ouz the Dungeon (1, 32, D) a +1 rapier of electrocution (unseen) (1, 33, D) a +4 ring of protection (1, 34, D) a +4 sling (unseen) (2, 14, D) a staff of air (unseen) (2, 15, D) a book of Burglary (2, 32, D) a condenser vane (2, 33, D) a +1 scale mail of willpower (unseen) (2, 34, D) a +2 great sword of flaming (unseen) (2, 50, D) a +3 spear of distortion (unseen) (2, 51, D) a staff of poison (unseen) (2, 52, D) a staff of cold (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) the Incunable of the Wayfarer and the Nimbus Spells Type Level a - Corpse Rot Necromancy/Poison/Air 4 b - Malign Gateway Summoning/Translocation 7 c - Chain Lightning Conjuration/Air 9 (unseen) (3, 15, D) a +6 ring of dexterity (3, 16, D) a +3 arbalest of freezing (unseen) (3, 33, D) the +1 plate armour of Masochism {rPois Int+4} Int: It affects your intelligence (+4). rPois: It protects you from poison. (unseen) (3, 34, D) a scroll of brand weapon (3, 50, D) a ring of resist corrosion (3, 51, D) a +6 short sword of venom (unseen) (3, 52, D) a ring of magical power (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a piece from Xom's chessboard (15/15) (4, 15, D) a +1 chain mail of positive energy (unseen) (4, 22, D) a +0 dagger a +0 robe a ring of poison resistance a human corpse (4, 32, D) a staff of fire (4, 33, D) a +1 vorpal shortbow (4, 34, D) 2 large rocks a lightning rod (4/4) (4, 50, D) a +1 dagger of protection (unseen) (4, 51, D) a +1 vampiric long sword (unseen) (4, 52, D) a manual of Ice Magic (5, 15, D) a book of Chaos (5, 23, D) a +4 scimitar (still there?) a +0 robe (still there?) (5, 32, D) a staff of death (5, 34, D) the Almanac of Calefaction Spells Type Level a - Scorch Fire 2 b - Conjure Flame Conjuration/Fire 3 c - Flame Wave Conjuration/Fire 4 d - Fireball Conjuration/Fire 5 (unseen) (5, 36, D) a +1 vorpal dire flail (still there?) a +0 dire flail (still there?) (5, 50, D) a +2 plate armour of fire resistance (unseen) (5, 51, D) a +2 scimitar (still there?) a +0 robe (still there?) the +1 ring mail of Fedhas's Hope {Int-3 Dex+5} (still there?) Int: It affects your intelligence (-3). Dex: It affects your dexterity (+5). (5, 52, D) a +4 ring of protection (6, 15, D) a book of Geomancy (6, 16, D) a ring of resist corrosion (6, 23, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) (6, 24, D) a +3 short sword of venom (still there?) a +0 robe (still there?) (6, 33, D) the +2 robe of the Mantidfly {rPois Will+ Str+3} Str: It affects your strength (+3). rPois: It protects you from poison. Will: It increases your willpower. (6, 34, D) a +4 ring of protection (6, 35, D) 6 large rocks (6, 37, D) 6 large rocks a stone giant corpse (6, 39, D) the +9 long sword "Duer" {antimagic, Contam +Blink rElec Int+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+8). rElec: It insulates you from electricity. +Blink: It lets you blink. Contam: It causes magical contamination when unequipped. (unseen) (6, 50, D) a +3 morningstar of draining (unseen) (6, 51, D) a staff of air (unseen) (6, 52, D) a staff of earth (unseen) (7, 15, D) a staff of cold (7, 16, D) a +0 robe (7, 22, D) a +2 battleaxe of freezing (still there?) a +0 robe (still there?) (7, 32, D) a +6 ring of intelligence (7, 33, D) a phantom mirror (7, 34, D) a +3 sling of flaming (unseen) (7, 37, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 dire flail of holy wrath (still there?) a +0 great mace (still there?) an ettin corpse (still there?) (7, 38, D) a +1 battleaxe of freezing (still there?) 5 large rocks (still there?) a stone giant corpse (still there?) (7, 39, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (7, 50, D) a staff of air (unseen) (7, 51, D) a +3 vorpal great sword (unseen) (7, 52, D) the ring of Amelioration {Fly rC+ Dex+6} [ring of dexterity] Dex: It affects your dexterity (+6). rC: It protects you from cold. Fly: It grants you flight. (unseen) (7, 53, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (7, 54, D) a necrophage corpse (7, 55, D) a +0 dagger a +0 robe (8, 14, D) a phantom mirror (8, 15, D) a book of Decay (8, 16, D) a lightning rod (4/4) (8, 24, D) an amulet of regeneration 3 potions of haste (8, 32, D) the Spellbook of the Inferno and the Dead Spells Type Level a - Scorch Fire 2 b - Inner Flame Hexes/Fire 3 c - Death's Door Necromancy 9 (unseen) (8, 34, D) a +2 demon whip of electrocution (unseen) (8, 35, D) 4 large rocks a cyclops corpse (8, 37, D) 2 large rocks a stone giant corpse (8, 38, D) 5 large rocks a titan corpse a stone giant corpse (8, 39, D) a titan corpse (8, 50, D) 4 scrolls of enchant weapon (8, 51, D) the +3 lajatang of Ynnagesmarch {venom, MP-9 Int-3 Dex+6 Stlth+} It poisons the flesh of those it strikes. Int: It affects your intelligence (-3). Dex: It affects your dexterity (+6). MP: It affects your magic capacity (-9). Stlth: It makes you more stealthy. (unseen) (8, 52, D) a +3 leather armour of fire resistance (unseen) (8, 53, D) a +0 dagger a +0 robe (8, 54, D) a +0 scimitar (8, 55, D) a +0 robe a ghoul corpse (9, 14, D) a +2 mace of draining (unseen) (9, 15, D) the Compilation of the Shadowy Traveller Spells Type Level a - Gell's Gravitas Translocation 3 b - Agony Necromancy 5 c - Disjunction Translocation 8 (unseen) (9, 26, D) a +0 battleaxe a +0 chain mail a ghoul corpse a ghoul corpse (9, 27, D) a ghoul corpse (9, 32, D) a +4 scale mail of cold resistance (unseen) (9, 33, D) a +0 vorpal shortbow (9, 34, D) a phial of floods (9, 35, D) 5 large rocks (9, 36, D) a +0 dire flail a +0 dire flail (9, 38, D) a +0 battleaxe of freezing (still there?) a frost giant corpse (still there?) (9, 39, D) a +4 battleaxe of freezing (still there?) a +0 great sword of flaming (still there?) a frost giant corpse (still there?) a fire giant corpse (still there?) (9, 40, D) a +1 battleaxe of freezing a +1 battleaxe of freezing a frost giant corpse a frost giant corpse (9, 41, D) 6 large rocks (9, 50, D) a +4 war axe (still there?) a +0 robe (still there?) an amulet of regeneration (still there?) (9, 51, D) a +0 dagger (still there?) a +0 robe (still there?) a +6 falchion of holy wrath (still there?) (9, 52, D) a book of Vapours (9, 53, D) a +0 halberd (9, 57, D) a ghoul corpse (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of mindburst (7) a wand of iceblast (7) a wand of quicksilver (7) (10, 14, D) a +0 ring mail of positive energy (unseen) (10, 15, D) the +6 dagger "Orb Guardian's Peril" {protect, +Blink rCorr Dex-5} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (-5). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (10, 23, D) a +1 vorpal falchion an amulet of faith (10, 24, D) a +5 battleaxe of flaming (10, 26, D) a +0 scimitar a ring of resist corrosion (10, 32, D) a +2 broad axe of venom (unseen) (10, 33, D) a +4 hand axe of electrocution (10, 34, D) 5 large rocks (still there?) a +2 rapier of draining (still there?) (10, 36, D) 4 large rocks (10, 37, D) 4 large rocks (10, 38, D) a titan corpse (10, 39, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +1 battleaxe of freezing (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a frost giant corpse (still there?) (10, 50, D) the ring of Xofud {Fire rN+ MP+9 Str+2} [ring of fire] It enhances your fire magic. Str: It affects your strength (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (unseen) (10, 51, D) a staff of fire (unseen) (10, 52, D) a staff of conjuration (unseen) (10, 56, D) a +0 robe (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a staff of earth (unseen) (11, 23, D) a +3 long sword (still there?) a +0 robe (still there?) a ring of poison resistance (still there?) (11, 32, D) a phial of floods (11, 34, D) a phial of floods (11, 35, D) 4 large rocks a cyclops corpse (11, 36, D) 4 large rocks a cyclops corpse (11, 39, D) a +1 great sword of flaming (unseen) (11, 40, D) a +1 great sword of flaming (unseen) (11, 50, D) a book of Power (11, 51, D) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. (unseen) (11, 52, D) an amulet of guardian spirit (11, 56, D) a +0 dagger a +0 robe (12, 14, D) a scroll of fog (12, 16, D) a +0 troll leather armour (12, 32, D) the +1 chain mail of the Sun {Str+2} Str: It affects your strength (+2). (12, 33, D) a +1 shortbow of flaming (unseen) (12, 34, D) a +3 vampiric long sword (unseen) (12, 37, D) a +0 dire flail a +0 dire flail an ettin corpse (12, 50, D) a +1 spear of venom (unseen) (12, 51, D) a +2 dagger of venom (unseen) (12, 52, D) a staff of poison (unseen) (12, 53, D) a +1 hand axe (still there?) a +0 robe (still there?) (13, 32, D) a book of Dangerous Friends (13, 33, D) the Compilation of Blows and Bruises Spells Type Level a - Conjure Ball Lightning Conjuration/Air 6 b - Spellforged Servitor Conjuration/Summoning 7 c - Orb of Destruction Conjuration 7 (unseen) (13, 34, D) a staff of air (unseen) (13, 50, D) a +3 scale mail of cold resistance (unseen) (13, 51, D) a +0 whip of electrocution (unseen) (13, 52, D) the ring "Zoph" {Fly rElec} [ring of flight] rElec: It insulates you from electricity. Fly: It grants you flight. (unseen) (14, 50, D) a +0 helmet of intelligence (unseen) (14, 51, D) a phantom mirror (14, 52, D) an amulet of faith (19, 16, D) a tin of tremorstones (2/2) (19, 17, D) a condenser vane (19, 32, D) the +8 war axe of Ucedielaff {venom, rPois} It poisons the flesh of those it strikes. rPois: It protects you from poison. (unseen) (19, 33, D) a phial of floods (20, 0, D) a +5 giant spiked club (unseen) (20, 1, D) a book of Hexes (20, 16, D) a staff of fire (unseen) (20, 17, D) a piece from Xom's chessboard (15/15) (20, 32, D) a ring of protection from cold (20, 33, D) the +7 falchion "Gipto" {vorpal, Contam rC- Str+8 Int+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+8). Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. Contam: It causes magical contamination when unequipped. (unseen) (21, 0, D) the Teachings on the Cursed Mountains Spells Type Level a - Sandblast Earth 1 b - Slow Hexes 1 c - Leda's Liquefaction Hexes/Earth 4 d - Iron Shot Conjuration/Earth 6 e - Discord Hexes 8 (unseen) (21, 1, D) a ring of flight (21, 17, D) a book of Blood (21, 32, D) a +1 robe (unseen) (21, 33, D) a ring of see invisible (21, 34, D) the +0 buckler of the Okapi {Str+4} Str: It affects your strength (+4). (unseen) (22, 1, D) a staff of air (unseen) (22, 16, D) the Lectures on Entrancing Rime Spells Type Level a - Ozocubu's Armour Ice 3 b - Anguish Hexes/Necromancy 4 c - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (22, 17, D) the ring of Zeel {rF+ Str+6 Stlth+} [ring of strength] Str: It affects your strength (+6). rF: It protects you from fire. Stlth: It makes you more stealthy. (unseen) (22, 32, D) a +2 hat of willpower (unseen) (22, 33, D) a +4 ring of protection (22, 34, D) a book of Geomancy (23, 0, D) a +2 flail of protection (23, 1, D) a staff of air (unseen) (23, 2, D) the +6 great mace "Ogrebane" {antimagic, rF- rCorr Int+10 Dex-4} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+10). Dex: It affects your dexterity (-4). rF: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. a +0 arbalest (still there?) (23, 3, D) a +0 arbalest (23, 4, D) a +0 bardiche a +0 chain mail (23, 16, D) a staff of conjuration (unseen) (23, 17, D) a +1 chain mail of cold resistance (unseen) (23, 18, D) a +2 chain mail of poison resistance (unseen) (23, 32, D) a piece from Xom's chessboard (15/15) (23, 33, D) a +1 leather armour of positive energy (unseen) (23, 34, D) 4 potions of heal wounds (24, 0, D) the +4 chain mail of Pleasant Breezes {rElec Str+2 Slay-3} Str: It affects your strength (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rElec: It insulates you from electricity. (24, 5, D) 5 large rocks a +0 broad axe a +0 chain mail a +0 arbalest (24, 6, D) a +4 mace of venom (still there?) a +0 chain mail (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) (24, 7, D) a +0 battleaxe a +0 plate armour a +4 ring of evasion (24, 16, D) a +3 leather armour of fire resistance (unseen) (24, 18, D) a +0 vorpal sling (unseen) (24, 32, D) a +1 scale mail of cold resistance (unseen) (24, 33, D) a lightning rod (4/4) (24, 34, D) a ring of magical power (25, 1, D) a potion of might (25, 3, D) a +0 great mace a +0 chain mail (25, 4, D) a +2 battleaxe (still there?) a +0 plate armour (still there?) a ring of magical power (still there?) (25, 5, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +1 great sword of protection (still there?) a +0 plate armour (still there?) (25, 16, D) a +6 spear of venom (25, 17, D) an Everburning Encyclopedia (25, 18, D) 4 scrolls of enchant weapon (25, 32, D) the +6 rapier "Kaucok Xuse" {holy, +Blink rC+ rCorr} It has been blessed by the Shining One to cause great damage to the undead and demons. rC: It protects you from cold. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (25, 33, D) the ring "Eratipt" {rN+ Str+7 Int+6} [ring of intelligence] Str: It affects your strength (+7). Int: It affects your intelligence (+6). rN: It protects you from negative energy. (unseen) (25, 34, D) a +3 dagger of draining (unseen) (26, 0, D) a +0 long sword (26, 1, D) a +0 dire flail of holy wrath (unseen) (26, 4, D) a +0 halberd a +0 plate armour (26, 6, D) a +0 battleaxe a +0 chain mail (26, 7, D) a +0 long sword a +0 chain mail (26, 16, D) a phantom mirror (26, 33, D) the amulet "Zukk" {RegenMP rElec rPois rN+} [amulet of magic regeneration] It increases your rate of magic regeneration. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. (unseen) (26, 34, D) an amulet of the acrobat (27, 0, D) a staff of poison (27, 1, D) Sif Muna's Grimoire of the Virulent Barrage Spells Type Level a - Shock Conjuration/Air 1 b - Fireball Conjuration/Fire 5 c - Alistair's Intoxication Transmutation/Poison 5 (unseen) (27, 3, D) a +0 long sword (still there?) a +0 plate armour (still there?) a +2 kite shield (still there?) a staff of poison (still there?) a +0 arbalest (still there?) (27, 4, D) 4 large rocks (27, 5, D) a +2 great mace (still there?) a +0 plate armour (still there?) (27, 16, D) a book of Dangerous Friends (27, 17, D) a Trismegistus Codex (27, 32, D) the ring "Feoqoawn" {Fly rN+ Stlth+} [ring of positive energy] rN: It protects you from negative energy. Fly: It grants you flight. Stlth: It makes you more stealthy. (27, 33, D) a +1 great sword of distortion (unseen) (27, 34, D) a +2 rapier of draining (unseen) (28, 1, D) the Precepts of Algid Profane Secrets Spells Type Level a - Sublimation of Blood Necromancy 2 b - Ice Form Ice/Transmutation 4 c - Polar Vortex Ice 9 (unseen) (28, 16, D) a ring of fire (28, 17, D) a +1 vampiric hand axe (unseen) (28, 32, D) a staff of earth (unseen) (28, 33, D) a +2 rapier of protection (unseen) (29, 0, D) a +2 pair of gloves of strength (29, 1, D) a staff of air (unseen) (29, 16, D) a +2 hand axe of flaming (unseen) (29, 17, D) a book of Chaos (29, 32, D) a phial of floods (29, 33, D) a staff of fire (unseen) (34, 28, D) a book of Iron (35, 0, D) a book of Debilitation (35, 14, D) the +3 demon whip "Waumeem" {vorpal, rN+ rCorr Str-2 Dex+6} It inflicts extra damage upon your enemies. Str: It affects your strength (-2). Dex: It affects your dexterity (+6). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (35, 28, D) a staff of conjuration (unseen) (35, 29, D) the +6 short sword of Roid {elec, *Noise Fly rPois Int+6} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+6). rPois: It protects you from poison. Fly: It grants you flight. *Noise: It may make noises in combat. (unseen) (36, 0, D) a staff of fire (unseen) (36, 1, D) a staff of cold (unseen) (36, 15, D) a piece from Xom's chessboard (15/15) (36, 16, D) a +0 giant spiked club (36, 17, D) a +0 long sword a +0 chain mail (36, 28, D) the Compendium of the Quarry Spells Type Level a - Passwall Transmutation/Earth 2 b - Borgnjor's Vile Clutch Necromancy/Earth 5 (unseen) (36, 29, D) the +11 great sword of Sloth {venom, *Noise rC+ rN+} It poisons the flesh of those it strikes. rC: It protects you from cold. rN: It protects you from negative energy. *Noise: It may make noises in combat. (unseen) (37, 0, D) the Compilation of Changed Imprecation Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Wereblood Transmutation 2 c - Dragon Form Transmutation 7 d - Storm Form Transmutation/Air 7 (unseen) (37, 1, D) a lightning rod (4/4) (37, 14, D) a book of the Moon (37, 15, D) a +2 halberd of distortion 3 boomerangs a +0 plate armour (37, 16, D) a +0 war axe a +0 chain mail (37, 17, D) a +0 trident a +0 plate armour (37, 28, D) a +1 vorpal falchion (unseen) (37, 29, D) a +6 ring of strength the amulet "Jecluesk" {Acrobat Str+7 Stlth-} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+7). Stlth: It makes you less stealthy. a ring of wizardry the ring of the Four Persimmons {Fire rN+ Int+4} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. a +6 ring of intelligence a ring of wizardry the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. the ring "Durghur" {MP+9 Dex+3} [ring of magical power] Dex: It affects your dexterity (+3). MP: It affects your magic capacity (+9). a +4 ring of evasion the ring "Baseigh" {rC+ SInv} [ring of see invisible] rC: It protects you from cold. SInv: It lets you see invisible. the ring "Jiter" {rN+ Will+} [ring of positive energy] rN: It protects you from negative energy. Will: It increases your willpower. a ring of protection from cold (38, 0, D) the +3 falchion "Hoofrof" {freeze, rPois rF+ Str+7 Int-5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+7). Int: It affects your intelligence (-5). rF: It protects you from fire. rPois: It protects you from poison. (38, 1, D) a condenser vane (38, 14, D) a +4 falchion of holy wrath (38, 15, D) a +0 dagger (still there?) a +0 robe of willpower (still there?) a book of Ice (still there?) (38, 28, D) a +0 robe of positive energy (unseen) (38, 29, D) a +3 vorpal spear (39, 0, D) a +2 scimitar of freezing (39, 14, D) a +0 mace (still there?) a +0 chain mail (still there?) a +2 flail of holy wrath (still there?) (39, 15, D) a staff of cold (unseen) (39, 17, D) a +2 great sword a +0 plate armour (39, 28, D) the +3 long sword of the Pariah {vorpal, rElec rF+ Str-3 Dex+3} It inflicts extra damage upon your enemies. Str: It affects your strength (-3). Dex: It affects your dexterity (+3). rF: It protects you from fire. rElec: It insulates you from electricity. (39, 29, D) a staff of death (40, 4, D) +0 ice dragon scales (40, 14, D) a ring of magical power (40, 15, D) a +0 giant spiked club (still there?) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (still there?) It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (40, 17, D) a +3 battleaxe (still there?) a +0 chain mail (still there?) a +0 short sword (still there?) 3 boomerangs (still there?) a +0 chain mail (still there?) (40, 28, D) a +2 chain mail of willpower (unseen) (40, 29, D) the +11 halberd "Ramyryak" {venom, rPois Str+3 Dex+2} It poisons the flesh of those it strikes. Str: It affects your strength (+3). Dex: It affects your dexterity (+2). rPois: It protects you from poison. (40, 33, D) a +0 battleaxe of freezing a +1 battleaxe of freezing (41, 1, D) a +2 scimitar of holy wrath (41, 14, D) the Vellum of the Metamorphic Coals Spells Type Level a - Ice Form Ice/Transmutation 4 b - Irradiate Conjuration/Transmutation 5 c - Fireball Conjuration/Fire 5 d - Blade Hands Transmutation 5 (unseen) (41, 15, D) a lightning rod (4/4) (41, 17, D) a +0 dagger a +0 robe (41, 29, D) a phantom mirror (42, 0, D) a staff of poison (unseen) (42, 1, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (42, 14, D) a +2 dagger of holy wrath (unseen) (42, 15, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +3 vorpal halberd (still there?) (42, 17, D) a +0 giant spiked club (42, 28, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (unseen) (42, 29, D) a +2 pair of boots of stealth (43, 14, D) a piece from Xom's chessboard (15/15) (43, 15, D) a +0 troll leather armour (still there?) the ring of Cimuoku {*Corrode rC+ Int+3 Dex+7 SInv} (still there?) [ring of see invisible] Int: It affects your intelligence (+3). Dex: It affects your dexterity (+7). rC: It protects you from cold. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (43, 17, D) a +0 trident a +0 plate armour (43, 28, D) a +5 arbalest (unseen) (43, 29, D) the +9 staff of Wucad Mu {*channel} It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. (unseen) (44, 28, D) the +8 great mace "Qugosuna" {vorpal, Str+2 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). SInv: It lets you see invisible. (unseen) (49, 0, D) a +2 antimagic trident (unseen) (49, 1, D) a staff of conjuration (unseen) (49, 12, D) a +1 dagger of flaming (unseen) (49, 24, D) a tin of tremorstones (2/2) (49, 37, D) a +1 vampiric lajatang (50, 0, D) a staff of fire (unseen) (50, 1, D) a lightning rod (4/4) (50, 12, D) a staff of death (unseen) (50, 13, D) a +3 mace of holy wrath (unseen) (50, 24, D) a staff of death (unseen) (50, 25, D) the +1 ring mail of Wu Jian's Supremacy {Int+9 Dex-2} Int: It affects your intelligence (+9). Dex: It affects your dexterity (-2). (50, 36, D) a +2 vampiric spear (50, 37, D) a staff of cold (unseen) (51, 0, D) a +3 glaive of flaming (unseen) (51, 1, D) +0 acid dragon scales (51, 5, D) a +0 great sword a +0 robe (51, 12, D) a +1 vorpal triple sword (unseen) (51, 13, D) a piece from Xom's chessboard (15/15) (51, 25, D) a box of beasts (51, 27, D) a +2 great sword of flaming (unseen) (51, 28, D) a +2 great sword of flaming (unseen) (51, 36, D) a staff of earth (unseen) (51, 37, D) a staff of conjuration (unseen) (51, 42, D) a +4 rapier of freezing a +0 robe (51, 43, D) the +4 great sword of Excruciating Pain {vorpal, *Rage rN+ Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 leather armour (52, 1, D) a tin of tremorstones (2/2) (52, 4, D) a +0 dire flail (still there?) a +0 chain mail (still there?) a +1 dagger of venom (still there?) a +0 robe (still there?) (52, 12, D) a +1 short sword of flaming (unseen) (52, 13, D) a phantom mirror (52, 24, D) a +3 great mace of draining (52, 25, D) a +3 mace of holy wrath (unseen) (52, 36, D) Akaminig's Lost Tome of the Deep Elf Lorekeeper Spells Type Level a - Maxwell's Capacitive Coupling Air 8 (unseen) (52, 37, D) the +6 sling of Dried Tears {venom, Will+ Dex+2 SInv} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+2). SInv: It lets you see invisible. Will: It increases your willpower. (52, 41, D) a +0 trident (52, 42, D) a +2 morningstar of holy wrath a boomerang (53, 0, D) a +2 mace of draining (unseen) (53, 1, D) a +3 scale mail of cold resistance (unseen) (53, 4, D) a +0 dagger a +0 robe (53, 5, D) a +0 flail (53, 13, D) the +1 leather armour "Uvurr" {Will+} Will: It increases your willpower. (53, 24, D) the +4 short sword of the Undead {vamp, +Blink rN+ rCorr} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rN: It protects you from negative energy. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (53, 27, D) a +2 great sword of flaming (53, 36, D) a +6 mace of holy wrath (unseen) (53, 37, D) a staff of air (unseen) (54, 0, D) a +1 ring mail of fire resistance (unseen) (54, 13, D) a +2 robe of willpower (unseen) (54, 25, D) a staff of earth (unseen) (54, 36, D) a +0 trident (55, 0, D) a staff of fire (unseen) (55, 1, D) 4 scrolls of enchant weapon (55, 12, D) a staff of death (unseen) (55, 13, D) a +3 plate armour of poison resistance (unseen) (59, 36, D) a staff of air (unseen) (59, 37, D) the +6 short sword "Kalas" {vorpal, rN+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. (unseen) (59, 41, D) a +0 robe (60, 36, D) the +1 scale mail of Imperfection {Stlth+} Stlth: It makes you more stealthy. (61, 0, D) a +4 great mace of draining (unseen) (61, 8, D) a +4 vorpal hand axe (unseen) (61, 16, D) a +2 robe of positive energy (unseen) (61, 26, D) 2 scrolls of brand weapon (61, 36, D) a book of Dreams (61, 37, D) a book of Fire (62, 1, D) a +1 chain mail of cold resistance (62, 2, D) a +0 dagger a +0 robe a +4 mace (62, 8, D) the Discourse on Interference and the Wind Spells Type Level a - Slow Hexes 1 b - Swiftness Air 3 c - Portal Projectile Hexes/Translocation 3 d - Silence Hexes/Air 5 (unseen) (62, 9, D) a +0 chain mail of fire resistance (unseen) (62, 16, D) a phantom mirror (62, 17, D) Great Wizards, Vol. VII (62, 18, D) a +0 short sword (still there?) 2 boomerangs (still there?) a +0 leather armour of poison resistance (still there?) (62, 20, D) a +0 hand axe a +0 dagger a +0 robe (62, 26, D) a book of Displacement (62, 27, D) the +7 quarterstaff of the Howling Stork {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+2). (unseen) (62, 31, D) a +0 dagger a +0 robe a +0 short sword a +0 robe (62, 32, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (62, 36, D) an amulet of the acrobat (62, 37, D) a staff of death (unseen) (62, 41, D) a +0 robe (63, 0, D) a piece from Xom's chessboard (15/15) (63, 2, D) a +0 falchion a +0 ring mail (63, 3, D) a +0 flail (63, 8, D) the +4 short sword of Calculation {holy, rPois rC+ Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+3). rC: It protects you from cold. rPois: It protects you from poison. (63, 18, D) a +0 dagger a +0 robe (63, 20, D) a +0 dagger a +0 hand axe a +0 plate armour (63, 26, D) a staff of death (63, 27, D) a staff of conjuration (unseen) (63, 31, D) a +0 short sword a +0 robe (63, 36, D) the +4 battleaxe of Beogh, Brewing {freeze, *Corrode +Blink Will+ Int+6} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+6). +Blink: It lets you blink. *Corrode: It may corrode you when you take damage. Will: It increases your willpower. (unseen) (63, 37, D) a piece from Xom's chessboard (15/15) (64, 17, D) a +2 glaive of protection (unseen) (64, 21, D) a +0 club (64, 26, D) a +0 war axe of electrocution (unseen) (65, 26, D) a +2 dagger of freezing (unseen) (68, 2, D) a +0 club a +0 scale mail a +0 flail a +0 leather armour (69, 0, D) a staff of fire (69, 2, D) a +0 dagger (69, 36, D) the +5 bardiche of Conscience {antimagic, rPois Int-4 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+3). rPois: It protects you from poison. (unseen) (70, 8, D) a staff of earth (unseen) (70, 9, D) a staff of poison (unseen) (70, 29, D) a +0 great mace a +0 ring mail (70, 30, D) a +0 dire flail a +0 animal skin (70, 36, D) the +7 quarterstaff of Iconoclasm {vamp, rElec rF- SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (70, 37, D) a staff of poison (unseen) (70, 40, D) a +0 short sword of holy wrath (still there?) a +0 robe (still there?) a +0 buckler (still there?) (70, 41, D) a +0 spear (71, 8, D) a staff of cold (71, 16, D) a box of beasts (71, 17, D) the +2 scale mail "Lowneafa" {Str+3} Str: It affects your strength (+3). (71, 21, D) a +0 quarterstaff a +0 robe (71, 22, D) a +0 rapier (still there?) a +1 robe of cold resistance (still there?) a +0 buckler (still there?) (71, 27, D) a +2 hat of intelligence (unseen) (71, 29, D) a +3 long sword of holy wrath a +0 plate armour (71, 31, D) a +0 flail a +0 ring mail (71, 36, D) a box of beasts (71, 38, D) a +0 rapier a +0 robe (71, 39, D) a +0 spear a +0 buckler (72, 9, D) a +2 vorpal war axe (72, 16, D) a phantom mirror (72, 17, D) a staff of cold (72, 26, D) a +2 plate armour of cold resistance (72, 27, D) a phantom mirror (72, 29, D) a +0 arbalest a +0 bardiche a +0 chain mail (72, 30, D) a +0 bardiche a +0 plate armour (72, 36, D) a +1 short sword of speed (unseen) (72, 37, D) a condenser vane (72, 40, D) a +0 dagger a +0 robe (72, 41, D) a +0 quarterstaff a +0 robe (73, 2, D) a +0 short sword a +0 robe a +0 buckler (73, 16, D) a +4 scale mail of cold resistance (unseen) (73, 18, D) a +0 rapier a +0 robe a +0 buckler (73, 19, D) a +0 spear (73, 21, D) a +0 short sword a +0 robe (73, 26, D) a +1 whip of holy wrath (unseen) (73, 36, D) a +1 great sword of holy wrath (unseen) (73, 37, D) a ring of positive energy (75, 1, D) a phial of floods