passata the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 7, D) an orb of mayhem an orb of guile (7, 3, D) a +0 scale mail (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (9, 3, D) a +0 buckler (10, 2, D) a +0 war axe (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +7 vampiric halberd (61, 8, D) a staff of cold (unseen) (62, 0, D) a +3 heavy war axe (62, 1, D) a +1 helmet of see invisible (62, 8, D) a +4 hand axe of venom (63, 8, D) a +0 sling of draining (unseen) (68, 0, D) a blade talisman (70, 8, D) the lupine talisman of Pleasant Breezes {Dex+3} [lupine talisman] Dex+3: It affects your dexterity (+3). (unseen) (70, 9, D) a staff of air (unseen) (70, 12, D) a +0 short sword (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a book of Burglary (71, 17, D) the ring "Mass" {*Slow rC+ Int+9} [ring of intelligence] *Slow: It may slow you when you take damage. rC+: It protects you from cold. Int+9: It affects your intelligence (+9). (unseen) (72, 8, D) a staff of death (unseen) (72, 9, D) the +3 war axe of Zuesm {spect, ^Fragile rElec rF+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. (72, 11, D) a +0 club a +0 leather armour a +0 dagger (72, 12, D) a +0 hand axe a +0 scale mail (72, 16, D) a scroll of brand weapon (72, 17, D) a +2 scale mail of willpower (unseen) (72, 19, D) a +0 arbalest (73, 16, D) the +1 broad axe "Gilemned" {antimagic, rPois Int+3 Dex-4} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). (unseen) (73, 17, D) Sif Muna's Handbook of Ashen Wildfire Spells Type Level a - Foxfire Conjuration/Fire 1 b - Dazzling Flash Hexes/Fire 3 c - Lee's Rapid Deconstruction Earth 5 d - Shatter Earth 9 (unseen) (75, 1, D) a +4 ring of protection