passata the Dungeon (0, 50, D) a +6 ring of dexterity (0, 51, D) a +4 ring mail of positive energy (0, 52, D) an amulet of regeneration (1, 51, D) a staff of death (1, 52, D) a +0 robe of fire resistance a staff of conjuration (2, 14, D) a +2 spear of venom (2, 15, D) a book of Armaments (2, 16, D) a staff of alchemy (2, 32, D) the +3 buckler "Ysiefissoi" {rN++ Int-2} rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). (2, 33, D) a +3 scale mail of cold resistance (2, 34, D) a staff of alchemy (2, 50, D) a +7 flail of draining (2, 51, D) a +2 robe (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 triple crossbow a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 arbalest a +5 hand cannon (3, 14, D) the +6 partisan of the Gharial {holy, Will++} Will++: It greatly increases your willpower. (3, 15, D) +1 shadow dragon scales (3, 16, D) the +0 leather armour "Sifisch" {Str+6} Str+6: It affects your strength (+6). (3, 32, D) a book of Blasting (3, 34, D) a +1 scale mail of fire resistance (3, 50, D) a +3 hand cannon of freezing (3, 51, D) a +11 giant club (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +3 buckler a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (4, 14, D) a +1 heavy shortbow (4, 15, D) a +6 ring of strength (4, 16, D) a +2 vampiric whip (4, 32, D) a +4 hand axe of venom (4, 33, D) a +3 vampiric trident (4, 50, D) the staff "Hienenn" {rF++ Str-4 Conj Fire} [staff of conjuration] rF++: It greatly protects you from fire. Str-4: It affects your strength (-4). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (4, 51, D) the staff of the Vase {rC- rN+++ Will++ Necro Earth} [staff of earth] rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Will++: It greatly increases your willpower. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (4, 52, D) a +2 rapier of electrocution (5, 14, D) a +2 robe (5, 15, D) a +3 plate armour of cold resistance (5, 16, D) a +2 pair of gloves of strength (5, 32, D) a +5 dagger of venom (5, 33, D) a wellspring talisman the +0 hat "Hylyloj" {rPois rC++ rCorr Int-4} rPois: It protects you from poison. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (5, 34, D) the +0 robe of Daffodils {Rampage MP+6 Int+6 Dex-2} Rampage: It bestows one free step when moving towards enemies. MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). (5, 50, D) a lightning rod (4/4) (5, 51, D) a staff of fire (6, 8, D) a +0 buckler a +0 scale mail a +0 flail (6, 14, D) a +3 giant club (6, 15, D) a lightning rod (4/4) (6, 16, D) a +4 trident of flaming (6, 33, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). the +5 long sword of Kynisch {antimagic, rElec Str+2 Dex+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (6, 35, D) a +2 scale mail of poison resistance (6, 50, D) a +4 ring of protection (6, 51, D) a +0 heavy hand axe a +2 heavy bardiche (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 14, D) a +0 dagger of draining (7, 15, D) a +6 ring of strength (7, 32, D) the +4 leather armour "Fioshuro" {Rampage rPois rC+} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rC+: It protects you from cold. (7, 50, D) a +1 lajatang of pain (7, 51, D) a +2 partisan of flaming an amulet of reflection (7, 54, D) a +0 quarterstaff of speed (8, 14, D) a +0 bardiche of venom a staff of earth (8, 15, D) a +1 scale mail of fire resistance (8, 32, D) a +6 ring of intelligence (8, 33, D) the +8 plate armour of Integrity {^Contam rF+ rC+ rN+} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (8, 50, D) a lightning rod (4/4) (8, 52, D) a +2 bardiche of protection (9, 14, D) a +2 chain mail of fire resistance (9, 16, D) the ring of Aci Luqi {rN+ rCorr Str-2 Int+3 Dex+7} [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). (9, 32, D) a book of Party Tricks (9, 33, D) a +1 vampiric rapier (9, 34, D) a +6 ring of strength a +1 long sword of electrocution (9, 50, D) a +4 ring of protection (9, 51, D) 5 scrolls of identify (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +2 quarterstaff of speed (10, 16, D) a +3 leather armour of cold resistance (10, 32, D) the staff of the Thirteen Artists {rPois rC+ rCorr Dex-3 Forge Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (10, 33, D) the +6 shortbow of Earthquakes {elec, rC+ Str+2 Int+3} rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (10, 34, D) 4 potions of heal wounds (10, 50, D) the +0 scale mail "Ziocidust" {rCorr} rCorr: It protects you from acid and corrosion. (10, 51, D) a +3 heavy flail (10, 52, D) a staff of conjuration (11, 0, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 13, D) a +0 robe (11, 32, D) a ring of see invisible (11, 33, D) a ring of magical power (11, 34, D) a +3 leather armour of cold resistance (11, 50, D) a +4 antimagic flail (11, 51, D) a +2 scimitar of distortion (11, 52, D) a book of Necromancy (12, 15, D) a +0 arbalest of flaming a +2 mace of protection (12, 32, D) a lightning rod (4/4) (12, 33, D) a blade talisman (12, 34, D) a scroll of fear (12, 50, D) a rimehorn talisman (12, 51, D) a staff of death (12, 52, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. (13, 32, D) a +1 heavy flail (13, 33, D) a ring of wizardry (13, 50, D) a book of Unlife (13, 51, D) the amulet "Enoevec" {Spirit rCorr MP+5 Dex+6} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). Dex+6: It affects your dexterity (+6). (13, 52, D) a +2 robe of cold resistance (14, 50, D) a +2 plate armour of cold resistance (14, 51, D) a +4 scimitar of freezing (14, 52, D) the staff "Kiziargh" {rPois Will+ Tloc Air Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (17, 6, D) a +1 antimagic falchion (18, 4, D) a +4 ring of protection (18, 5, D) the staff of the Pit {rPois rN+++ Str-2 Conj} [staff of conjuration] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). Conj: It increases the power of your Conjurations spells. (18, 6, D) the staff of Ignis's Outrage {rPois Int+2 Alch} [staff of alchemy] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Alch: It increases the power of your Alchemy spells. (18, 7, D) a ring of protection from fire (18, 17, D) a +6 ring of strength (18, 33, D) a human corpse (skeletalised by now) (18, 35, D) a +0 flail (18, 48, D) a staff of conjuration (18, 50, D) the +0 plate armour of Kuf Jopt {*Silence +Blink rPois rC+} *Silence: It may silence you when you take damage. +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. (18, 51, D) a +0 robe (19, 0, D) a ring of fire (19, 1, D) a staff of fire (19, 5, D) the +8 shortbow of Sushru {elec, rElec rC+ Str+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). (19, 7, D) a staff of alchemy (19, 16, D) a staff of death (19, 32, D) an amulet of magic regeneration (19, 33, D) 4 large rocks (19, 48, D) a staff of earth (19, 49, D) a +0 long sword (20, 17, D) a ring of protection from cold (20, 33, D) a +0 ring mail a +1 arbalest of electrocution a stone giant corpse (skeletalised by now) (20, 48, D) a ring of protection from cold (20, 49, D) a +0 dagger Great Wizards, Vol. II a human skeleton (20, 50, D) a +6 ring of strength the staff "Jearump" {rPois rC+ Dex+7 Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Dex+7: It affects your dexterity (+7). Ice: It increases the power of your Ice spells. (21, 0, D) a staff of air (21, 16, D) 4 potions of haste (21, 33, D) a +5 ring of evasion a +3 halberd a +0 chain mail a +1 great sword of holy wrath (21, 34, D) the +6 shillelagh "Devastator" {shatter} (21, 48, D) a book of Conjurations (22, 0, D) the +2 robe of the Arcane {rN+ Dex+5} rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (22, 16, D) a staff of death (22, 17, D) a ring of magical power (22, 31, D) the inkwell talisman of Lesser Demons {rC+ rN+ Will+ Int+3} [inkwell talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (22, 32, D) a staff of alchemy (22, 33, D) the staff of Grontol {rElec Str+3 Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Air: It increases the power of your Air spells. (22, 34, D) a ring of ice (22, 37, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (22, 49, D) a lightning rod (4/4) (22, 52, D) a +2 great mace a +0 chain mail (23, 16, D) a staff of conjuration (23, 17, D) an amulet of magic regeneration (23, 34, D) a +0 battleaxe a +0 plate armour a +1 halberd of venom a +0 arbalest the +1 pair of gloves of Happiness {SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (23, 36, D) a stone giant corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (23, 48, D) a +0 war axe a +0 war axe a +0 chain mail a ring of fire the +0 robe "Luanut" {Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (23, 49, D) the staff "Zifo" {rPois rN++ Alch} [staff of alchemy] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Alch: It increases the power of your Alchemy spells. (23, 55, D) a +0 long sword a +0 chain mail an amulet of magic regeneration (24, 1, D) a +1 scale mail of fire resistance (24, 2, D) a +6 ring of strength (24, 16, D) a +0 sling of electrocution (24, 17, D) the +1 pair of gloves "Meokluotu" {*Silence rElec rPois rF+++} *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. (24, 18, D) a +4 ring of slaying (24, 33, D) a staff of alchemy a +0 flail a +0 ring mail (24, 37, D) a +0 plate armour (24, 48, D) a lightning rod (4/4) (24, 49, D) a +4 shortbow of freezing (24, 50, D) a +0 robe a +3 plate armour of cold resistance (24, 52, D) the +1 shortbow "Bomiss" {chaos, +Blink rF+ Str+2 Dex-3} +Blink: It lets you blink. rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). a +2 robe of willpower (24, 53, D) a +2 robe a +4 ring of slaying a +0 heavy great mace a +0 plate armour (24, 54, D) a staff of conjuration a +2 robe of willpower (24, 56, D) a +2 robe of positive energy (25, 16, D) a +2 flail of protection (25, 17, D) the +1 robe of Divine Intervention {Dex+4 Stlth+} Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (25, 32, D) a +0 pair of gloves of stealth the staff of Gallantry {rC+ Dex+6 Ice} [staff of cold] rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). Ice: It increases the power of your Ice spells. (25, 37, D) 4 large rocks (25, 48, D) a +2 scale mail of fire resistance (25, 49, D) an amulet of reflection (25, 50, D) 4 potions of haste (25, 51, D) a wand of mindburst (7) (25, 52, D) a +3 great sword a +0 chain mail a ring of magical power (25, 53, D) a +0 dagger a +2 robe a +2 robe (26, 1, D) a +1 dagger of venom (26, 16, D) a ring of wizardry (26, 33, D) 2 large rocks a +0 demon blade of freezing a stone giant corpse (skeletalised by now) (26, 34, D) a +3 battleaxe of electrocution a +0 chain mail a human corpse (skeletalised by now) (26, 37, D) a +0 plate armour a +0 kite shield (26, 49, D) a +3 great mace of freezing a +0 plate armour (26, 51, D) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (27, 0, D) a staff of fire (27, 16, D) an amulet of regeneration (27, 17, D) a +4 heavy dire flail (27, 32, D) a +0 flail (27, 33, D) the +2 rapier of Pecitol {holy, rPois rN++ Will-} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. a +0 leather armour a human corpse (skeletalised by now) (27, 36, D) a +0 dire flail a +0 plate armour a ring of magical power a +0 great mace a yaktaur corpse (skeletalised by now) (27, 48, D) a +2 heavy quarterstaff (27, 49, D) a staff of death (27, 50, D) a +2 robe of positive energy (27, 51, D) a +3 great sword of draining a +0 plate armour (27, 54, D) a +0 great sword of flaming a +0 robe (28, 1, D) a +2 spectral quarterstaff (28, 22, D) 4 large rocks (28, 23, D) a +1 whip (28, 24, D) a ghoul skeleton (28, 32, D) a +0 long sword (28, 34, D) a +0 battleaxe (28, 38, D) a +0 arbalest (28, 48, D) a +3 great sword of electrocution a +0 dagger (28, 50, D) the staff of Ash {rElec Summ Air} [staff of air] rElec: It insulates you from electricity. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. a +0 robe the +2 falchion of Friendship {pain, SInv} SInv: It lets you see invisible. (29, 1, D) a +2 robe of willpower (29, 22, D) +0 shadow dragon scales a shadow dragon skeleton (29, 48, D) a +5 morningstar of draining a +0 dagger a human skeleton (29, 50, D) a +0 robe a +0 dagger (29, 52, D) a +0 robe a +0 great mace a +0 chain mail (30, 52, D) a +0 morningstar a ring of wizardry (30, 54, D) a +2 quarterstaff of speed (31, 47, D) a +0 robe (31, 50, D) a staff of earth the +4 long sword of Fuoghas {flame, Will+} Will+: It increases your willpower. the ring of Byrolit {rC- Will+ rCorr Str+4} [ring of resist corrosion] rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (32, 47, D) a +0 robe (32, 49, D) a lightning rod (4/4) (32, 50, D) a +0 dagger a +0 robe a staff of air a human skeleton (33, 48, D) a +0 robe a +4 falchion of holy wrath a human skeleton (33, 49, D) a sack of spiders (33, 51, D) a staff of earth (35, 0, D) the +5 scimitar of the Empty Page {drain, Will++ rCorr} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (35, 14, D) a +2 sling of electrocution (35, 29, D) the +1 chain mail "Sebo" {+Blink rPois Str+5} +Blink: It lets you blink. rPois: It protects you from poison. Str+5: It affects your strength (+5). (36, 0, D) a storm talisman (36, 14, D) a +7 longbow of flaming (36, 28, D) a ring of positive energy (37, 0, D) a +2 ring mail of cold resistance (unseen) (37, 4, D) a yak corpse (skeletalised by now) (37, 6, D) a cane toad corpse (skeletalised by now) (37, 13, D) a +5 demon whip of draining (37, 28, D) a +2 cloak of stealth (37, 29, D) the staff of Wrath {rC+ rN+ Necro} [staff of death] rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (38, 0, D) a +1 ring mail of willpower (38, 1, D) a +3 shortbow of flaming (38, 6, D) a black mamba corpse (skeletalised by now) (38, 14, D) the amulet "Zeniur" {+Blink rElec RegenMP+} [amulet of magic regeneration] +Blink: It lets you blink. rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. (38, 15, D) a staff of fire (38, 22, D) a +0 spear (38, 24, D) an anaconda corpse (skeletalised by now) (38, 25, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (38, 28, D) a +2 short sword of electrocution (38, 48, D) a +0 flail of draining (38, 49, D) a staff of conjuration (38, 50, D) the ring "Awko" {rC- rN+ Dex+5 SInv} [ring of positive energy] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (39, 0, D) an amulet of guardian spirit (39, 1, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (39, 4, D) a +0 quarterstaff a +0 robe of positive energy a spriggan corpse (skeletalised by now) (39, 6, D) a +2 vampiric war axe a +0 robe (39, 14, D) a fortress talisman (39, 15, D) a staff of alchemy (39, 22, D) a +0 hand axe a +2 robe of willpower (39, 23, D) an adder corpse (skeletalised by now) (39, 24, D) a black mamba corpse (skeletalised by now) (39, 48, D) the Octavo of Decantation Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Alistair's Intoxication Alchemy 5 c - Irradiate Conjuration/Alchemy 5 (39, 49, D) the ring of Litenin {*Corrode Fly Will+ Int+6 Slay+2} [ring of willpower] *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (39, 50, D) a book of Fire (40, 0, D) an amulet of magic regeneration (40, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). a +0 animal skin (40, 7, D) a +0 war axe a +0 animal skin (40, 8, D) a +0 war axe (still there?) a +1 robe of cold resistance (still there?) (40, 14, D) a +1 long sword of flaming (40, 22, D) a +0 flail of protection (40, 23, D) a ball python corpse (skeletalised by now) (40, 24, D) a +0 battleaxe (40, 25, D) a ball python corpse (skeletalised by now) (40, 28, D) an amulet of reflection (40, 29, D) a staff of death (40, 48, D) a +2 leather armour of cold resistance (40, 49, D) a phantom mirror (40, 50, D) the staff of Kofudyom {rF+ Str+5 Fire} [staff of fire] rF+: It protects you from fire. Str+5: It affects your strength (+5). Fire: It increases the power of your Fire spells. (41, 1, D) a +3 heavy long sword (41, 14, D) the +9 hand axe "Ceqegu" {venom, Int+5} Int+5: It affects your intelligence (+5). (41, 28, D) a staff of conjuration (41, 43, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) a hell hound skeleton (still there?) (41, 48, D) a +4 ring of slaying (41, 49, D) a +0 heavy flail (41, 50, D) the Handbook of Stones and the Snake Spells Type Level a - Passwall Earth 3 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Lehudib's Crystal Spear Conjuration/Earth 8 (41, 53, D) a rime drake corpse (skeletalised by now) (42, 0, D) a +3 flail of protection (unseen) (42, 15, D) a +3 leather armour of cold resistance (42, 28, D) a ring of positive energy (42, 29, D) a staff of alchemy (42, 30, D) a demonspawn corpse (skeletalised by now) (42, 31, D) a +0 demon whip (42, 32, D) a +0 leather armour (42, 48, D) a book of Burglary (42, 49, D) a +1 battleaxe of electrocution (42, 50, D) the staff of the Extremes {rF+ Earth} [staff of earth] rF+: It protects you from fire. Earth: It increases the power of your Earth spells. (43, 14, D) a +5 vampiric rapier (43, 15, D) a +2 robe (43, 28, D) a +6 ring of strength (43, 29, D) a +4 scimitar of electrocution (43, 49, D) a Necronomicon (43, 50, D) a ring of magical power (44, 28, D) a +0 great mace of protection (44, 48, D) a +2 ring mail of cold resistance (44, 50, D) a +4 mace of venom (45, 48, D) a +1 sling of flaming (45, 49, D) a +2 ring mail of fire resistance (45, 50, D) a staff of earth (45, 51, D) a staff of fire a +0 plate armour of cold resistance a polar bear corpse (skeletalised by now) (45, 53, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (46, 48, D) a Necronomicon (46, 49, D) Pownud's Folio of Portents Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Cause Fear Hexes 4 c - Metabolic Englaciation Hexes/Ice 5 (46, 50, D) a staff of conjuration (46, 55, D) a +2 battleaxe of freezing a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) a frost giant corpse (skeletalised by now) (47, 48, D) a ring of positive energy (47, 49, D) a phantom mirror (47, 50, D) a +1 morningstar of protection (47, 51, D) a +4 flail of draining (48, 48, D) the ring of Kocudah {rPois rC- Dex+6 Stlth+} [ring of poison resistance] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (48, 49, D) a +4 heavy broad axe (48, 50, D) the +5 rapier "Huerpha" {pain, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (48, 52, D) a Gell's gravitambourine (2/2) (49, 0, D) a +0 falchion of electrocution (49, 1, D) a +6 ring of strength (49, 12, D) the +2 dagger of Kirolit {drain, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (49, 24, D) the serpent talisman of Fueques {*Silence rCorr Int+2 Dex+3} [serpent talisman] *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (49, 36, D) a +0 demon trident (49, 48, D) a sanguine talisman (49, 49, D) the amulet "Gyckacuck" {Faith rF- rN+ Dex+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (49, 50, D) a +1 long sword of protection (49, 54, D) a +1 battleaxe of freezing the ring "Nonyul" {rElec rF+ rCorr Str+4 Dex-5} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). a polar bear corpse (skeletalised by now) (49, 55, D) a +1 battleaxe of freezing (50, 0, D) a +2 hand axe of venom (50, 1, D) a staff of conjuration (50, 13, D) a staff of death (unseen) (50, 24, D) a staff of fire (50, 25, D) a +4 dagger of pain (50, 28, D) a +5 plate armour a +3 longbow of flaming the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. a +0 barding the centaur corpse of Nessos (skeletalised by now) (50, 29, D) a +0 sling a +3 scimitar of electrocution a +0 leather armour (50, 30, D) a +1 halberd a +3 leather armour of fire resistance (50, 32, D) a +0 lajatang of distortion a +0 robe (50, 36, D) a staff of alchemy (50, 41, D) a +0 great sword of flaming (50, 43, D) a +1 great sword of flaming a ring of positive energy a fire giant skeleton (50, 48, D) the +7 dagger of Frustration {vamp, rF+ Str+3 Int+4} rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (50, 49, D) a ring of see invisible a staff of death a polar bear corpse (skeletalised by now) (50, 50, D) a +0 heavy hand axe (51, 1, D) a +2 halberd of venom (51, 13, D) the +4 Cigotuvi's embrace {Corpsefed rMiasma ^Drain rN+} Corpsefed: It gathers nearby corpses to temporarily increase the armour it provides. rMiasma: It protects you from foul pestilence. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (51, 25, D) a +3 quarterstaff of speed (51, 30, D) a +1 hat (51, 31, D) a +2 great sword of protection a +1 ring mail of poison resistance the +2 scimitar of the Endless Expanse {speed, Fly rN+ Will- Str+4 Int-5} Fly: It grants you flight. rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). a +0 ring mail a wand of flame (15) the serpent talisman of Freedom {rF+ rN+ Int+5 Stlth-} [serpent talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. the guardian serpent corpse of Aizul (skeletalised by now) (51, 37, D) a +1 robe (51, 41, D) a +2 great sword of flaming (51, 42, D) a +5 demon whip a +3 scimitar of freezing a +1 plate armour of willpower a +0 chain mail a human skeleton a human skeleton (51, 43, D) a +3 great mace a +0 chain mail (51, 48, D) a +4 quarterstaff of distortion (52, 0, D) a +4 ring of slaying (52, 13, D) a +3 battleaxe of freezing the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (52, 25, D) a +4 hand axe of electrocution (52, 31, D) a +0 short sword a +1 crystal plate armour (52, 32, D) a +2 heavy long sword a +4 chain mail of cold resistance a +0 kite shield of reflection (52, 48, D) a ring of magical power (52, 49, D) a ring of positive energy (53, 0, D) a +0 antimagic orcbow (53, 1, D) a +0 hand axe of venom (53, 12, D) a +3 partisan of protection (53, 13, D) the +0 plate armour "Han Nikk" {-Tele rC++ Str+2 Int+3} -Tele: It prevents most forms of teleportation. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (unseen) (53, 25, D) a +0 dagger (53, 37, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight (53, 41, D) a hell hog skeleton (53, 48, D) a +3 short sword of speed a +2 pair of boots of stealth (53, 50, D) a +5 rapier of flaming the staff of Aczo {rN+ Necro Forge} [staff of death] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. a +1 heavy long sword (54, 6, D) a +0 glaive (54, 8, D) a +0 dagger a +0 robe (54, 13, D) a +5 great mace (54, 24, D) a +0 animal skin (54, 48, D) the orb "Put-Me-On" {mayhem, +Blink Int-2 Slay+3} +Blink: It lets you blink. Int-2: It affects your intelligence (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (54, 49, D) a staff of earth (55, 0, D) a +4 rapier of electrocution (55, 1, D) a staff of earth (55, 7, D) the +1 buckler "Roqaig" {rF++} rF++: It greatly protects you from fire. (55, 13, D) a staff of death (unseen) (55, 24, D) a +0 leather armour (55, 29, D) a +3 dagger of chaos a +1 robe the human corpse of Psyche (skeletalised by now) (58, 47, D) a +2 heavy orcbow (58, 48, D) a +0 chain mail a +0 great sword (58, 49, D) the +1 lajatang "Sosaorum" {elec, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (58, 50, D) a condenser vane (59, 10, D) a +1 dire flail of protection (still there?) a +0 robe (still there?) (59, 36, D) 4 potions of haste (59, 37, D) a +2 great sword of pain (unseen) (59, 47, D) a book of Blasting (59, 48, D) the +0 ring mail of Impressiveness {Rampage rCorr} Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. (60, 49, D) a phantom mirror a +0 arbalest (61, 3, D) an acid dragon corpse (skeletalised by now) (61, 29, D) a shapeshifter corpse (skeletalised by now) (61, 42, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (61, 47, D) a ring of flight a titan skeleton (61, 48, D) a +2 scale mail of fire resistance a +0 scimitar of flaming a +0 arbalest a phantom mirror a yaktaur skeleton (61, 51, D) a +0 dire flail a +0 animal skin a +0 battleaxe a +0 plate armour a ring of flight a human skeleton (61, 53, D) an ogre skeleton (62, 0, D) a staff of air (62, 1, D) a ring of flight (62, 8, D) a +2 plate armour of fire resistance a +2 ring mail of cold resistance (62, 11, D) a ball python corpse (skeletalised by now) (62, 16, D) a staff of conjuration (62, 17, D) the +1 chain mail of Objectivity {SInv} SInv: It lets you see invisible. (unseen) (62, 20, D) a +0 short sword a naga corpse (skeletalised by now) (62, 21, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (62, 26, D) a +2 glaive of flaming (62, 29, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (62, 30, D) a shapeshifter corpse (skeletalised by now) (62, 36, D) the +8 falchion "Hiehuar" {pain, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. (62, 42, D) a +3 battleaxe of freezing (still there?) an amulet of guardian spirit (still there?) (62, 46, D) a staff of death (62, 49, D) a staff of conjuration 4 large rocks a +3 plate armour of fire resistance a stone giant skeleton (62, 51, D) a +0 chain mail a +0 great sword a +3 battleaxe a +0 chain mail a human skeleton (62, 53, D) a +0 dire flail a +0 animal skin an ogre skeleton (63, 0, D) a +4 shortbow of flaming (63, 3, D) a swamp drake corpse (skeletalised by now) (63, 4, D) a swamp drake corpse (skeletalised by now) (63, 17, D) the +0 robe "Ycus" {+Blink Will- rCorr} +Blink: It lets you blink. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (63, 19, D) a +0 mace a naga corpse (skeletalised by now) (63, 27, D) a +4 falchion of electrocution (63, 29, D) a shapeshifter corpse (skeletalised by now) (63, 30, D) an ugly thing corpse (skeletalised by now) (63, 31, D) an ugly thing corpse (skeletalised by now) (63, 37, D) a +0 vampiric dagger (unseen) (63, 42, D) a +1 battleaxe of freezing (unseen) (63, 48, D) the +12 great sword of Fortitude {drain, rF- Int+4 Dex+2} rF-: It makes you vulnerable to fire. Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). a +0 arbalest (63, 49, D) a +0 plate armour a +0 flail a staff of fire (63, 51, D) an iron dragon skeleton (63, 53, D) 6 large rocks a shadow dragon skeleton (64, 16, D) a +2 orcbow of freezing (unseen) (64, 17, D) a staff of earth (unseen) (64, 19, D) a +0 morningstar (64, 26, D) a +4 dagger of draining (64, 48, D) a staff of conjuration a sack of spiders (64, 49, D) the +1 helmet of Vehumet's Anger {Str+4} Str+4: It affects your strength (+4). a staff of earth (64, 52, D) a +0 ring mail (64, 53, D) 5 large rocks a +0 great sword a +0 chain mail (65, 26, D) a +1 heavy quarterstaff (65, 49, D) a +4 vampiric short sword a +5 broad axe of electrocution the staff of Mirynih {rElec Str-3 Dex+3 Forge Fire Air} [staff of air] rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (65, 50, D) a +0 arbalest an amulet of guardian spirit a +0 plate armour the +5 morningstar of Umay {heavy, *Slow rElec rC+ Will+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Will+: It increases your willpower. a +0 great mace a +3 war axe a +0 chain mail an amulet of the acrobat a +0 arbalest a +4 ring of slaying a yaktaur skeleton a human skeleton a human skeleton (65, 54, D) a +0 battleaxe a +0 plate armour a human skeleton (66, 46, D) a yaktaur skeleton (66, 48, D) a +0 kite shield a +0 war axe (66, 49, D) a staff of cold a +0 arbalest a +0 plate armour of poison resistance (67, 48, D) a +1 leather armour of fire resistance (67, 49, D) a +1 chain mail of poison resistance an iron dragon skeleton a yaktaur skeleton (67, 52, D) a +0 chain mail a +0 great sword (67, 53, D) the ring "Xyannud" {rF- Will+ MP+9 Str+2 Dex+3} [ring of willpower] rF-: It makes you vulnerable to fire. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). 3 large rocks a +1 glaive of freezing the +1 robe "Vydomp" {Rampage Will+} Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. (67, 54, D) a +2 great sword of holy wrath a +0 plate armour a human skeleton (67, 55, D) a +2 great sword a +0 chain mail (68, 46, D) a +0 arbalest (68, 47, D) a +4 halberd of freezing a +0 chain mail a +2 robe of cold resistance a human skeleton (68, 49, D) a +3 plate armour of cold resistance a +0 great sword 4 large rocks a +2 scimitar of freezing (68, 50, D) an iron dragon skeleton (68, 52, D) a +0 chain mail a +2 war axe (68, 53, D) an iron dragon skeleton (69, 0, D) a +2 halberd of protection (69, 31, D) a +0 scale mail a +0 trident a +0 trident a +0 ring mail a goblin skeleton (69, 32, D) a +0 arbalest a +0 great sword a +0 plate armour (69, 36, D) a staff of conjuration (unseen) (69, 47, D) +0 shadow dragon scales a +0 chain mail a +5 ring of evasion a shadow dragon skeleton (69, 49, D) the +6 dagger "Bejeih" {spect, *Rage +Blink Str-2 Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). an iron dragon skeleton (70, 8, D) a +2 leather armour of cold resistance (70, 9, D) a +2 chain mail of poison resistance (70, 10, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 11, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 37, D) a +1 scale mail of fire resistance (70, 40, D) a +0 orcbow a centaur corpse (skeletalised by now) (70, 47, D) a ring of see invisible (70, 48, D) a +2 spectral quarterstaff a staff of air (70, 49, D) a +2 morningstar of holy wrath the staff "Syturghyst" {rF- rCorr Str-3 Conj Ice Earth} [staff of conjuration] rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. a +0 arbalest the +1 robe "Fihig" {MP+6 Str+4} MP+6: It affects your magic capacity (+6). Str+4: It affects your strength (+4). a staff of cold (70, 50, D) a +0 plate armour a +0 mace a +2 robe of willpower an iron dragon skeleton (71, 8, D) a +4 ring of protection (71, 10, D) a +0 arbalest (71, 16, D) a +4 ring mail of poison resistance (71, 17, D) a +2 heavy flail (71, 20, D) a +0 flail a +0 falchion (71, 27, D) a staff of alchemy (unseen) (71, 36, D) a +0 arbalest of flaming (71, 39, D) 4 large rocks a +0 orcbow a cyclops corpse (skeletalised by now) (71, 40, D) a wind drake corpse (skeletalised by now) (71, 47, D) a +2 heavy mace (71, 49, D) a +0 dire flail a +0 chain mail the ring "Iklaqoac" {rElec rC+++ Str-5} [ring of protection from cold] rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Str-5: It affects your strength (-5). quicksilver dragon scales a human skeleton (71, 50, D) a +0 dire flail a +0 animal skin an ogre skeleton (71, 51, D) a +0 kite shield an iron dragon skeleton (71, 53, D) a +0 dire flail a +0 animal skin (72, 8, D) a +3 great sword of electrocution (72, 9, D) a +2 hand axe of venom (72, 10, D) a +0 arbalest (72, 11, D) a +0 orcbow (72, 16, D) a +0 mace of protection (72, 17, D) a staff of earth (72, 22, D) a +0 club a +0 leather armour a +0 whip an orc corpse (skeletalised by now) (72, 25, D) a +3 tower shield (72, 36, D) a staff of alchemy (72, 40, D) a +0 shortbow a +0 orcbow (72, 49, D) a +6 ring of intelligence (72, 50, D) a shadow dragon skeleton (73, 16, D) a +3 short sword of speed (73, 17, D) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). (73, 20, D) a +0 club a +0 ring mail (73, 22, D) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (73, 26, D) a staff of fire (unseen) (73, 27, D) the +9 quarterstaff of Oplugh {protect, *Slow ^Fragile rElec Str+8 SInv} *Slow: It may slow you when you take damage. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+8: It affects your strength (+8). SInv: It lets you see invisible. (unseen) (73, 39, D) a +2 trident of freezing (still there?) a merfolk corpse (skeletalised by now) (still there?) (73, 47, D) the +0 mace of Ru {venom, Fly rElec Str+4 Dex-2} Fly: It grants you flight. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). (73, 48, D) a +1 great mace of holy wrath (74, 1, D) a +0 long sword a +0 robe (74, 29, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (74, 30, D) a +0 shortbow a centaur skeleton (74, 47, D) a +4 partisan of venom (74, 48, D) a phantom mirror (75, 1, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (75, 47, D) a +1 plate armour of cold resistance (75, 48, D) a +4 orcbow of freezing (75, 49, D) a +0 leather armour