paavali Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 0, D:1) a flux talisman (8, 6, D:1) a +0 ring mail (10, -3, D:1) a stone (10, 14, D:1) a +0 sling (13, -17, D:1) a +0 robe (13, -15, D:1) a +0 whip (13, 1, D:1) 7 stones (17, 4, D:1) a +0 club 4 stones a +0 dagger (38, 22, D:1) a +0 spear (39, 14, D:1) a +0 dagger (40, 1, D:1) a +0 whip 5 stones (41, 10, D:1) a +0 club 2 stones (46, -1, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) 2 large rocks (2, 11, D:2) an orb of energy (6, -18, D:2) a +0 dagger 2 stones (13, 16, D:2) a +0 short sword (19, 9, D:2) a +0 robe (35, 15, D:2) 2 stones (40, -1, D:2) a +0 spear Level 3 of the Dungeon (13, -3, D:3) a +0 trident (13, -1, D:3) a +0 hand axe a +0 flail a +0 hand axe (15, -2, D:3) a +0 short sword (17, 14, D:3) a +0 dagger a +0 robe a +0 dagger a +0 ring mail (19, 10, D:3) a +0 hand axe (20, 10, D:3) a +0 dagger a +0 robe (34, 10, D:3) a +0 dagger (39, 9, D:3) a +0 buckler (53, -18, D:3) a +0 scale mail (53, -11, D:3) 2 stones Level 4 of the Dungeon [Shop] Leisch's Overcharged Wands a wand of mindburst (30) (630 gold) a wand of polymorph (18) (378 gold) a wand of iceblast (18) (648 gold) a wand of paralysis (18) (648 gold) a wand of paralysis (18) (648 gold) a wand of paralysis (18) (648 gold) (0, 0, D:4) a +0 scale mail (4, 14, D:4) a scroll of teleportation (11, 7, D:4) a +0 club (19, 1, D:4) 2 stones (28, 1, D:4) a +0 robe (30, 3, D:4) 5 stones (33, 29, D:4) a staff of conjuration (34, -2, D:4) a +0 dagger 3 stones (35, 32, D:4) the +1 robe "Xerithrao" {Harm rElec rC- Will+++} rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Harm: It increases damage dealt and taken. (40, -8, D:4) a +0 club (48, 2, D:4) 2 poisoned darts Level 5 of the Dungeon (0, 0, D:5) 5 stones (10, -29, D:5) a +1 heavy long sword (15, 4, D:5) a +0 short sword (23, -35, D:5) a +0 dagger (26, -27, D:5) a +0 lajatang a +0 robe (26, -26, D:5) a +0 whip 6 poisoned darts a +0 orcbow a +0 leather armour a +0 club a +0 falchion a +0 robe (30, -22, D:5) a +0 hand axe (32, -12, D:5) a -1 mace (35, -18, D:5) a -2 mace (35, -17, D:5) a -1 mace of venom (35, 10, D:5) a +1 dagger of electrocution (37, -16, D:5) a -1 hand axe a -3 long sword a -1 short sword the +11 Singing Sword {sonic wave} (38, -10, D:5) a +0 dagger (39, 16, D:5) a +0 falchion a +0 leather armour a +0 club a +0 hand axe a +0 dagger a +0 robe (40, 16, D:5) a +0 short sword (41, 7, D:5) 9 stones (45, -26, D:5) a +0 dagger (46, -2, D:5) a +0 dagger a +2 short sword of protection a +0 dagger a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 flail a gnoll corpse (0, 1, D:6) a +0 club (still there?) the +1 ring mail of the Enchanted Forest {+Inv Will++ rCorr Str+2} (still there?) Str+2: It affects your strength (+2). Will++: It greatly increases your willpower. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. a +0 whip (still there?) a gnoll corpse (still there?) a gnoll corpse (skeletalised by now) (still there?) (2, -24, D:6) a +0 leather armour (2, 0, D:6) an adder skeleton (3, 3, D:6) a +2 short sword (still there?) a +0 robe (still there?) (3, 4, D:6) a +3 halberd (still there?) a +0 robe (still there?) (3, 5, D:6) a +4 mace of freezing (still there?) a +0 robe (still there?) (4, 3, D:6) a +0 club (5, -21, D:6) a +2 dagger of venom (5, -1, D:6) 2 potions of haste (11, -16, D:6) a +0 giant club (15, -17, D:6) a +0 robe (16, -27, D:6) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (unseen) (21, -24, D:6) the ring of the Establishment {rElec rF- Will++ Dex+6} [ring of dexterity] Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. (unseen) (21, -23, D:6) a +0 ring mail (22, -23, D:6) 20 gold pieces (26, -24, D:6) a scroll of amnesia (30, 1, D:6) a +2 helmet the Ecumenical Temple