Dungeon Crawl Stone Soup version 0.29-a0-819-g94b489e0ae (webtiles) character file. Game seed: 4639495833236901562 40 ouz the Magician (level 3, -6/20 HPs) Began as a Deep Elf Air Elementalist on July 7, 2022. Mangled by Terence ... wielding a +0 flail (13 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (1397 turns). ouz the Magician (Deep Elf Air Elementalist) Turns: 1397, Time: 00:01:56 Health: -6/20 AC: 2 Str: 5 XL: 3 Next: 30% Magic: 4/10 EV: 12 Int: 21 God: Gold: 30 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . SeeInvis . h - +1 dagger (pain) rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn e - ring of positive energy MPRegen 0.12/turn f - ring of resist corrosion @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons h - a +1 dagger of pain (weapon) Armour a - a +0 robe (worn) Magical Staves d - a staff of poison Jewellery e - a ring of positive energy (left hand) f - a ring of resist corrosion (right hand) Scrolls g - 2 scrolls of silence {unknown} Potions b - 3 potions of magic c - 2 potions of might Skills: + Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting + Level 2.0 Conjurations + Level 3.4 Air Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 60% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 15% 3-5/arc 6% 2 Swiftness Air 18% N/A 10% 3 Airstrike Air 9% 0-4+ 30% 4 Anguish Hex/Necr 1% N/A 77% 4 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Nothing appears to happen. The zap misses Terence. The zap hits Terence. Terence is heavily wounded. Terence looks scornfully at you. The zap hits Terence. Terence is heavily wounded. The zap hits Terence. Terence is severely wounded. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. That beam is likely to hit you. Continue anyway? Okay, then. Terence hits you with a +0 flail! Unknown command. The zap hits Terence. Terence is severely wounded. Terence hits you with a +0 flail. Your magical contamination has completely faded away. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Terence attacks as you move away! Terence closely misses you. Terence says, "Rest in peace." You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Hit: h) +1 dagger (pain) Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +1 scale mail of positive energy (severely wounded, about 32% to evade your +1 dagger of pain) You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 flail! Ouch! That really hurt! You die... ...## # ...# .. #..# .# # #..# ##.##.# #######..####...#.### #......(..#......#... #.#####...........# # #.#.....†........?# ..##...........@@...# #.#....##.##..$.?.....# #......##.###.#.....#.# ###...###!# #.#.....# ##.## #.# #.#....## #.# #.# #.#.#### #<# #.# #.#.# #.# #!#.. #.# You could see Terence. Vanquished Creatures A gnoll (D:1) 3 bats (D:1) 5 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) 5 hobgoblins (D:1) 3 jackals (D:2) A ball python (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 3 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ouz the Deep Elf Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 348 | D:1 | Reached XP level 2. HP: 13/16 MP: 6/8 833 | D:1 | Reached XP level 3. HP: 20/20 MP: 7/10 1162 | D:1 | Reached skill level 1 in Fighting 1387 | D:2 | Noticed Terence 1397 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic, st_stairs_9 D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.0 Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Air Magic | | 3.4 Action || total -------------------------++------- Melee: Staff || 12 Dagger || 1 Cast: Shock || 61 Use: Scroll || 2 Armor: Robe || 2 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1397 | 1382 | 15 | 174 | 1059 | 2 | 698.5 | Dungeon | 1397 | 1382 | 15 | 174 | 1059 | 2 | 698.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1312 daAuts D:2: 84 daAuts