Dungeon Crawl Stone Soup version 0.32-a0-1030-g7194ef5473 (webtiles) character file. Game seed: 174358889213048559 2 ouz the Ducker (level 1, 0/16 HPs) Began as a Merfolk Gladiator on Apr 29, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:04 (58 turns). ouz the Ducker (Merfolk Gladiator) Turns: 58, Time: 00:00:04 Health: 0/16 AC: 4 Str: 14 XL: 1 Next: 30% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . a - +0 long sword rCold . . . (no shield) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery g - a +4 ring of slaying Scrolls f - a scroll of identify {unknown} Potions h - 2 potions of magic {unknown} Skills: + Level 2.2 Fighting * Level 3.7 Long Blades - Level 2.0 Throwing + Level 4.0 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 0% N/A 65% 2 Passwall Erth 0% N/A 87% 3 Swiftness Air 0% N/A 87% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Found a staircase leading out of the dungeon. Your legs become a tail as you enter the water. You pick up a book of Burglary and begin reading... You add the spells Ensorcelled Hibernation, Swiftness and Passwall to your library. Your legs become a tail as you enter the water. f - a scroll labelled WAAMPAELAJ g - a +4 ring of slaying h - 2 sapphire potions No target in view! An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! A frilled lizard and a goblin come into view. Found a short sword. The frilled lizard hisses angrily. The endoplasm quivers. Found a stone staircase leading down. The endoplasm hits you but does no damage. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! The endoplasm freezes you. You are frozen. You hit the frilled lizard. You kill the frilled lizard! The endoplasm freezes you. You are frozen. The endoplasm hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You die... ########### #.........# #.........# #.........# #.........##. #.....)...... #....@J....>. #....†...)... #............ #............ #.###.............. #.#.....#.......... #...##.##........... #...##.##..#........ #...##.....#........ You could see an endoplasm. Vanquished Creatures A goblin (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ouz the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 58 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_rooms Action || total ---------------------------++------- Melee: Long sword || 4 Armour: Leather armour || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 56 | 56 | 0 | 0 | 43 | 1 | 56.0 | Dungeon | 56 | 56 | 0 | 0 | 43 | 1 | 56.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 56 daAuts