ouz Level 1 of the Dungeon (0, 0, D:1) a +0 rapier (1, -1, D:1) 2 stones (6, -56, D:1) a +0 whip (14, -56, D:1) a +0 robe (16, -53, D:1) a staff of fire (21, -43, D:1) a +0 mace (22, -28, D:1) a +0 robe (23, -19, D:1) a +0 long sword (28, -55, D:1) a +0 dagger (31, -51, D:1) a +0 robe (33, -24, D:1) a +0 spear (33, 1, D:1) 5 silver javelins (34, -44, D:1) a +0 pair of gloves (38, -34, D:1) a +0 club 2 stones (39, 2, D:1) a +1 short sword of venom 4 stones (41, -7, D:1) a +0 dagger (47, 2, D:1) a +0 tower shield Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -7, D:2) a +0 robe (10, 3, D:2) a +0 dagger (12, 2, D:2) a +0 chain mail 5 stones (12, 16, D:2) a +0 robe (20, 14, D:2) 6 poisoned darts (23, 15, D:2) a +0 hand axe (25, -5, D:2) a +0 robe (26, 18, D:2) a +0 club a +0 sling (27, 2, D:2) 2 stones (45, -12, D:2) 7 stones Level 3 of the Dungeon (7, 15, D:3) 4 stones (7, 26, D:3) a +0 leather armour (10, -12, D:3) a +0 dagger (15, 15, D:3) a +0 whip (20, 12, D:3) a +0 scimitar (22, -5, D:3) a +0 chain mail (25, -13, D:3) a +0 flail (50, -14, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 sling (12, -11, D:4) 7 stones (31, -2, D:4) a +0 war axe (31, -1, D:4) 6 stones (33, 17, D:4) a +0 short sword (37, 23, D:4) 2 stones (50, -10, D:4) a +0 hand axe a +0 whip a +0 leather armour a +0 hand axe (51, -9, D:4) a +0 trident a +0 chain mail (51, 6, D:4) a +0 shortbow (55, -8, D:4) a +0 club (57, -22, D:4) a +0 dagger (59, 27, D:4) a +0 spear (60, 27, D:4) a +0 spear (60, 28, D:4) a +0 spear a +0 club a +0 leather armour (60, 29, D:4) a +0 spear a +0 whip (65, 7, D:4) a +0 robe (66, 25, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (5, 20, D:5) a +0 robe (8, 9, D:5) a +0 scale mail (36, 7, D:5) a +0 shortbow (36, 8, D:5) a +0 shortbow Level 6 of the Dungeon [Shop] Dabbi's Jewellery Shop a ring of protection from cold (250 gold) the ring of the Falcon {rF+++ rC+ Will+ Int-2 SInv} (740 gold) [ring of willpower] Int: It affects your intelligence (-2). rF: It renders you almost immune to fire. rC: It protects you from cold. SInv: It lets you see invisible. Will: It increases your willpower. a +4 ring of protection (360 gold) a ring of ice (250 gold) a +6 ring of intelligence (360 gold) a ring of poison resistance (200 gold) the ring of Xom's Passing Interest {rC+ rCorr Str+3} (403 gold) [ring of resist corrosion] Str: It affects your strength (+3). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. the ring of Vokasaewu {rPois Str+2} (312 gold) [ring of poison resistance] Str: It affects your strength (+2). rPois: It protects you from poison. a ring of willpower (250 gold) a ring of wizardry (300 gold) a ring of resist corrosion (200 gold) (0, 0, D:6) a +0 flail (1, -5, D:6) +0 steam dragon scales (13, 14, D:6) a +0 dagger a scroll of poison (24, -5, D:6) a +0 giant spiked club (39, -7, D:6) a +2 short sword of flaming (39, -6, D:6) a +0 flail a +0 ring mail a +0 short sword a +0 hand axe (40, -7, D:6) a +0 club (40, 19, D:6) a +0 club (41, 20, D:6) a +0 whip (41, 21, D:6) a +0 halberd (43, 23, D:6) a +0 club (43, 24, D:6) a +0 halberd (44, 23, D:6) a +0 robe a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 club a +0 robe (0, 1, D:7) a +0 flail (11, 6, D:7) a +0 spear (11, 33, D:7) a +0 halberd (17, 41, D:7) a +0 rapier (18, 25, D:7) 2 poisoned darts (19, 27, D:7) 5 poisoned darts a +0 short sword (19, 28, D:7) 9 poisoned darts a +0 whip a +0 dagger (21, 21, D:7) a +0 club a +0 dagger a +0 robe a +0 whip a +0 leather armour (21, 23, D:7) a +0 dagger a +0 shortbow (21, 27, D:7) 8 poisoned darts a +0 club a +0 war axe of freezing (22, 21, D:7) a +0 dagger a +0 leather armour a +0 flail a +0 leather armour (22, 22, D:7) a +0 whip a +0 club (24, 29, D:7) a +0 leather armour (27, 28, D:7) a +0 whip (32, 20, D:7) a +0 great sword (34, 27, D:7) a +0 pair of gloves Level 8 of the Dungeon [Shop] Daomnaez's Jewellery Shop an amulet of regeneration (390 gold) an amulet of guardian spirit (390 gold) the ring of Tutimm {MP+9 Int+4} (460 gold) [ring of magical power] Int: It affects your intelligence (+4). MP: It affects your magic capacity (+9). an amulet of faith (520 gold) a ring of ice (325 gold) an amulet of regeneration (390 gold) an amulet of reflection (390 gold) an amulet of regeneration (390 gold) a ring of protection from cold (325 gold) (4, -6, D:8) a +0 plate armour (6, 0, D:8) a +0 shortbow (9, -6, D:8) a +0 flail a +0 ring mail (9, 8, D:8) a +0 shortbow (9, 14, D:8) a staff of cold a +0 longbow (12, -7, D:8) a +0 spear a +0 scale mail a +0 kite shield (12, -4, D:8) a +2 short sword of protection a +0 plate armour (14, -5, D:8) a +3 rapier of venom a +0 leather armour (16, -7, D:8) a +0 shortbow (16, 8, D:8) a +0 club a +0 leather armour (16, 29, D:8) a +0 trident a +0 ring mail a +0 buckler a +0 club (17, 14, D:8) a +0 ring mail (17, 30, D:8) a +0 whip (17, 32, D:8) a +0 spear (18, 30, D:8) a +0 flail (24, -4, D:8) a +0 robe (26, 0, D:8) a +0 leather armour (26, 1, D:8) a +0 short sword (27, -5, D:8) a +0 shortbow (27, 1, D:8) a phantom mirror (27, 2, D:8) a +0 dagger (27, 3, D:8) a lightning rod (4/4) (27, 16, D:8) a +0 morningstar (28, 17, D:8) a +0 dagger a +0 robe a +0 dagger a curare-tipped dart a +0 long sword of holy wrath 2 boomerangs of dispersal a +0 plate armour (29, 16, D:8) a +0 trident a +0 ring mail (34, 14, D:8) a +0 dagger a +0 robe a +0 flail a +1 plate armour of fire resistance (35, 14, D:8) a +0 hand axe a +0 leather armour (44, -19, D:8) a +4 long sword a +0 robe (44, 20, D:8) a +0 giant spiked club a +0 giant club (48, -21, D:8) a +0 war axe a +0 robe (50, 12, D:8) a staff of poison a +4 scale mail of cold resistance a +0 buckler (57, 29, D:8) a +0 shortbow of draining (62, 11, D:8) a +0 short sword (63, -5, D:8) a +0 dagger a +0 robe a +1 vorpal hand axe a +0 dire flail a +0 chain mail a +0 dagger a +0 robe (66, 4, D:8) 7 stones (67, 4, D:8) 7 stones Level 9 of the Dungeon (3, 20, D:9) a +0 trident a +0 chain mail (4, 21, D:9) a +0 hand axe (4, 22, D:9) a +0 club a +0 leather armour (5, 21, D:9) a +0 falchion a +0 chain mail (6, 21, D:9) a +0 dire flail a +0 giant club a +0 hand axe a +0 ring mail (23, 21, D:9) a +0 troll leather armour (26, 8, D:9) a +0 mace (28, -25, D:9) a piece from Xom's chessboard (15/15) (37, -14, D:9) 3 stones (39, 7, D:9) a +1 morningstar of flaming +0 acid dragon scales (41, -18, D:9) a +0 scimitar (42, -18, D:9) a +0 long sword (43, -18, D:9) a +0 club (44, -18, D:9) a +0 sling (45, -18, D:9) a +0 mace Level 10 of the Dungeon (0, 11, D:10) a scroll of vulnerability (2, 27, D:10) a tin of tremorstones (2/2) (5, 23, D:10) a +0 giant club a +0 dire flail (6, 24, D:10) a +0 giant club (7, 25, D:10) a +0 giant club a +0 giant club (8, -14, D:10) a +0 rapier (10, -18, D:10) a scroll of vulnerability (28, 29, D:10) a +0 shortbow (28, 30, D:10) a +0 shortbow (29, 2, D:10) a +0 giant club (29, 3, D:10) a +0 giant spiked club a +0 giant club a +0 giant club (33, 7, D:10) 9 stones (35, 8, D:10) a +0 short sword (40, 4, D:10) a +0 dagger a +0 robe (41, 4, D:10) a +0 mace (41, 5, D:10) a +0 dagger (41, 6, D:10) a +0 mace a +0 leather armour Level 11 of the Dungeon (10, 16, D:11) a +3 mace a +0 chain mail (12, 16, D:11) a +0 shortbow (17, 27, D:11) a +0 scimitar a +0 chain mail (17, 28, D:11) a +0 dagger a +0 robe (18, 26, D:11) a +0 hand axe a +0 chain mail (18, 28, D:11) a +0 club (27, 8, D:11) 2 large rocks (30, 9, D:11) a +0 short sword 3 stones (30, 10, D:11) a +0 dagger 3 stones (31, 9, D:11) a +0 short sword a +0 dagger 5 poisoned darts (31, 10, D:11) a +0 club (36, -15, D:11) a +0 leather armour (39, 0, D:11) 2 poisoned darts (44, 3, D:11) a +0 chain mail (49, 8, D:11) 3 curare-tipped darts (50, -9, D:11) the +2 morningstar of the Mind {holy, Contam rPois Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+4). rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of teleportation (1, -1, Lair:1) the +5 flail "Dacufal" {pain, rElec rPois rF- Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you less stealthy. (unseen) (1, 0, Lair:1) a phial of floods (1, 1, Lair:1) a scroll of teleportation (2, -1, Lair:1) a staff of fire (unseen) (2, 0, Lair:1) a ring of protection from cold (2, 1, Lair:1) 11 gold pieces (2, 2, Lair:1) 3 gold pieces (3, 1, Lair:1) 17 gold pieces (3, 2, Lair:1) 5 gold pieces (18, 41, Lair:1) a scarf of repulsion (18, 43, Lair:1) a +0 war axe (23, 17, Lair:1) a +0 rapier (27, 37, Lair:1) a +0 sling (34, 10, Lair:1) a blink frog corpse (35, 14, Lair:1) a blink frog corpse (54, 18, Lair:1) a -2 demon whip of venom the demonspawn corpse of Amaemon (skeletalised by now) (54, 29, Lair:1) a water moccasin corpse (skeletalised by now) (58, 39, Lair:1) a +0 leather armour (63, 30, Lair:1) a book of Flames (70, 37, Lair:1) a +0 ring mail