patcoet Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 1, D:1) a +0 club (2, 6, D:1) a +0 ring mail (14, -1, D:1) a +0 dagger (16, -4, D:1) a +0 hand axe of venom (16, -3, D:1) a +0 whip (18, -7, D:1) a +0 whip (19, 27, D:1) 6 tomahawks (34, 6, D:1) 23 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club (13, 14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 flail (3, 32, D:3) a +0 club (3, 35, D:3) a +0 club (8, 41, D:3) a +0 robe (9, 32, D:3) a bat skeleton (22, 6, D:3) a +0 club (23, 10, D:3) a +0 club (37, -5, D:3) a +0 club (41, 31, D:3) a +0 ring mail (43, -1, D:3) a +0 club Level 4 of the Dungeon [Shop] Bumos's Antique Weapon Shop a +0 club (20 gold) a +0 hunting sling (30 gold) a +0 arbalest (90 gold) a +0 long sword (70 gold) a cursed -3 trident (2 gold) a +0 hunting sling (30 gold) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} (1484 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +2 double sword of holy wrath (780 gold) a +0 quarterstaff (80 gold) a +2 whip of holy wrath (330 gold) the +9 great mace "Xiexif" {protect, rC- Int+6 Dex+8} (1644 gold) It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+6). It affects your dexterity (+8). It makes you vulnerable to cold. (0, 0, D:4) a +0 leather armour (22, 36, D:4) 2 scrolls of identify