Dungeon Crawl Stone Soup version 0.32-a0-2080-gfe854bf2fb (webtiles) character file. Game seed: 2011662649741702502 88 pedritolo the Conjurer (level 4, -20/26 HPs) Began as a Deep Elf Conjurer on Aug 11, 2024. Demolished by an ogre ... wielding a +0 giant club (22 damage) ... on level 3 of the Dungeon. The game lasted 00:02:45 (2116 turns). pedritolo the Conjurer(Deep Elf Conjurer) Turns: 2116, Time: 00:02:46 Health: -20/26 AC: 2 Str: 4 XL: 4 Next: 29% Magic: 1/11 EV: 12 Int: 25 God: Gold: 115 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ e - ring of see invisible HPRegen 0.24/turn j - ring of protection from cold MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 115 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves k - a staff of fire (You found it on level 2 of the Dungeon) Jewellery e - a ring of see invisible (left hand) (You found it on level 1 of the Dungeon) j - a ring of protection from cold (right hand) (You found it on level 2 of the Dungeon) Scrolls c - a scroll of noise d - 2 scrolls of revelation g - a scroll of immolation {unknown} i - a scroll of identify l - a scroll of silence {unknown} m - a scroll of blinking {unknown} Potions b - a potion of magic f - a potion of heal wounds {unknown} h - 2 potions of mutation {unknown} Skills: + Level 1.9 Fighting + Level 4.0 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 60% 1d6 3% 1 Apportation Tloc 8% N/A 10% 1 Soul Splinter Necr 16% N/A 10% 1 Summon Small Mammal Summ 16% N/A 10% 1 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a stone staircase leading down here. You start waiting. Done waiting. You climb downwards. An orc comes into view. It is wielding a +0 falchion. There is a stone staircase leading up here. Unknown command. Unknown command. The magic dart hits the orc. The orc is moderately wounded. The magic dart hits the orc. You kill the orc! An ogre comes into view. It is wielding a +0 giant club. You climb upwards. There is a stone staircase leading down here. Magic restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. Unknown command. You see here a ring of see invisible. You see here a ring of see invisible. Unknown command. The magic dart hits the orc but does no damage. The magic dart hits the orc! You kill the orc! Magic restored. Found a stone staircase leading down. Unknown command. The magic dart hits the adder. The adder is heavily wounded. The adder hisses angrily. The magic dart hits the adder. The adder is severely wounded. The magic dart hits the adder. You kill the adder! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 scale mail (82% to hit) The searing ray hits the orc priest. The orc priest is lightly wounded. (Press . to maintain the ray.) The ogre shouts! The orc priest miscasts a cantrip. The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. The orc priest looks satisfied for a moment. The searing ray hits the orc priest! The orc priest is severely wounded. You finish channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits the orc priest but does no damage. The orc priest is severely wounded. The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" A giant cockroach comes into view. The orc priest hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits the orc priest! You kill the orc priest! A giant cockroach comes into view. Your Dodging skill increases to level 4! You have reached level 4! You feel clever. Okay, then. Okay, then. Unknown command. Okay, then. Unknown command. As you read the scroll labelled ECAIXE QECSE, it crumbles to dust. It is a scroll of identify. d - 2 scrolls of revelation; i - 2 scrolls of identify c - a scroll labelled DIOFAO NIUNOCW The ogre closely misses you. As you read the scroll of identify, it crumbles to dust. c - a scroll of noise The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ... #.o.######...>....... ... ###.).<###.##†####### ......o..##.....#..# .....###.....###...####### .....#)....>......##...... .......####.......##...... .B..................(..... >.....B.)..##..#..##†...%. .......#O@.....#.......... .......###........##...... ##########.........#.##### ####.....##......## #...).#######.....#### #.###.# #......... ######.###.# ##..##.... #.....<....# ###.####... ###.##.####### #...#####.. You could see an ogre and a giant cockroach. Vanquished Creatures An orc priest (D:3) 2 adders (D:2 D:3) 3 orcs (D:3) 3 bats (D:1 D:2) 3 endoplasms (D:1 D:3) 2 giant cockroaches (D:1 D:2) 4 goblins (D:1 D:2 D:3) 2 hobgoblins (D:2 D:3) 5 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) A ball python (D:1) 3 frilled lizards (D:1 D:3) 3 rats (D:1 D:3) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pedritolo the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 135 | D:1 | Found a faded altar of an unknown god. 308 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 368 | D:1 | Reached skill level 1 in Fighting 819 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/9 822 | D:2 | Learned a level 2 spell: Searing Ray 1882 | D:3 | Found a sacrificial altar of Ru. 2045 | D:3 | Noticed an ogre 2112 | D:3 | HP: 1/21 [orc priest/+0 flail (5)] 2114 | D:3 | Reached XP level 4. HP: 1/26 MP: 1/11 2116 | D:3 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_basic, hellmonk_ecumenical_altar_heavens_door, minmay_hexomino_r4 D:2: layout_basic, grunt_decor_arrowhead D:3: layout_rooms, nicolae_ru_the_path_less_chosen, zin_treasury, chequers_big_river Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 4 | 4.0 Fighting | 1 | 1.9 Stealth | | 2.4 Spellcasting | | 3.4 Conjurations | | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 70 | || 70 Searing Ray | 1 | || 1 Use: Scroll | | 2 || 2 Armour: Robe | 10 | 1 || 11 Dodge: Dodged | 8 | 1 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2116 | 1994 | 122 | 115 | 1689 | 3 | 705.3 | Dungeon | 2116 | 1994 | 122 | 115 | 1689 | 3 | 705.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1078 daAuts D:1: 732 daAuts D:3: 305 daAuts