patan Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (17, -34, D:1) a +0 club (19, -4, D:1) 12 poisoned darts (27, -29, D:1) a +0 helmet (29, -4, D:1) a +0 dagger (43, -41, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 14, D:2) a +0 club (2, 5, D:2) a +0 centaur barding (3, -9, D:2) a +0 club a +0 hunting sling (4, -8, D:2) a +0 club (12, -18, D:2) a +0 club (19, -8, D:2) a +0 club (21, -15, D:2) a +0 club (33, -9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 24 sling bullets (3, 5, D:3) a +0 tower shield (4, 16, D:3) a +0 short sword (6, 5, D:3) a +0 club (13, 8, D:3) 17 arrows (17, 7, D:3) a +0 short sword (20, 31, D:3) a +0 hand axe (20, 32, D:3) 9 poisoned darts (21, 33, D:3) a +0 hunting sling (25, 5, D:3) a +0 trident (25, 14, D:3) a +0 club (28, 25, D:3) a +0 leather armour (29, 6, D:3) a +0 ring mail (33, 11, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Dozea's Jewellery Boutique the ring of Phasing {EV+8} (1280 gold) [ring of evasion] It affects your evasion (+8). an uncursed ring of positive energy (200 gold) an uncursed ring of positive energy (200 gold) a +6 ring of strength (585 gold) an uncursed ring of ice (250 gold) an uncursed ring of poison resistance (200 gold) a +6 ring of intelligence (585 gold) a cursed ring of teleportation (45 gold) an uncursed amulet of faith (400 gold) a +6 ring of strength (585 gold) a +6 ring of strength (585 gold) an uncursed amulet of magic regeneration (300 gold) (0, 0, D:4) a +0 robe (18, -8, D:4) a +0 ring mail (20, 2, D:4) a +0 rapier of speed (24, -15, D:4) a +0 scale mail (39, 1, D:4) a +0 whip a +0 ring mail (54, 21, D:4) a +0 animal skin (57, 21, D:4) a +0 club (58, 20, D:4) a +0 dagger a +0 robe (59, 20, D:4) a +0 war axe a +0 leather armour a +0 ring mail Level 5 of the Dungeon [Shop] Suerph's Assorted Antiques a book of Ice (1105 gold) a scroll of amnesia (59 gold) a scroll of teleportation (51 gold) a lightning rod (4/4) (680 gold) a scroll of remove curse (51 gold) a scroll of enchant armour (127 gold) a scroll of vulnerability (127 gold) a +0 rapier (68 gold) a +0 flail (59 gold) the +6 hand crossbow "Raudex" {vorpal, rPois rN+ Dex+3} (967 gold) Any bolt fired from it inflicts extra damage. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. (0, 0, D:5) a +0 scale mail (1, -9, D:5) 18 arrows (4, 1, D:5) a +0 short sword a cursed -4 ring of protection (4, 12, D:5) 18 arrows (17, 0, D:5) Sif Muna's Catalogue of Spatial Envenoming Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Gell's Gravitas Translocation 3 no c - Teleport Other Translocation 3 no d - Olgreb's Toxic Radiance Poison 4 no e - Disjunction Translocation 8 no Trog disapproves of the use of such an item. a +0 dagger (18, -17, D:5) a +0 ring mail a +0 dire flail of holy wrath (19, -17, D:5) a cursed +0 robe a +0 hand axe (34, -15, D:5) a +0 ring mail Level 6 of the Dungeon (12, 31, D:6) a +1 spear of freezing a cursed -2 scale mail a +0 buckler (13, 32, D:6) a +0 whip (14, 31, D:6) a +0 flail (14, 32, D:6) a +0 club (15, 16, D:6) a +2 trident of venom a +0 leather armour (16, 6, D:6) 16 arrows (16, 16, D:6) a cursed +4 short sword a +0 robe (17, 15, D:6) a +0 dagger a +0 robe (18, 16, D:6) a +0 dagger (27, 31, D:6) a cursed +0 halberd a +0 robe (28, 32, D:6) a +0 mace a +0 robe (30, 32, D:6) a +0 halberd a +0 robe (33, -6, D:6) 4 atropa-tipped darts (34, -8, D:6) a +0 club (35, 8, D:6) a +0 morningstar (35, 11, D:6) a +0 battleaxe a cursed +0 robe (45, -1, D:6) a +0 leather armour of positive energy Level 7 of the Dungeon [Shop] Optedewn's Distillery 2 potions of flight (96 gold) a potion of heal wounds (80 gold) a potion of stabbing (64 gold) a potion of heal wounds (80 gold) a potion of degeneration (16 gold) a potion of lignification (48 gold) a potion of brilliance (64 gold) a potion of flight (48 gold) a potion of invisibility (128 gold) (1, 5, D:7) a +0 trident (18, 6, D:7) 16 arrows (21, 11, D:7) a +0 helmet (23, -23, D:7) a +0 spear (24, -16, D:7) 13 arrows (27, 11, D:7) a +0 club (28, -21, D:7) a book of Power (34, -15, D:7) 26 sling bullets (35, -11, D:7) a +0 ring mail (55, -18, D:7) a sling bullet (56, -17, D:7) a sling bullet (56, -15, D:7) a +0 quarterstaff a +0 hunting sling 25 sling bullets a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) 15 arrows (1, 33, D:8) 15 sling bullets (5, 40, D:8) a +0 whip (7, -4, D:8) a scroll of immolation (8, -9, D:8) 16 arrows (21, 20, D:8) a +0 battleaxe 2 throwing nets a +0 ring mail (30, -7, D:8) a book of Conjurations (35, 13, D:8) a +0 mace (36, -8, D:8) a book of Battle (37, -7, D:8) a scroll of noise (39, -7, D:8) a +0 club (42, 8, D:8) 24 arrows (48, 28, D:8) a book of Cantrips (61, 21, D:8) a +0 mace Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (unseen) (0, 1, D:9) a +0 dagger (unseen) (1, 1, D:9) the cursed +2 rapier "Hinnuis" {flame, +Blink rElec Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It lets you blink. It makes you more stealthy. It has a curse placed upon it. (2, -10, D:9) a scroll of identify (unseen) (2, 0, D:9) an iguana corpse