cold (unseen) (38, 15, D) a +2 plate armour of cold resistance (unseen) (38, 22, D) a +0 morningstar (39, 0, D) a +0 dagger (39, 1, D) a staff of fire (39, 8, D) the +0 ring mail "Xeh Xoxkekk" {rPois Str+2 Dex+2} Str: It affects your strength (+2). Dex: It affects your dexterity (+2). rPois: It protects you from poison. a +2 scimitar of flaming a +0 robe a +1 short sword of holy wrath a +0 ring mail (39, 14, D) the ring "Kosuh" {Fire rPois} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. (unseen) (39, 15, D) a staff of poison (unseen) (39, 22, D) a +3 battleaxe (still there?) a +0 chain mail (still there?) (40, 0, D) the +2 pair of boots "Pierul" {rElec Str+2 Int-3} Str: It affects your strength (+2). Int: It affects your intelligence (-3). rElec: It insulates you from electricity. (40, 7, D) a +0 war axe of flaming (still there?) a +0 arbalest (still there?) a +0 plate armour (still there?) the ring of Kofumaso {rF+++ rC- AC+4 Str-5 Dex+7} (still there?) [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (-5). Dex: It affects your dexterity (+7). rF: It renders you almost immune to fire. rC: It makes you vulnerable to cold. 2 potions of curing (still there?) the orc corpse of Saint Roka (still there?) (40, 14, D) a +6 ring of dexterity (40, 15, D) a +0 pair of boots of stealth (unseen) (41, 0, D) a staff of poison (unseen) (41, 1, D) the +0 pair of fencer's gloves {Riposte Dex+3} It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex: It affects your dexterity (+3). (41, 7, D) a +1 glaive of venom a +0 animal skin a wand of flame (1) a potion of heal wounds (41, 8, D) a +1 antimagic demon trident a +0 chain mail a +0 tower shield (41, 15, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. (unseen) (42, 0, D) a book of Touch (42, 14, D) a phial of floods (42, 15, D) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. Will: It increases your willpower. (unseen) (43, 9, D) a +3 longbow of flaming a +0 barding a ring of positive energy the centaur corpse of Nessos (43, 14, D) a staff of fire (unseen) (43, 15, D) a piece from Xom's chessboard (15/15) (49, 0, D) the Codex of Non-Euclidean Sculpting Spells Type Level a - Gell's Gravitas Translocation 3 b - Summon Forest Summoning/Translocation 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Storm Form Transmutation/Air 7 (unseen) (49, 1, D) a staff of poison (unseen) (49, 12, D) a staff of fire (unseen) (49, 24, D) a book of the Moon (49, 36, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (49, 37, D) a +4 plate armour of cold resistance (unseen) (50, 0, D) a book of Weapons (50, 1, D) a staff of death (unseen) (50, 4, D) 5 large rocks (50, 5, D) 4 large rocks (50, 6, D) a +0 great sword of flaming (50, 13, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (unseen) (50, 24, D) a staff of fire (unseen) (50, 25, D) a phantom mirror (50, 37, D) a +2 vorpal longbow (unseen) (51, 1, D) a phial of floods (51, 4, D) a +0 troll leather armour a troll corpse (51, 5, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club 9 large rocks a cyclops corpse a stone giant corpse (51, 6, D) 3 large rocks a cyclops corpse (51, 13, D) a +4 long sword of electrocution (unseen) (51, 16, D) a +0 halberd a +0 plate armour an orc corpse (51, 17, D) a +0 giant spiked club a +0 arbalest a +0 glaive a +0 chain mail a +0 broad axe a +0 chain mail an orc corpse (51, 18, D) a +0 dire flail a +0 arbalest a +0 plate armour a +0 dire flail a +0 chain mail an orc corpse (51, 19, D) a +7 vorpal morningstar (still there?) a +0 plate armour (still there?) (51, 24, D) a +4 vorpal arbalest (51, 25, D) a +2 cloak of stealth (unseen) (51, 36, D) a staff of cold (51, 37, D) a book of Beasts (51, 42, D) the +8 demon trident of the Key {drain, +Blink Fly rC+ Str-5} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-5). rC: It protects you from cold. Fly: It grants you flight. +Blink: It lets you blink. (52, 0, D) a +4 sling of freezing (52, 5, D) 3 large rocks (52, 6, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (52, 12, D) a +4 vampiric battleaxe (52, 13, D) a staff of cold (52, 17, D) a +0 giant spiked club a +0 giant spiked club an ogre corpse (52, 24, D) a +2 vampiric lajatang (52, 25, D) a +2 robe of fire resistance (unseen) (52, 29, D) 2 large rocks a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club an ogre corpse a two-headed ogre corpse (52, 30, D) a +0 dire flail a +0 giant club a +0 troll leather armour a troll corpse (52, 31, D) 4 large rocks a cyclops corpse (52, 36, D) a ring of positive energy (52, 37, D) a +6 short sword (53, 0, D) the +6 morningstar of Courage {spect, rElec Will+ Dex+4 Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. Will: It increases your willpower. Stlth: It makes you more stealthy. (unseen) (53, 1, D) a ring of protection from fire (53, 12, D) a +0 dire flail (53, 13, D) a condenser vane (53, 17, D) a +0 giant club an ogre corpse (53, 18, D) a +0 short sword a warg corpse (53, 19, D) a +2 great mace of draining (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (53, 25, D) a +9 plate armour of ponderousness (53, 29, D) a +0 giant club 3 large rocks a +0 giant spiked club a +0 giant spiked club an ogre corpse a stone giant corpse a two-headed ogre corpse (53, 30, D) a +0 pair of boots of stealth (53, 37, D) a +2 robe of willpower (54, 0, D) a phantom mirror (54, 1, D) a staff of cold (unseen) (54, 12, D) quicksilver dragon scales (54, 13, D) a staff of earth (unseen) (54, 24, D) a ring of magical power an amulet of regeneration a ring of see invisible a ring of magical power a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +3 greatsling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (54, 25, D) a tin of tremorstones (2/2) (54, 29, D) a +0 giant club (54, 30, D) 5 large rocks (54, 36, D) +2 gold dragon scales (55, 0, D) a book of Frost (55, 1, D) a ring of protection from cold (55, 12, D) a +0 scimitar (55, 13, D) a staff of earth (unseen) (55, 24, D) a phantom mirror (59, 36, D) a tin of tremorstones (2/2) (59, 37, D) a staff of death (unseen) (60, 36, D) an amulet of the acrobat (60, 37, D) a Fen Folio (61, 0, D) a +4 ring mail of fire resistance (unseen) (61, 8, D) a ring of see invisible (61, 16, D) a staff of earth (unseen) (61, 26, D) a +4 spectral quarterstaff (unseen) (61, 36, D) a staff of cold (61, 41, D) 2 javelins (62, 0, D) a +2 mace of protection (62, 8, D) a +3 chain mail of fire resistance (62, 16, D) the +6 morningstar "Vusuasm" {spect, rCorr Str+4 Dex-5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+4). Dex: It affects your dexterity (-5). rCorr: It protects you from acid and corrosion. (62, 17, D) a +3 scale mail of positive energy (62, 26, D) a +3 chain mail of cold resistance (unseen) (62, 27, D) the Precepts of Shadowy Fascination Spells Type Level a - Necrotise Necromancy 1 b - Dazzling Flash Conjuration/Hexes 3 c - Portal Projectile Hexes/Translocation 3 d - Animate Dead Necromancy 4 e - Silence Hexes/Air 5 (unseen) (62, 36, D) a condenser vane (62, 37, D) the Octavo of Heat Spells Type Level a - Foxfire Conjuration/Fire 1 b - Scorch Fire 2 c - Ignition Fire 8 d - Fire Storm Conjuration/Fire 9 (unseen) (63, 0, D) a +4 spear of flaming (unseen) (63, 8, D) a +1 flail of protection (unseen) (63, 16, D) a staff of earth (63, 17, D) a +1 eveningstar of protection (63, 21, D) the +3 plate armour "Nualotiu" {+Inv rElec Regen+} rElec: It insulates you from electricity. +Inv: It lets you turn invisible. Regen: It increases your rate of health regeneration. (63, 27, D) the +4 great mace of Oroxt {flame, rN+++ Will- rCorr Stlth+} It burns those it strikes, dealing additional fire damage. rN: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. Stlth: It makes you more stealthy. (63, 36, D) the Volume of the Mercurial Tempest Spells Type Level a - Passwall Transmutation/Earth 2 b - Swiftness Air 3 c - Spider Form Transmutation/Poison 3 d - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (63, 37, D) a ring of poison resistance (64, 16, D) an amulet of regeneration (64, 26, D) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} EV: It affects your evasion (+5). *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. (unseen) (64, 27, D) a book of Storms (65, 26, D) the Compilation of Ruinous Evil Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Corpse Rot Necromancy/Poison/Air 4 c - Borgnjor's Revivification Necromancy 8 (unseen) (67, 0, D) the +5 sling of Boxzekh {vorpal, Int+3 Stlth+} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Stlth: It makes you more stealthy. (unseen) (69, 0, D) a +2 great sword of freezing (unseen) (69, 36, D) a ring of see invisible (70, 8, D) a +1 flail of holy wrath (70, 36, D) a box of beasts (70, 37, D) a phial of floods (70, 41, D) a +0 arbalest (still there?) a +2 great sword of holy wrath (still there?) a +0 chain mail (still there?) (70, 42, D) a +2 long sword of draining (still there?) a +0 chain mail (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) (70, 43, D) a +0 arbalest (71, 8, D) a +6 giant club (71, 16, D) a +0 glaive of venom (71, 20, D) a +0 spear (71, 21, D) a +0 rapier a +0 robe (71, 26, D) a book of Winter (71, 27, D) a book of Flames (71, 31, D) a +2 flail of holy wrath (still there?) a +0 ring mail (still there?) (71, 37, D) a phantom mirror (71, 41, D) a +0 great mace a +0 scale mail (72, 9, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. It may disarm weapon-wielding foes when striking them, dealing extra damage in the process. (unseen) (72, 16, D) a +0 great sword of electrocution (72, 17, D) a +4 vorpal arbalest (72, 26, D) a +2 plate armour of fire resistance (72, 27, D) a ring of poison resistance (72, 30, D) a +0 scythe a +1 robe of cold resistance (72, 31, D) a +0 dagger a +0 robe a +0 giant club a +0 robe (72, 37, D) a +1 rapier of venom (unseen) (72, 42, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (72, 43, D) a +0 arbalest (73, 16, D) the +6 hand axe of Proximity {antimagic, Str+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+8). (73, 27, D) the +8 flail of Rocacuma {vorpal, Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). (73, 31, D) a +1 hat of willpower (still there?) a +0 long sword (still there?) a +0 robe (still there?) (73, 36, D) the +3 leather armour of the Special Dances {Will+} Will: It increases your willpower. (73, 37, D) an amulet of reflection (75, 1, D) a +2 sling of freezing (unseen)