papapa55 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, -29, D:1) a +0 ring mail (19, -52, D:1) 16 arrows (20, -21, D:1) a +0 club (32, -19, D:1) a +0 flail a +0 robe (35, -44, D:1) a +1 dagger (43, -41, D:1) a +0 robe (43, -19, D:1) a +0 short sword (48, -50, D:1) a +0 short sword (50, -40, D:1) a +0 ring mail (53, -44, D:1) a +0 leather armour (59, -22, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) 13 poisoned darts (12, 2, D:2) 18 arrows (14, 15, D:2) 20 arrows (20, 13, D:2) a +0 club a +0 short sword (23, 14, D:2) a +0 dagger (29, -21, D:2) 17 bolts (29, 3, D:2) a +0 war axe (39, 2, D:2) a +0 dagger Level 3 of the Dungeon (2, 50, D:3) a +3 quarterstaff of chaos a +0 cloak (3, 51, D:3) a +0 mace (10, 22, D:3) a +0 club a +0 chain mail (11, 34, D:3) a +0 short sword (12, 14, D:3) a +0 club (14, 2, D:3) a +0 leather armour (14, 16, D:3) a +0 dagger (23, 24, D:3) a +0 leather armour (23, 25, D:3) 15 stones (27, 21, D:3) 5 curare-tipped darts (31, 37, D:3) a +0 leather armour a +0 mace (37, 33, D:3) a +0 club (39, 7, D:3) a +0 short sword (39, 30, D:3) a +0 ring mail a +0 whip a +0 short sword (42, 45, D:3) a +0 dagger (45, 27, D:3) a +0 short sword (50, 15, D:3) a +0 mace (53, 39, D:3) 27 arrows (55, 35, D:3) a +0 short sword (59, 23, D:3) a +0 club (61, 25, D:3) a +0 short sword a +0 club Level 4 of the Dungeon (0, 0, D:4) 14 bolts (2, -11, D:4) a +0 club (10, 3, D:4) a +0 spear (17, 11, D:4) 22 arrows (23, 14, D:4) a +0 club (27, 36, D:4) a +2 mace of holy wrath a +0 leather armour (27, 37, D:4) a +0 dagger (29, 26, D:4) 15 bolts (34, 30, D:4) a +0 dagger (35, 7, D:4) a +0 flail (38, 21, D:4) a +0 pair of gloves (39, 0, D:4) a +0 dagger (39, 18, D:4) a +0 club (50, 35, D:4) a +0 club (53, 17, D:4) a +0 short sword (57, 28, D:4) a +0 whip a +0 chain mail Level 5 of the Dungeon [Shop] Tevad's Weapon Shoppe a +0 mace (39 gold) the +6 short sword of Leasoed {flame, *Rage Str+4 Int+9} (878 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). Int: It affects your intelligence (+9). *Rage: It may make you go berserk in combat. 19 stones (24 gold) the +6 falchion "Worm" {flame, Int+2} (605 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). 19 stones (24 gold) a +0 club (13 gold) a +0 hunting sling (19 gold) 2 large rocks (18 gold) a +0 hand axe of venom (72 gold) a +0 shortbow (39 gold) (0, 0, D:5) a +0 rapier (16, -17, D:5) 20 sling bullets (16, 7, D:5) a +0 hunting sling (27, -20, D:5) a +0 leather armour a +0 rapier (28, -21, D:5) a +0 flail (29, -19, D:5) a +0 robe a +0 dire flail (30, -23, D:5) a +0 short sword (39, -1, D:5) 23 sling bullets (40, -21, D:5) 11 bolts (41, 9, D:5) a +0 giant club (44, 13, D:5) a +0 whip a +0 robe (44, 15, D:5) a +0 giant spiked club (46, -8, D:5) 15 arrows (51, 24, D:5) a +0 short sword (52, -14, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 robe (7, -32, D:6) 20 bolts (9, -8, D:6) a +0 club (11, -32, D:6) a +0 quarterstaff (16, -13, D:6) 27 arrows (26, 1, D:6) a ring of poison resistance (28, -19, D:6) a +0 club 5 boomerangs (34, -21, D:6) 27 bolts (39, -21, D:6) a +0 mace (48, -39, D:6) a +2 pair of gloves (61, -24, D:6) 18 arrows Level 7 of the Dungeon (0, 0, D:7) a +1 pair of gloves (8, 15, D:7) a +0 dagger (8, 21, D:7) 13 arrows (19, 25, D:7) 12 bolts (28, 7, D:7) a +1 trident of freezing (34, -11, D:7) 21 bolts (35, -13, D:7) a +0 halberd (36, 3, D:7) a +0 ring mail (37, -6, D:7) a +0 spear (38, -7, D:7) a +0 whip (38, -6, D:7) a +0 spear (44, -1, D:7) a +0 club a +0 robe (48, -13, D:7) a +0 chain mail Level 8 of the Dungeon (2, 14, D:8) 15 sling bullets (3, 17, D:8) 4 javelins (8, 8, D:8) a +0 leather armour (9, 18, D:8) a +0 ring mail (20, 9, D:8) a +1 shortbow of freezing 25 arrows (21, 6, D:8) a +0 hand axe a +0 leather armour (21, 7, D:8) a +0 hand axe a +0 chain mail a +0 club (23, 9, D:8) a +2 whip of electrocution a +0 robe (25, 34, D:8) a +0 war axe a +0 chain mail (25, 36, D:8) a +0 whip a +0 ring mail (32, 13, D:8) a +0 robe (33, 15, D:8) a +0 shortbow 26 arrows (33, 33, D:8) a +0 mace (40, 24, D:8) a +0 animal skin a +0 spear of freezing Level 9 of the Dungeon (0, 35, D:9) a +0 spear (still there?) a +0 scale mail (still there?) a +0 buckler (still there?) (1, 29, D:9) a +0 flail (2, 16, D:9) a +0 leather armour (2, 36, D:9) a potion of heal wounds (4, 5, D:9) a +0 halberd (5, 8, D:9) a +0 spear (still there?) a +0 ring mail (still there?) (5, 26, D:9) a +0 ring mail (6, 5, D:9) a +0 spear (17, 33, D:9) 20 arrows (19, 34, D:9) 9 gold pieces (21, 14, D:9) 26 arrows a +0 longbow (26, 41, D:9) a +0 flail (still there?) 15 gold pieces (still there?) (28, 42, D:9) a throwing net (30, 44, D:9) a +0 club (still there?) a +0 robe (still there?) (32, 9, D:9) a +0 robe (32, 10, D:9) a +0 flail (32, 13, D:9) a +0 club (32, 14, D:9) a +0 whip (33, 9, D:9) a +0 whip (33, 13, D:9) a +0 dagger a +0 short sword (33, 14, D:9) a +0 short sword a +0 whip a curare-tipped dart (34, 13, D:9) a +0 whip (34, 14, D:9) a +0 short sword a +0 club (35, 10, D:9) a +0 short sword (37, 15, D:9) a +0 short sword (40, 14, D:9) a +4 hand axe (40, 16, D:9) a +0 mace (42, 14, D:9) a +0 short sword (42, 31, D:9) a +0 ring mail a +0 hand axe a +0 plate armour a +0 war axe (43, 12, D:9) a +0 flail (unseen) (43, 14, D:9) a +0 dagger (still there?) a +0 robe (still there?) (44, 19, D:9) a +0 whip (50, 9, D:9) a +0 flail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 quarterstaff (10, 31, Lair:1) a +4 long sword (15, 7, Lair:1) a wolf corpse (17, 11, Lair:1) a +0 robe (20, -6, Lair:1) a +1 vorpal mace (21, -14, Lair:1) 15 arrows (24, 8, Lair:1) a +0 robe (30, 29, Lair:1) a +0 chain mail (50, 29, Lair:1) 6 boomerangs Level 2 of the Lair of Beasts (0, 0, Lair:2) 15 sling bullets (1, -4, Lair:2) a +0 ring mail (12, -29, Lair:2) a scroll of summoning (14, -17, Lair:2) a water moccasin corpse (16, -30, Lair:2) 6 boomerangs (16, -22, Lair:2) a +0 great sword