ASSERT(attacker) in 'attack.cc' at line 356 failed. Version: Dungeon Crawl Stone Soup 0.25.1-2-g60ff931df9 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 10662881727537952429, deterministic pregen: 1 Command line: /usr/games/crawl-0.25 -name passata -rc /dgldir/rcfiles/crawl-0.25/passata.rc -macro /dgldir/rcfiles/crawl-0.25/passata.macro -morgue /dgldir/morgue/passata/ -webtiles-socket /crawl-master/webserver/sockets/passata:2020-11-06.02:33:20.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-0.25(_Z17write_stack_traceP8_IO_FILE+0x28) [0x55e4f87d9438]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.25(_Z13do_crash_dumpv+0x47c) [0x55e4f87e17ec]: do_crash_dump() /usr/games/crawl-0.25(_Z20crash_signal_handleri+0x7e) [0x55e4f87d973e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f56e87b4060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f56e8b30f9f]: /usr/games/crawl-0.25(+0x350fa6) [0x55e4f87e0fa6]: /usr/games/crawl-0.25(+0x351112) [0x55e4f87e1112]: /usr/games/crawl-0.25(_ZN6attack11init_attackE10skill_typei+0x2e3) [0x55e4f877e1a3]: attack::init_attack(skill_type, int) /usr/games/crawl-0.25(_ZN13ranged_attackC2EP5actorS1_P8item_defbS1_+0x78) [0x55e4f8bd1b98]: ranged_attack::ranged_attack(actor*, actor*, item_def*, bool, actor*) /usr/games/crawl-0.25(_ZN4bolt13affect_playerEv+0x6b7) [0x55e4f87943e7]: bolt::affect_player() /usr/games/crawl-0.25(_ZN4bolt11affect_cellEv+0x182) [0x55e4f8799792]: bolt::affect_cell() /usr/games/crawl-0.25(_ZN4bolt7do_fireEv+0x334) [0x55e4f879bf94]: bolt::do_fire() /usr/games/crawl-0.25(_ZN4bolt4fireEv+0x1158) [0x55e4f879e058]: bolt::fire() /usr/games/crawl-0.25(_Z10mons_throwP7monsterR4boltib+0x918) [0x55e4f8cdb928]: mons_throw(monster*, bolt&, int, bool) /usr/games/crawl-0.25(_Z12handle_throwP7monsterR4boltbb+0x2fd) [0x55e4f8a8ed6d]: handle_throw(monster*, bolt&, bool, bool) /usr/games/crawl-0.25(_Z19handle_monster_moveP7monster+0x111b) [0x55e4f8a90f6b]: handle_monster_move(monster*) /usr/games/crawl-0.25(_Z15handle_monstersb+0x904) [0x55e4f8a92854]: handle_monsters(bool) /usr/games/crawl-0.25(_Z12world_reactsv+0xc9) [0x55e4f8d90af9]: world_reacts() /usr/games/crawl-0.25(+0x902f1c) [0x55e4f8d92f1c]: /usr/games/crawl-0.25(+0x903a2d) [0x55e4f8d93a2d]: /usr/games/crawl-0.25(main+0x13b) [0x55e4f873956b]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f56e87a12e1]: /usr/games/crawl-0.25(_start+0x2a) [0x55e4f873a0aa]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.25/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.25/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.25/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 6 Level id: Lair:6 Level build method = random_map_for_place, level layout type = open_caves, absdepth0 = 15 Level vaults: evilmike_catoblepas_cave layout_cave_pods minmay_slime_entry_oklob_enclosed gammafunk_ghost_hydra_chop basic_altar uniq_urug Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The basilisk gazes at you. Your elephant skeleton stops moving altogether! The basilisk bites your elephant skeleton!! Flame seeps out of your elephant skeleton. Your elephant skeleton is engulfed in blazing flames. Flame seeps out of your elephant skeleton. The basilisk bites your elephant skeleton! Flame seeps out of your elephant skeleton. Your elephant skeleton is engulfed in blazing flames. Flame seeps out of your elephant skeleton. The basilisk bites your elephant skeleton. Flame seeps out of your elephant skeleton. The basilisk bites your elephant skeleton. Flame seeps out of your elephant skeleton. Your elephant skeleton is engulfed in blazing flames. Flame seeps out of your elephant skeleton. The basilisk bites your elephant skeleton. Flame seeps out of your elephant skeleton. Your elephant skeleton is engulfed in blazing flames. Flame seeps out of your elephant skeleton. The basilisk bites your elephant skeleton! Flame seeps out of your elephant skeleton. Your elephant skeleton is engulfed in blazing flames. Your elephant skeleton explodes! The fiery explosion engulfs the basilisk!!! You kill the basilisk! Vehumet accepts your kill. A basilisk comes into view. The basilisk hisses angrily. A basilisk is nearby! Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the basilisk. The basilisk is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the basilisk! The basilisk is moderately wounded. The foxfire hits the basilisk but does no damage. The basilisk is moderately wounded. The foxfire hits the komodo dragon. The komodo dragon is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the basilisk but does no damage. The basilisk is moderately wounded. The foxfire hits the komodo dragon. The komodo dragon is lightly wounded. The basilisk gazes at you. You are slowing down. Your foxfire dissipates! The foxfire hits the basilisk. The basilisk is heavily wounded. The basilisk gazes at you. You easily resist. Your limbs are stiffening. The basilisk gazes at you. You easily resist. The elephant is engulfed in blazing flames. You have turned to stone. The basilisk bites you but does no damage. The basilisk bites you! The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. The komodo dragon bites you but does no damage. The basilisk bites you but does no damage. The elephant tramples you. You are shoved backwards! Found a scroll of remove curse. The elephant tramples you. You are shoved backwards! The basilisk gazes at you. The elephant tramples you. You hold your ground! The elephant trunk-slaps you but does no damage. The komodo dragon bites you! The basilisk gazes at you. You easily resist. The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. The komodo dragon bites you!! The elephant tramples you! You hold your ground! The elephant trunk-slaps you but does no damage. The komodo dragon bites you! The basilisk bites you! * * * LOW HITPOINT WARNING * * * The elephant tramples you but does no damage. The elephant trunk-slaps you but does no damage. You turn to flesh and can move again. The basilisk bites you but does no damage. Found a bubbling amethyst potion. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - basilisk Aim: a basilisk (moderately wounded) You feel a surge of power! The basilisk is severely wounded. You feel life coursing into your body. The komodo dragon bites you!! * * * LOW HITPOINT WARNING * * * The basilisk completely misses you. Okay, then. Okay, then. Unknown command. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - basilisk Aim: a basilisk (severely wounded) You feel a surge of power! You kill the basilisk! Vehumet accepts your kill. You feel your power returning. You feel life coursing into your body. The komodo dragon misses you. Found a spear. Some of the chunks of flesh in your inventory have rotted away. Casting: Vampiric Draining (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Your hands begin to glow red. You block the komodo dragon's attack. You hit the komodo dragon but do no damage. The komodo dragon appears confused. Casting: Confusing Touch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Your hands begin to glow red. The komodo dragon bites the elephant!! The elephant barely misses you. You block the elephant's attack. You hit the elephant but do no damage. The elephant appears confused. The elephant is heavily wounded. The elephant tramples you but does no damage. The elephant barely misses you. Casting: Confusing Touch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - elephant Aim: an elephant (heavily wounded, confused) You feel a surge of power! The sticky flame hits the elephant. The elephant is heavily wounded. The elephant is covered in liquid flames! The elephant burns! You block the elephant's attack. The elephant trunk-slaps you. * * * LOW HITPOINT WARNING * * * The elephant burns! The komodo dragon bites the elephant!! The elephant is killed! Vehumet accepts your kill. Casting: Sticky Flame (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon (confused) Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The fire begins to smolder! The fire ignites! Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The fire begins to smolder! The fire ignites! Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon (confused) You feel a surge of power! The stone arrow hits the komodo dragon! The komodo dragon is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (moderately wounded, confused) You feel a surge of power! The stone arrow misses the komodo dragon. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (moderately wounded, confused) You feel a surge of power! The stone arrow hits the komodo dragon. The komodo dragon is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (moderately wounded, confused) You feel a surge of power! The stone arrow hits the komodo dragon! The komodo dragon is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (heavily wounded, confused) You feel a surge of power! The stone arrow hits the komodo dragon!! The komodo dragon is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (almost dead, confused) You feel a surge of power! The stone arrow hits the komodo dragon! You kill the komodo dragon! Vehumet accepts your kill. You start resting. Eating one of 6 chunks of flesh. You eat one of the 6 chunks of flesh. This raw flesh tastes terrible. All of the chunks of flesh in your inventory have rotted away. Magic restored. You start resting. HP restored. i - a bubbling amethyst potion Found a stone staircase leading down. r - 7 scrolls of remove curse (gained 1) q - 11 potions of curing (gained 1) d - 7 scrolls of enchant weapon (gained 1) Found a stone staircase leading up. There is a stone staircase leading up here. There is a stone staircase leading down here. You are feeling hungry. A crocodile comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile You feel a surge of power! The stone arrow hits the crocodile. The crocodile is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Your hands begin to glow red. You block the crocodile's attack. Throwing (i - inventory. (/) - cycle) I - 23 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, p - crocodile Okay, then. You hit the crocodile but do no damage. The crocodile appears confused. The crocodile is moderately wounded. You block the crocodile's attack. Casting: Confusing Touch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (moderately wounded, confused) You feel a surge of power! The sticky flame hits the crocodile! The crocodile is severely wounded. The crocodile is covered in liquid flames! The crocodile burns! The crocodile barely misses you. You hit the crocodile but do no damage. The crocodile is almost dead. The crocodile burns! You kill the crocodile! Vehumet accepts your kill. Magic restored. Done exploring. Done exploring. Search for what [? for help]? . What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! There are no items here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Search for what [Enter for "."]? . There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Found a robe. You are feeling very hungry. A porcupine and a spiny frog come into view. Casting: Sticky Flame (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Sticky Flame (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The fire begins to smolder! The fire ignites! Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog You feel a surge of power! The stone arrow hits the spiny frog! The spiny frog is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (heavily wounded) You feel a surge of power! The stone arrow hits the spiny frog! The spiny frog is severely wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (severely wounded) You feel a surge of power! The stone arrow misses the spiny frog. The stone arrow hits the fungus!! The fungus is heavily damaged. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (severely wounded) You feel a surge of power! The stone arrow hits the spiny frog!! You kill the spiny frog! Vehumet accepts your kill. You feel your power returning. You start resting. Magic restored. The porcupine is too close now for your liking. A porcupine is nearby! You block the porcupine's attack. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Your hands begin to glow red. You block the porcupine's attack. You hit the porcupine but do no damage. The porcupine appears confused. Casting: Confusing Touch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - porcupine Aim: a porcupine (confused) You feel a surge of power! The sticky flame hits the porcupine. The porcupine is heavily wounded. The porcupine is covered in liquid flames! The porcupine burns! The porcupine burns! You kill the porcupine! Vehumet accepts your kill. You feel your power returning. You butcher the porcupine corpse. Your pack is full. Things that are here: a chunk of flesh; a porcupine skeleton Your pack is full. Things that are here: a chunk of flesh; a porcupine skeleton Casting: Sticky Flame (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You attempt to give life to the dead... The dead are walking! Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You fall into a shaft and drop 1 floor! The shaft crumbles and collapses. The spiny frog gives a loud, deep croak! You hear a bellow! A yak comes into view. The yak bellows! You hear an angry growl. The spiny frog barely misses you. A yak comes into view. You block the spiny frog's attack. Found a robe and a scroll of immolation. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Your hands begin to glow red. The spiny frog stings you but does no damage. You hit the spiny frog but do no damage. The spiny frog appears confused. You block the spiny frog's attack. A polar bear comes into view. Casting: Confusing Touch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog (confused, chance to defeat MR: 97%) You feel a surge of power! The spiny frog is filled with an inner flame. The spiny frog barely misses you. Found 25 gold pieces. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (inner flame, confused) You feel a surge of power! The stone arrow hits the spiny frog!! Flame seeps out of the spiny frog. The spiny frog is heavily wounded. The spiny frog is engulfed in blazing flames. Flame seeps out of the spiny frog. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - spiny frog Aim: a spiny frog (severely wounded, inner flame, confused) You feel a surge of power! The stone arrow hits the spiny frog! The spiny frog explodes! The fiery explosion engulfs the yak!! The yak is severely wounded. Vehumet accepts your kill. You feel your power returning. You hear a bellow! The yak is engulfed in blazing flames. You kill the yak! Vehumet accepts your kill. You feel your power returning. A yak comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (chance to defeat MR: 97%) You feel a surge of power! The yak is filled with an inner flame. The yak bellows! A crocodile comes into view. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Confusing Touch. You are very lightly contaminated with residual magic. Nothing appears to happen. The polar bear is engulfed in blazing flames. Casting: Confusing Touch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Your hands begin to glow red. The yak is engulfed in blazing flames. Flame seeps out of the yak. The polar bear is engulfed in blazing flames. You block the polar bear's attack. The polar bear claws you but does no damage. You block the polar bear's attack. You hit the yak but do no damage. The yak appears confused. The yak is moderately wounded. The polar bear is engulfed in blazing flames. The polar bear bites you! You block the polar bear's attack. The polar bear misses you. Casting: Confusing Touch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - polar bear, p - yak Aim: a polar bear (flame, heavily wounded) You feel a surge of power! The sticky flame hits the polar bear. The polar bear is heavily wounded. The polar bear is covered in liquid flames! The polar bear burns! The polar bear is engulfed in blazing flames. The polar bear bites you. The polar bear barely misses you. The polar bear claws you but does no damage. Casting: Sticky Flame (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak, p - polar bear Aim: a yak (moderately wounded, inner flame, confused) You feel a surge of power! The sticky flame hits the yak! Flame seeps out of the yak. The yak is moderately wounded. The yak is covered in liquid flames! The yak burns! Flame seeps out of the yak. The polar bear burns! The yak is engulfed in blazing flames. x2 Flame seeps out of the yak. The yak barely misses you. The polar bear is engulfed in blazing flames. You kill the polar bear! Vehumet accepts your kill. You feel your power returning. Your Earth Magic skill increases to level 3! The yak burns! Flame seeps out of the yak. The yak is engulfed in blazing flames. The yak explodes! The fiery explosion engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. Vehumet accepts your kill. You feel your power returning. You hear a bellow! x2 Found a runed translucent gate. Casting: Sticky Flame (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (flame) You feel a surge of power! The stone arrow hits the crocodile! The crocodile is heavily wounded. The crocodile is engulfed in blazing flames. You kill the crocodile! Vehumet accepts your kill. Throwing (i - inventory. (/) - cycle) I - 23 poisoned darts (quivered) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. A yak comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (chance to defeat MR: 97%) You feel a surge of power! The yak is filled with an inner flame. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (inner flame) You feel a surge of power! The stone arrow hits the yak!! Flame seeps out of the yak. The yak is heavily wounded. The yak is engulfed in blazing flames. Flame seeps out of the yak. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded, inner flame) You feel a surge of power! The stone arrow misses the yak. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded, inner flame) You feel a surge of power! The stone arrow hits the yak! The yak explodes! Vehumet accepts your kill. You feel your power returning. You are feeling hungry. Your magical contamination has completely faded away. HP restored. Magic restored. You butcher the crocodile corpse. Your pack is full. Things that are here: 2 chunks of flesh; a crocodile skeleton Your pack is full. Things that are here: 2 chunks of flesh; a crocodile skeleton There isn't anything to butcher here. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. Your pack is full. Things that are here: a chunk of flesh; a crocodile skeleton Could not pick up an item here; shall I ignore it? Okay, then. You're wearing all the rings you can. Remove which one? (? for menu, Esc to quit) You remove your ring of magical power. You feel your magic capacity decrease. b - a ring of protection from cold (right hand) You remove your ring of protection from cold. You drop an uncursed ring of protection from cold. Okay, then. You feel your magic capacity increase. A - a ring of magical power (right hand) b - a chunk of flesh Things that are here: an uncursed ring of protection from cold a crocodile skeleton You butcher the yak corpse. b - 3 chunks of flesh (gained 2) You see here a yak skeleton. x2 O - 2 scrolls of immolation (gained 1) o - 12 scrolls of teleportation (gained 1) Found a stone staircase leading up. A spiny frog comes into view. Found a war axe and 24 gold pieces. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The spiny frog gives a loud, deep croak! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the spiny frog but does no damage. The foxfire hits the spiny frog! The spiny frog is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the spiny frog. The spiny frog is moderately wounded. The foxfire hits the spiny frog but does no damage. The spiny frog is moderately wounded. The foxfire hits the spiny frog but does no damage. The spiny frog is moderately wounded. A water moccasin comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the spiny frog but does no damage. The spiny frog is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the spiny frog but does no damage. The spiny frog is moderately wounded. The foxfire hits the spiny frog but does no damage. The spiny frog is moderately wounded. The foxfire hits the spiny frog! The spiny frog is heavily wounded. You block the spiny frog's attack. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spiny frog Aim: a spiny frog (heavily wounded) You feel a surge of power! The sticky flame hits the spiny frog! The spiny frog is severely wounded. The spiny frog is covered in liquid flames! The spiny frog burns! The foxfire hits the spiny frog but does no damage. The spiny frog is severely wounded. The spiny frog misses you. The spiny frog burns! The spiny frog burns! The spiny frog burns! You kill the spiny frog! Vehumet accepts your kill. You feel your power returning. Casting: Sticky Flame (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Your hands begin to glow red. You hit the water moccasin but do no damage. The water moccasin bites you but does no damage. The water moccasin completely misses you. You hit the water moccasin but do no damage. The water moccasin appears confused. You block the water moccasin's attack. Casting: Confusing Touch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (confused) You feel a surge of power! The sticky flame hits the water moccasin! The water moccasin is heavily wounded. The water moccasin is covered in liquid flames! The water moccasin burns! You block the water moccasin's attack. The water moccasin burns! You block the water moccasin's attack. You catch the helpless water moccasin completely off-guard! You puncture the water moccasin! You burn the water moccasin. You kill the water moccasin! Vehumet accepts your kill. You see here a water moccasin corpse. Casting: Sticky Flame (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are slithering! You see here 3 inedible chunks of flesh. A spiny frog comes into view. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin skeleton Aim: a water moccasin skeleton (friendly, chance to defeat MR: 99%) You feel a surge of power! Your water moccasin skeleton is filled with an inner flame. You swap places. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - spiny frog, p - water moccasin skeleton Aim: a spiny frog Attack! The spiny frog stings your water moccasin skeleton! Flame seeps out of your water moccasin skeleton. Your water moccasin skeleton is engulfed in blazing flames. Flame seeps out of your water moccasin skeleton. Your water moccasin skeleton bites the spiny frog. The spiny frog stings your water moccasin skeleton! Flame seeps out of your water moccasin skeleton. Your water moccasin skeleton is engulfed in blazing flames. Your water moccasin skeleton explodes! The fiery explosion engulfs the spiny frog!!! The spiny frog is almost dead. You hear an angry hiss. The spiny frog is engulfed in blazing flames. You kill the spiny frog! Vehumet accepts your kill. You feel your power returning. All of the chunks of flesh in your inventory have rotted away. You see here 3 inedible chunks of flesh. c - 26 rations (gained 1) You now have 897 gold pieces (gained 24). You now have 913 gold pieces (gained 16). Found a sacrificial altar of Ru. b - a potion of berserk rage You drop a potion of berserk rage. d - 8 scrolls of enchant weapon (gained 1) A water moccasin comes into view. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The water moccasin hisses angrily. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the water moccasin. The water moccasin is lightly wounded. The foxfire hits the water moccasin. The water moccasin is heavily wounded. The foxfire hits the water moccasin. The water moccasin is severely wounded. The foxfire hits the water moccasin. The water moccasin is severely wounded. The foxfire hits the water moccasin! The water moccasin is almost dead. The foxfire hits the water moccasin. You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. Found a scroll of random uselessness. You see here a water moccasin corpse. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are slithering! You see here an inedible chunk of flesh. You swap places. Found a stone staircase leading up. You see here a scroll of random uselessness. There is a stone staircase leading up here. Found 27 sling bullets. A black mamba comes into view. Found 16 gold pieces and a scale mail. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - black mamba Aim: a black mamba Okay, then. Unknown command. You swap places. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin skeleton Aim: a water moccasin skeleton (friendly, chance to defeat MR: 99%) You feel a surge of power! Your water moccasin skeleton is filled with an inner flame. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - black mamba, p - water moccasin skeleton Aim: a black mamba Attack! Your water moccasin skeleton barely misses the black mamba. The black mamba bites your water moccasin skeleton! Flame seeps out of your water moccasin skeleton. Your water moccasin skeleton bites the black mamba. The black mamba bites your water moccasin skeleton! Your water moccasin skeleton explodes! The fiery explosion engulfs the black mamba!!! You kill the black mamba! Vehumet accepts your kill. You feel your power returning. The fiery explosion engulfs the fungus!!! You destroy the fungus! Found a scale mail. Found an escape hatch in the ceiling. You now have 929 gold pieces (gained 16). You are feeling hungry. There is an escape hatch in the ceiling here. A spiny frog comes into view. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The spiny frog gives a loud, deep croak! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the spiny frog. The spiny frog is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the spiny frog but does no damage. The foxfire hits the spiny frog. The spiny frog is lightly wounded. The foxfire hits the spiny frog. The spiny frog is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the spiny frog. The spiny frog is moderately wounded. The foxfire hits the spiny frog but does no damage. The spiny frog is moderately wounded. The foxfire hits the spiny frog. The spiny frog is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Confusing Touch. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the spiny frog. The spiny frog is heavily wounded. You block the spiny frog's attack. You hit the spiny frog but do no damage. The spiny frog is heavily wounded. The spiny frog stings you! Casting: Confusing Touch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Your hands begin to glow red. The spiny frog closely misses you. You hit the spiny frog but do no damage. The spiny frog appears confused. The spiny frog is heavily wounded. Unknown command. Casting: Confusing Touch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the spiny frog. The spiny frog is heavily wounded. The foxfire hits the spiny frog but does no damage. The spiny frog is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the spiny frog but does no damage. The spiny frog is heavily wounded. The foxfire hits the spiny frog! The spiny frog is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The spiny frog barely misses you. The foxfire hits the spiny frog. The spiny frog is severely wounded. The foxfire hits the spiny frog but does no damage. The spiny frog is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! You block the spiny frog's attack. The foxfire hits the spiny frog. The spiny frog is almost dead. The foxfire hits the spiny frog but does no damage. The spiny frog is almost dead. The spiny frog misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the spiny frog but does no damage. The spiny frog is almost dead. The foxfire hits the spiny frog. The spiny frog is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! The foxfire hits the spiny frog! You kill the spiny frog! Vehumet accepts your kill. You feel your power returning. Your foxfire dissipates! You see here a spiny frog corpse. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are hopping! You see here 3 inedible chunks of flesh. Your magical contamination has completely faded away. A catoblepas comes into view. The catoblepas bellows! The catoblepas moves out of view. The catoblepas is too close now for your liking. Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Your hands begin to glow red. Press: ? - help, v - describe, . - travel Here: a catoblepas (chance to confuse on hit: 15%) The floor. Unknown command. Casting: Confusing Touch (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spiny frog skeleton Aim: a spiny frog skeleton (chance to confuse on hit: 85%, friendly, chance to defeat MR: 99%) You feel a surge of power! Your spiny frog skeleton is filled with an inner flame. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. You swap places. Your spiny frog skeleton is engulfed in calcifying dust. Your spiny frog skeleton is moving more slowly. The catoblepas gores your spiny frog skeleton!! Flame seeps out of your spiny frog skeleton. The catoblepas gores your spiny frog skeleton!! Flame seeps out of your spiny frog skeleton. Your spiny frog skeleton is engulfed in calcifying dust. Your spiny frog skeleton stops moving altogether! Your spiny frog skeleton is engulfed in calcifying dust. The catoblepas gores your spiny frog skeleton! Flame seeps out of your spiny frog skeleton. The catoblepas gores your spiny frog skeleton. Flame seeps out of your spiny frog skeleton. Your spiny frog skeleton is engulfed in calcifying dust. The catoblepas gores your spiny frog skeleton!! Your spiny frog skeleton explodes! The fiery explosion engulfs the catoblepas!!! The catoblepas is heavily wounded. You hear a bellow! x2 The catoblepas is engulfed in blazing flames. Casting: Inner Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - catoblepas Aim: a catoblepas (severely wounded, chance to confuse on hit: 15%) You feel a surge of power! The stone arrow hits the catoblepas! The catoblepas is almost dead. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - catoblepas Aim: a catoblepas (calcifying dust, almost dead, chance to confuse on hit: 15%) You feel a surge of power! The stone arrow hits the catoblepas!! You kill the catoblepas! Vehumet accepts your kill. You feel your power returning. Your Necromancy skill increases to level 9! Your hands stop glowing. You see here a catoblepas corpse. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! b - 7 chunks of flesh Casting: Animate Skeleton (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - catoblepas skeleton Aim: a catoblepas skeleton (friendly, chance to defeat MR: 98%) You feel a surge of power! Your catoblepas skeleton is filled with an inner flame. A yak comes into view. Urug the Orcish Ballista comes into view. She is wielding a +4 war axe and carrying a wand of paralysis (8). What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - Urug, p - catoblepas skeleton Aim: Urug, wielding a +4 war axe, wearing a +0 scale mail, quivering 4 javelins and carrying a wand of paralysis (8) (wandering, hasn't noticed you) Attack! Urug shouts! Urug throws a javelin. The javelin pierces through your catoblepas skeleton. Flame seeps out of your catoblepas skeleton. The javelin closely misses you. Your catoblepas skeleton is engulfed in blazing flames. Flame seeps out of your catoblepas skeleton. Your catoblepas skeleton gores Urug!! Urug hits your catoblepas skeleton with a +4 war axe! Flame seeps out of your catoblepas skeleton. Your catoblepas skeleton is engulfed in blazing flames. Flame seeps out of your catoblepas skeleton. Your catoblepas skeleton barely misses Urug. Urug throws a javelin. The javelin pierces through your catoblepas skeleton!! Flame seeps out of your catoblepas skeleton. The javelin pierces through you! A manticore comes into view. Your catoblepas skeleton gores Urug!! Urug throws a javelin. The javelin pierces through your catoblepas skeleton! Flame seeps out of your catoblepas skeleton. The javelin pierces through you. Your catoblepas skeleton is engulfed in blazing flames. Flame seeps out of your catoblepas skeleton. Your catoblepas skeleton gores Urug!! Urug throws a javelin. The javelin pierces through your catoblepas skeleton! Your catoblepas skeleton explodes! The fiery explosion engulfs the manticore!! The manticore is heavily wounded. The fiery explosion engulfs Urug!! You kill Urug! Vehumet accepts your kill. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.25.1-2-g60ff931df9 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WAIT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [passata] Species: Deep Elf Job: Fire Elementalist HP: 58/75; mods: 0/0 MP: 38/38; mod: 0 Stats: 5 (5) 26 (26) 15 (15) Position: (57, 16), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 2 | 11 | 6 | 1671 | 187/495 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 3 | 300 | 0/200 Slings | | 0 | 0 | 0 | 0 | 0/70 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 5 | 4 | 875 | 168/353 Dodging | X | 2 | 11 | 9 | 1825 | 235/389 Stealth | X | 0 | 0 | 5 | 445 | 0/179 Shields | X | 2 | 11 | 6 | 1677 | 193/495 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 2 | 11 | 10 | 2004 | 340/387 Conjurations | X | 2 | 11 | 8 | 1731 | 218/379 Hexes | X | 1 | 5 | 6 | 825 | 201/208 Charms | | 0 | 0 | 0 | 0 | 0/25 Summonings | | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 2 | 11 | 9 | 1600 | 10/389 Translocations | | 0 | 0 | 0 | 0 | 0/42 Transmutations | X | 0 | 0 | 5 | 630 | 0/252 Fire Magic | X | 2 | 11 | 9 | 2197 | 305/462 Ice Magic | | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 2 | 11 | 3 | 310 | 58/168 Poison Magic | | 0 | 0 | 0 | 0 | 0/42 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Spell bugs: Durations: Attributes: #12: 929 #23: 9460 #24: -1312414353 #27: 46840 #49: 1172 #59: 1 Mutations: Inventory bugs: Equipment: eq slot #0, inv slot #19: +2 dagger of flaming eq slot #2, inv slot #15: +2 hat of see invisible eq slot #3, inv slot #42: +0 pair of gloves eq slot #4, inv slot #51: +0 pair of boots eq slot #5, inv slot #28: +1 kite shield of cold resistance eq slot #6, inv slot #27: +1 robe of the Archmagi eq slot #7, inv slot #30: ring of Robustness {AC+8} eq slot #8, inv slot #26: ring of magical power eq slot #9, inv slot #4: amulet of faith }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ..### ..# .. ..# .##. ###. ..# .Y.. ##.. ..# ...# ##..# ### #..## P..## .# ### #..# ##...# .# ##.### #.###.§§## ## ##....####...@.§○H## #......##....P###).# #......#...### ##..# $# #..##.....## .o... .# #...###.### ##.8... #.####...####### ...8. ...# ##...###PP# .8.. ...## ##.....P# ..P ...P###......### ### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>