patthesweetcat Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (0, 2, D:1) a throwing net (11, 26, D:1) a +0 dagger (13, -17, D:1) a +0 club (22, 23, D:1) a +0 hand axe (28, -10, D:1) a +0 club (30, 22, D:1) a +0 club (37, 17, D:1) a +0 ring mail (40, -1, D:1) a +0 club (50, -1, D:1) a cursed -2 dagger 2 stones (53, -5, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 1, D:2) a +0 club (2, -1, D:2) a +0 mace (9, 0, D:2) a +0 mace (12, 1, D:2) a +0 spear (14, -3, D:2) a cursed +0 club a +0 hunting sling 10 sling bullets a +0 leather armour (15, -3, D:2) a stone (17, -3, D:2) a stone (24, 12, D:2) a +0 club (24, 14, D:2) a +0 whip (25, -2, D:2) a +0 club (26, -3, D:2) 13 arrows (39, 1, D:2) a +0 club (39, 20, D:2) 18 sling bullets (41, -6, D:2) a +0 club (43, 18, D:2) a stone (45, 22, D:2) 10 poisoned needles (45, 25, D:2) a +0 dagger of venom a stone (46, 24, D:2) a +0 club (47, 7, D:2) 16 poisoned needles (54, 21, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger a +0 robe (0, 3, D:3) 24 bolts (1, 3, D:3) a +0 club (12, 13, D:3) a +0 dagger (15, 25, D:3) 24 stones (17, 31, D:3) a +0 hunting sling (19, 28, D:3) a +0 falchion (23, 28, D:3) 5 tomahawks (25, 33, D:3) a +1 dagger of venom (32, 2, D:3) a +0 chain mail (38, 7, D:3) a +0 flail a +0 club a +0 leather armour a +0 leather armour (47, -3, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) an uncursed staff of summoning (1, -18, D:4) a +0 ring mail (3, -13, D:4) a +0 spear (7, -4, D:4) 11 stones (16, 0, D:4) a +0 whip (26, -20, D:4) 14 stones (29, -21, D:4) a cursed -2 whip (30, -1, D:4) a +0 dagger a cursed -2 dagger a +0 club (30, 0, D:4) a +0 club a +0 spear a +0 animal skin a +0 helmet (31, -1, D:4) a +0 club (35, -30, D:4) the +1 hunting sling "Xamn" {venom, MR+ Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (41, -20, D:4) a stone (41, -7, D:4) a +0 spear (unseen) (43, -13, D:4) a +0 dagger a +0 hunting sling a +0 club 16 stones (44, -13, D:4) a +0 club (45, -34, D:4) a +0 flail (45, -7, D:4) a +0 spear (unseen) (47, -37, D:4) a +4 plate armour Level 5 of the Dungeon (0, 0, D:5) the +6 dire flail of Spring {crush, rElec rF+ Str-2 Int+9 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+9). It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. (1, -6, D:5) a +0 leather armour (2, -7, D:5) a +0 chain mail (3, 0, D:5) a +0 shortbow 20 arrows (3, 1, D:5) 2 arrows (4, 1, D:5) an arrow (33, -9, D:5) 17 arrows (56, 1, D:5) a +0 club Level 6 of the Dungeon [Shop] Becheyh's Antique Weapon Shoppe a +0 mace (81 gold) a +3 hand crossbow of flaming (629 gold) a +0 arbalest (121 gold) a +0 hunting sling (40 gold) the cursed +0 scimitar of Iffuh {flame, *Corrode rElec rN+ Str+2} (567 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. It may corrode you when you take damage. It has a curse placed upon it. a +6 shortbow (945 gold) a +2 vampiric dagger (486 gold) the +3 glaive "Demonslayer" {protect, Dex+4} (1031 gold) It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+4). (0, 0, D:6) 15 stones (0, 5, D:6) 16 stones (0, 27, D:6) a +2 flail of draining (1, -3, D:6) a +0 dagger (6, 23, D:6) a +0 robe (7, 0, D:6) a +0 scale mail (12, 16, D:6) a +0 club (16, 18, D:6) a +0 flail 19 stones (18, 31, D:6) 11 arrows (23, 13, D:6) a +0 robe (25, -2, D:6) 2 needles of confusion Level 7 of the Dungeon (0, 0, D:7) a +0 flail (1, -1, D:7) a cursed +0 robe a +0 dagger (3, -2, D:7) a cursed +0 scale mail (4, -33, D:7) a +0 scale mail (7, -7, D:7) a +1 ring mail of poison resistance (13, -14, D:7) a +0 chain mail (19, -14, D:7) a cursed -3 shortbow a +0 flail 17 arrows (24, -17, D:7) an arrow (25, -13, D:7) 2 arrows (37, -2, D:7) a +0 war axe (40, -32, D:7) a +0 chain mail (40, -22, D:7) a +0 chain mail (43, -9, D:7) 2 arrows (44, -5, D:7) 14 arrows a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a +0 shortbow 13 arrows (0, 3, D:8) 2 arrows (1, 4, D:8) a +0 giant spiked club (2, 5, D:8) 38 stones (4, -1, D:8) a +0 ring mail (11, -7, D:8) a +0 robe (17, -27, D:8) a +0 cloak (17, -6, D:8) a +0 war axe (18, 4, D:8) a +0 falchion (20, 4, D:8) a +0 morningstar a potion of degeneration (24, 4, D:8) a stone (26, -20, D:8) an uncursed ring of attention (29, 2, D:8) a +0 whip (29, 5, D:8) a +0 blowgun 15 poisoned needles (30, -1, D:8) a +0 whip (30, 5, D:8) an arrow (31, 5, D:8) 2 arrows (32, 5, D:8) an arrow (33, 5, D:8) 2 poisoned needles an arrow (34, 1, D:8) a +0 blowgun (34, 4, D:8) 7 stones a +0 dagger a +0 dagger 6 arrows a +0 shortbow (34, 5, D:8) 3 poisoned needles (37, -40, D:8) a +0 mace (37, -38, D:8) a +0 short sword a +0 scale mail (38, -40, D:8) a +0 battleaxe a +0 plate armour a +0 chain mail (39, -5, D:8) 24 arrows (39, 4, D:8) 21 stones Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 giant spiked club (3, 13, D:9) a +0 spear (21, 34, D:9) a +0 quarterstaff (21, 46, D:9) 16 arrows (24, -13, D:9) a +0 morningstar (24, 32, D:9) 21 stones (27, 27, D:9) a +0 leather armour (31, 41, D:9) the +8 flail of Hatred {freeze, rN+ Int+6 Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (-5). It protects you from negative energy. (42, 13, D:9) a +0 rapier (46, 37, D:9) 22 sling bullets the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 trident (6, 9, Lair:1) 25 stones (22, 3, Lair:1) a +0 leather armour (23, 41, Lair:1) 18 stones (24, 41, Lair:1) 15 sling bullets (25, 2, Lair:1) 17 poisoned needles Level 2 of the Lair of Beasts (0, 0, Lair:2) 14 bolts (11, -12, Lair:2) an uncursed staff of conjuration (11, -11, Lair:2) a phantom mirror (12, -2, Lair:2) 15 stones (13, 26, Lair:2) 18 arrows (24, -22, Lair:2) a water moccasin corpse (skeletalised by now) (24, -8, Lair:2) 13 stones (25, -1, Lair:2) a +0 pair of gloves (29, -21, Lair:2) a +0 long sword a +0 robe a naga corpse (skeletalised by now) (32, -12, Lair:2) a +0 halberd a naga corpse