pedritolo Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 2 stones (0, 4, D:1) a +0 dagger (0, 9, D:1) a +0 leather armour a +1 hand crossbow 14 bolts a +0 short sword (7, 34, D:1) 6 poisoned darts (10, -3, D:1) a +0 leather armour (30, -1, D:1) a +0 falchion (33, 24, D:1) a +0 dagger (36, 32, D:1) a +0 short sword (45, 47, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -21, D:2) a +0 club (9, -1, D:2) a +0 club (11, 0, D:2) a +0 short sword (12, -3, D:2) a +0 dagger (14, -9, D:2) a +0 war axe (14, -1, D:2) a +0 short sword (18, -5, D:2) 15 stones (25, -8, D:2) a +2 falchion of draining (26, 0, D:2) a +0 dagger (27, -2, D:2) 3 stones a +0 dagger (30, -11, D:2) a +0 mace a +0 leather armour (31, 14, D:2) a +0 club (33, -22, D:2) a +0 dagger (34, -11, D:2) a +0 flail 20 stones Level 3 of the Dungeon [Shop] Beng's Weapon Shoppe the +2 hunting sling of the Evening {freeze, rF+} (320 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. 2 boomerangs (12 gold) a +2 spear of venom (187 gold) a +0 hunting sling (18 gold) a +0 dagger (24 gold) a +0 club (12 gold) the +4 dagger "Nyceisaw" {spect, rN+ Str-5 Int+6 SInv} (510 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-5). Int: It affects your intelligence (+6). rN: It protects you from negative energy. SInv: It lets you see invisible. a +0 rapier (48 gold) (1, -2, D:3) a +0 club a +0 hunting sling 12 stones (5, 8, D:3) 27 stones (20, -12, D:3) a +0 robe (22, 8, D:3) a +0 dagger a +0 ring mail (25, -22, D:3) a +0 dagger (33, -3, D:3) 10 gold pieces (33, 0, D:3) a +0 mace (34, -3, D:3) a scroll of fog (35, -4, D:3) a scroll of enchant weapon (37, 28, D:3) a +0 spear (40, -5, D:3) a +0 vorpal mace (41, 5, D:3) 23 arrows (48, 5, D:3) a +0 short sword of electrocution (49, 9, D:3) 24 stones Level 4 of the Dungeon (0, 0, D:4) a +2 dagger of speed (2, -1, D:4) a +0 leather armour (still there?) a +0 hand axe (still there?) (2, 0, D:4) a +0 mace (6, -8, D:4) a +0 halberd (7, 6, D:4) a +0 club (17, -14, D:4) 3 stones (17, 11, D:4) a +0 whip (17, 22, D:4) 12 sling bullets (19, -9, D:4) a +0 short sword (19, -5, D:4) a +0 dagger (19, 6, D:4) a +0 flail (26, -10, D:4) 17 stones (28, -12, D:4) a +0 club (38, 0, D:4) 22 stones (49, 9, D:4) 25 arrows Level 5 of the Dungeon [Shop] Soemym's Weapon Shoppe 19 stones (26 gold) the +8 hand crossbow "Murmur" {penet, rPois Int-2 Dex+6} (956 gold) Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+6). rPois: It protects you from poison. a +0 flail (49 gold) a +0 hunting sling (21 gold) 10 arrows (28 gold) a +0 war axe (49 gold) a +2 falchion of electrocution (273 gold) a +0 halberd (56 gold) a +1 quarterstaff of draining (198 gold) a +0 quarterstaff (56 gold) (0, 0, D:5) a +0 spear (4, 12, D:5) a +0 robe (10, -7, D:5) 23 sling bullets (12, 12, D:5) a +0 robe (12, 13, D:5) a +0 falchion 20 arrows (19, -14, D:5) 6 stones (29, 12, D:5) a +0 ring mail a +3 spear of venom (29, 19, D:5) a +0 hand axe (35, 10, D:5) a +0 hand axe (40, 13, D:5) a +0 flail (52, 4, D:5) a +0 spear (52, 20, D:5) 10 stones (54, 24, D:5) a +0 short sword Level 6 of the Dungeon [Shop] Qurhoed's Weapon Shop a +0 whip (30 gold) a +0 mace (36 gold) a +3 quarterstaff of draining (290 gold) a +0 war axe (42 gold) 24 stones (28 gold) 13 arrows (31 gold) a +0 trident (42 gold) a +0 dagger (24 gold) (0, 0, D:6) a +0 whip (9, 35, D:6) 16 arrows a +0 shortbow (18, 22, D:6) a ring of positive energy (25, 32, D:6) a +0 dagger (28, 33, D:6) a +0 leather armour (32, -3, D:6) 3 arrows (49, 24, D:6) the +7 scythe of Perversion {vamp, rN++ Str+3 SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). rN: It greatly protects you from negative energy. SInv: It lets you see invisible. Level 7 of the Dungeon (0, 0, D:7) a +0 flail (5, 3, D:7) a +0 mace of protection (8, -30, D:7) a +0 robe a +0 trident (8, -5, D:7) 22 stones (11, -28, D:7) a +0 robe a +5 flail (11, -27, D:7) a +2 robe of the Archmagi a +3 mace of freezing (11, -17, D:7) a +0 scimitar a +0 plate armour (11, 4, D:7) a +0 helmet a +0 leather armour (12, -25, D:7) a +1 pair of boots (13, -20, D:7) a +0 robe a +0 spear a +0 robe a +2 great sword (14, -5, D:7) a +0 halberd (14, 6, D:7) a +0 leather armour (18, 9, D:7) a +0 ring mail (still there?) a +0 hand axe (still there?) (19, 6, D:7) a +0 hand axe a +0 robe a +0 dagger a +0 robe a +0 dagger of freezing (20, 6, D:7) a +0 club (20, 8, D:7) a +0 mace (20, 13, D:7) 22 stones (34, -29, D:7) 14 gold pieces (40, -20, D:7) a +0 flail (still there?) a +0 leather armour (still there?) (41, 2, D:7) 10 stones (44, -19, D:7) 9 stones (46, 1, D:7) 6 boomerangs Level 8 of the Dungeon (0, 0, D:8) 11 gold pieces (0, 1, D:8) a +0 helmet (1, 0, D:8) 15 gold pieces (10, 2, D:8) a ring of protection from fire (16, 19, D:8) a +0 shortbow (still there?) 19 arrows (still there?) a centaur corpse (still there?) (21, 8, D:8) 7 stones (22, 13, D:8) a +0 spear (22, 27, D:8) a +0 dagger a +0 robe an orc corpse (23, 12, D:8) a +0 club (23, 14, D:8) a +0 spear (23, 19, D:8) a +0 whip a +0 leather armour (24, 13, D:8) a +0 halberd (24, 26, D:8) a +0 mace a +0 scale mail an orc corpse (25, 13, D:8) 14 gold pieces (26, 7, D:8) a +0 club