patcoet Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -37, D:1) a +0 dagger (5, -24, D:1) 3 stones (6, -40, D:1) 5 stones (12, -3, D:1) a +0 club (13, -18, D:1) 14 stones (26, 7, D:1) a +0 club a +0 club 25 stones (26, 9, D:1) a +0 club (28, -18, D:1) a +0 club 3 stones (29, -18, D:1) a +0 club (30, -18, D:1) a stone (36, -31, D:1) a +0 club (40, -28, D:1) a +0 dagger (42, -46, D:1) a +0 dagger (43, -10, D:1) a +0 hunting sling (49, -14, D:1) 12 stones (54, -19, D:1) a +0 dagger of draining (54, -18, D:1) a +0 chain mail Level 2 of the Dungeon (0, 0, D:2) 5 stones (0, 18, D:2) 15 arrows (1, -1, D:2) 4 stones (2, -1, D:2) 7 stones (3, -1, D:2) 6 stones (3, 8, D:2) a +0 dagger a +0 hunting sling 12 stones (3, 10, D:2) 2 stones a +0 animal skin (4, 2, D:2) 23 stones (4, 7, D:2) a stone (5, -1, D:2) a +0 animal skin a +0 animal skin a stone a +0 animal skin (5, 9, D:2) a stone (6, 14, D:2) 16 bolts (7, 0, D:2) 15 stones (8, 5, D:2) a stone (8, 7, D:2) a +0 animal skin a stone a +0 animal skin (14, 26, D:2) a +0 club (23, 4, D:2) a +0 short sword (23, 5, D:2) a +0 short sword 4 stones (23, 32, D:2) 25 arrows (25, 27, D:2) a +0 club (30, -10, D:2) a +0 whip (31, 18, D:2) 5 stones (32, 26, D:2) 14 stones (33, 21, D:2) a cursed -1 robe (37, 21, D:2) a +0 ring mail (44, -2, D:2) a +0 spear (45, 21, D:2) a +0 club (47, -6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour 2 tomahawks a +0 whip (1, 0, D:3) a +0 mace (9, 27, D:3) a +0 club (17, 21, D:3) a +0 dagger a +0 robe a +0 short sword (17, 22, D:3) a +0 dagger (38, 5, D:3) a +0 robe (49, 18, D:3) a +0 scale mail Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 hand axe of Nightmares {flame, +Fly MR++ Str+4 Dex-5} (3080 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you fly. the +5 spear "Grim" {pierce, MR- Str+6 Stlth+} (4770 gold) It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your resistance to hostile enchantments. It makes you more stealthy. the +1 short sword of Prudence {elec, *Slow rElec rF+ Dex+9} (4680 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+9). It protects you from fire. It insulates you from electricity. It may slow you when you take damage. the ring "Meicegh" {+Inv +Fly} (3150 gold) [ring of flight] It lets you turn invisible. It lets you fly. (0, 0, D:4) 17 stones (1, -1, D:4) 23 stones (11, 20, D:4) a +0 mace of crushing (12, 20, D:4) a +2 long sword of electrocution (22, 8, D:4) a bullfrog corpse (still there?) an adder corpse (still there?) (22, 13, D:4) 6 gold pieces (22, 23, D:4) a +0 leather armour a +0 robe a +0 dagger (22, 24, D:4) a tomahawk (34, -4, D:4) a +0 leather armour (46, 21, D:4) 19 arrows (58, 17, D:4) 20 stones