patrikchr Level 1 of the Dungeon (2, 5, D:1) 18 stones (35, 15, D:1) a cursed -2,-1 dagger (16, 18, D:1) a +2,+2 short sword a steel dart (16, 20, D:1) a steel dart a +0,+0 club (16, 21, D:1) a steel dart (46, 22, D:1) a +0,+0 club (11, 41, D:1) a +0 ring mail (24, 43, D:1) a +0,+0 club (16, 48, D:1) a +0,+0 mace (44, 54, D:1) a cursed -2,-3 mace Level 2 of the Dungeon (0, 0, D:2) a +0,+0 dagger (40, 10, D:2) 20 stones (25, 12, D:2) a cursed +0,-3 club (-1, 14, D:2) a cursed +0,+0 whip (4, 14, D:2) 10 steel sling bullets (1, 15, D:2) a +0,+0 club (25, 33, D:2) a +0 leather armour (26, 33, D:2) a +0 leather armour (13, 46, D:2) a +0 ring mail (38, 47, D:2) 25 arrows Level 3 of the Dungeon (9, 4, D:3) a cursed -1,+0 club (40, 4, D:3) a +0,+0 club (40, 5, D:3) a +0,+0 flail a +0 ring mail (14, 7, D:3) a +0,+0 club (36, 7, D:3) a +0,+0 short sword (36, 9, D:3) a +0 leather armour (43, 12, D:3) a +0 ring mail (16, 13, D:3) a +0,+0 flail a +0 ring mail (23, 16, D:3) a +0,+0 club a +2,+0 dagger a +0 leather armour a +0,+2 hand axe a +0,+0 short sword a +0 ring mail (24, 16, D:3) a +0 leather armour (36, 17, D:3) a cursed -3,-2 club (35, 18, D:3) a +0,+0 spear (3, 22, D:3) a +0,+0 club a +0,+2 sling 18 stones (5, 26, D:3) a stone (25, 31, D:3) a +0 leather armour (25, 32, D:3) a cursed -2,+0 club (7, 33, D:3) a +3,+3 quarterstaff of chaos (3, 34, D:3) a cursed -2,-3 hammer (18, 38, D:3) 10 sling bullets (25, 42, D:3) a +0,+0 flail a +2 ring mail (50, 42, D:3) a +0,+0 club (24, 43, D:3) a +0,+0 falchion (25, 43, D:3) a +0,+0 dagger a cursed +0 robe (17, 44, D:3) a scroll of teleportation Level 4 of the Dungeon [Shop] Sior's Antique Weapon Shoppe a +0,+0 hand axe (57 gold) a +0,+0 hand axe (57 gold) a +0,+0 quarterstaff (76 gold) the cursed +2,+2 flail of Eloirch {crush, +Rage rF+} (161 gold) It inflicts extra damage upon your enemies. It protects you from fire. It lets you go berserk. It has a curse placed upon it. a +2,+2 longbow of evasion (85 gold) a +0,+0 war axe (66 gold) a +4,+1 dire flail of protection (76 gold) the cursed +10,+5 long sword "Vayxzuneoz" {vamp, +Inv rElec MR+ Stlth} (161 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. a +5,+0 cutlass of protection (76 gold) a +0,+0 short sword (57 gold) (0, 0, D:4) a +0,+0 quarterstaff (-27, 3, D:4) a plain deck of changes (-10, 9, D:4) a dart (-6, 12, D:4) a +0,+0 giant club (-3, 13, D:4) 12 arrows (-1, 16, D:4) a +0 chain mail a +0,+0 dire flail (12, 18, D:4) 2 arrows (12, 19, D:4) 2 arrows (-8, 20, D:4) a cursed -1,-3 short sword (-52, 21, D:4) 22 stones (12, 21, D:4) an arrow (12, 22, D:4) 5 arrows (12, 23, D:4) a +0,+0 bow 2 arrows a centaur corpse (skeletalised by now) (-50, 26, D:4) 2 arrows (-58, 28, D:4) a +0,+0 club (-5, 34, D:4) 20 sling bullets (5, 34, D:4) a +0,+0 dagger (10, 42, D:4) a +0,+0 club (4, 54, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 plate armour (-17, 6, D:5) a cursed -1,-2 whip (-27, 15, D:5) a hobgoblin skeleton (2, 20, D:5) a +2,+1 mace (-15, 25, D:5) a +0,+0 bow 16 arrows a centaur corpse (-14, 25, D:5) 2 arrows (-13, 25, D:5) an arrow (-11, 27, D:5) 2 arrows (-9, 28, D:5) an arrow (-40, 29, D:5) a rat corpse (-41, 30, D:5) a +2,+2 whip of electrocution a gnoll corpse (-40, 30, D:5) a +2,+2 spear (still there?) a goblin corpse (still there?) (-42, 31, D:5) a +0,+0 spear a +1 scale mail a gnoll corpse (-41, 31, D:5) a +0,+0 spear (-40, 35, D:5) a potion of brilliance (-15, 36, D:5) a +0,+0 cutlass (-42, 37, D:5) 6 gold pieces (-18, 37, D:5) a +0,+0 short sword (-10, 38, D:5) an adder skeleton (-12, 40, D:5) 25 stones the Ecumenical Temple