Dungeon Crawl Stone Soup version 0.25-a0-860-gf695395b5c (console) character file. Game seed: 12241738190151864197, levelgen mode: classic 793 pentaxis93 the Conjurer (level 7, 0/46 HPs) Began as an Octopode Conjurer on Apr 27, 2020. Was a Believer of Ru. Slain by Pikel ... wielding a +2 whip of electrocution (8 damage) ... on level 3 of the Dungeon. The game lasted 00:54:06 (7910 turns). pentaxis93 the Conjurer (Octopode Conjurer) Turns: 7910, Time: 00:54:07 Health: 0/46 AC: 1 Str: 8 XL: 7 Next: 88% Magic: 1/10 EV: 14 Int: 19 God: Ru [**....] Gold: 213 SH: 0 Dex: 12 Spells: 0/10 levels left rFire x . . SeeInvis . a - +3 dagger rCold x . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++++...... (no ring) HPRegen 0.15/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1, temperature sensitive a: Renounce Religion You were on level 3 of the Dungeon. You worshipped Ru. Ru was pleased with you. You were near starving. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 213 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are sensitive to extremes of temperature. (rF-, rC-) Skills: - Level 3.0 Fighting + Level 2.8 Dodging - Level 6.0 Stealth - Level 2.0 Spellcasting * Level 6.6 Conjurations - Level 3.5 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger f - Fulminant Prism Conj/Hex ###....... 21% 4 #####.. s - Searing Ray Conj ####.. 1% 2 ###.... z - Magic Dart Conj #### 1% 1 #...... X - Dazzling Flash Conj/Hex ###... 6% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj/Tloc ##...... 41% 4 #####.. Inventory: Hand Weapons a - a +3 dagger (weapon) (You took it off a goblin on level 2 of the Dungeon) c - a +0 hunting sling (You took it off a goblin on level 1 of the Dungeon) Missiles i - 47 stones k - 14 poisoned darts (quivered) s - 19 bolts w - 2 javelins z - 22 arrows Armour n - a +1 tower shield (You found it on level 2 of the Dungeon) Wands y - a wand of random effects (15) (You took it off Natasha on level 4 of the Dungeon) Scrolls d - 6 scrolls of remove curse {@r2} f - 2 scrolls of identify {@r1} j - a scroll of enchant armour m - 2 scrolls of teleportation {@r4} p - 3 scrolls of fog q - a scroll of magic mapping t - a scroll of enchant weapon v - a scroll of amnesia {unknown} x - a scroll of fear Potions e - 5 potions of haste {@q3} g - 3 potions of brilliance h - a potion of heal wounds {@q2} l - 6 potions of curing {@q1} o - 2 potions of might r - a potion of magic u - a potion of berserk rage {!q} Comestibles b - 3 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Cheibriados Hepliaklqana Ru Trog Annotations: D:3 Pikel D:4 Edmund #..8.8....####..##.##.# #..#.# #...>...........##.##.# #....# #..8.8..######.....##.#####.... #.......# #.######.#.......# #.......# #.######.#.###.#.# ###....## #........#.# #.#.# ##.....## #.########.###.#.# ##.......## #..## #.##....# ###.........####...######.##..... ..'.......).'..K..).....)....⚑... ###.........####x.[######........ ##.......## #.................. ##.)...## #..######......⌠..⚑ ##...## ##...### #.#........ ##'## #..<...# #.##.⚑..... #)#######.#.#.# #.##....... ##)..K......##.###.###...... #...)..###.........# ###.### ##...##.###.###.##### #.# #####........##.###.# #.# .........##.........# #.# You could see Pikel. Message History The magic dart hits the ball python. You kill the ball python! You now have 203 gold pieces (gained 7). You see here the felid skeleton of Natasha. Natasha is too close now for your liking. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Natasha Aim: Natasha, carrying a wand of random effects (15) (hasn't noticed you) The magic dart hits Natasha. Natasha is moderately wounded. Natasha hisses angrily. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha, carrying a wand of random effects (15) (moderately wounded) The magic dart hits Natasha but does no damage. Natasha is moderately wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha, carrying a wand of random effects (15) (moderately wounded) The magic dart hits Natasha. Natasha is severely wounded. Natasha casts a spell. Natasha mumbles some strange words. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha, carrying a wand of random effects (15) (severely wounded) The magic dart hits Natasha. Natasha is almost dead. The white imp gestures at you. The puff of frost misses you. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Natasha Aim: Natasha, carrying a wand of random effects (15) (almost dead) The magic dart hits Natasha. You kill Natasha! You feel Natasha's spirit has finally been put to rest. The crimson imp disappears in a puff of smoke! The white imp disappears in a puff of smoke! y - a wand of random effects (15); g - 3 potions of brilliance (gained 1) An adder skeleton comes into view. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder skeleton Aim: an adder skeleton (resting) The magic dart hits the adder skeleton. The adder skeleton is lightly damaged. You are feeling hungry. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder skeleton Aim: an adder skeleton (lightly damaged) The magic dart hits the adder skeleton! The adder skeleton is severely damaged. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder skeleton Aim: an adder skeleton (severely damaged) The searing ray hits the adder skeleton! You destroy the adder skeleton! (Press . to maintain the ray.) Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. Found a stone staircase leading down. A bullfrog skeleton comes into view. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog skeleton Aim: a bullfrog skeleton (resting) The magic dart hits the bullfrog skeleton! The bullfrog skeleton is moderately damaged. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (moderately damaged) The magic dart hits the bullfrog skeleton! The bullfrog skeleton is heavily damaged. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (heavily damaged) The magic dart hits the bullfrog skeleton. The bullfrog skeleton is severely damaged. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (severely damaged) The magic dart hits the bullfrog skeleton. The bullfrog skeleton is almost destroyed. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog skeleton Aim: a bullfrog skeleton (almost destroyed) The magic dart hits the bullfrog skeleton. You destroy the bullfrog skeleton! f - 2 scrolls of identify {@r1} (gained 1) l - 6 potions of curing {@q1} (gained 1) A howler monkey comes into view. Okay, then. Okay, then. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - howler monkey Aim: a howler monkey (hasn't noticed you) The magic dart hits the howler monkey. The howler monkey is moderately wounded. The howler monkey howls! Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (moderately wounded) The magic dart hits the howler monkey but does no damage. The howler monkey is moderately wounded. The howler monkey hoots and howls with incredible vigour! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (moderately wounded, catching its breath) The magic dart hits the howler monkey! The howler monkey is severely wounded. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - howler monkey Aim: a howler monkey (severely wounded, catching its breath) The searing ray hits the howler monkey! You kill the howler monkey! (Press . to maintain the ray.) A worker ant comes into view. The worker ant is too close now for your liking. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant (hasn't noticed you) The magic dart hits the worker ant. The worker ant is heavily wounded. The worker ant twitches its antennae in your direction. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (heavily wounded) The searing ray hits the worker ant. The worker ant is severely wounded. (Press . to maintain the ray.) The searing ray hits the worker ant. You kill the worker ant! You are feeling hungry. You now have 213 gold pieces (gained 10). Found 22 arrows. A worker ant comes into view. You see here 22 arrows. z - 22 arrows Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant (hasn't noticed you) The magic dart hits the worker ant! The worker ant is moderately wounded. The worker ant twitches its antennae in your direction. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worker ant Aim: a worker ant (moderately wounded) The searing ray hits the worker ant! The worker ant is almost dead. (Press . to maintain the ray.) The searing ray hits the worker ant! You kill the worker ant! A slave and Pikel come into view. Pikel is wielding a +2 whip of electrocution and carrying a wand of polymorph (4). Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slave Aim: a slave (resting) The magic dart hits the slave but does no damage. The slave shouts! Pikel shouts! A slave comes into view. The slave shouts! There is a stone staircase leading up here. The slave barely misses you. You climb upwards. There is a stone staircase leading down here. There is an escape hatch in the floor here. You see here a +0 whip. There is a stone staircase leading up here. The slave hits you. You climb upwards. There is a stone staircase leading down here. There is a stone staircase leading up here. The slave barely misses you. You climb upwards. There is a stone staircase leading down here. The slave closely misses you. You are feeling very hungry. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. (D) Dungeon Where to? (Enter - D:4, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. (D) Dungeon Where to? (Enter - D:3, ? - help) There is an open door here. There is a stone staircase leading down here. You climb downwards. Level annotation: Edmund, Pikel 2 slaves come into view. There is a stone staircase leading up here. The slave shouts! x2 Pikel hits you with a +2 whip of electrocution. You are electrocuted! You focus your will and illuminate Pikel in retribution! You climb upwards. There is a stone staircase leading down here. Pikel zaps a wand. You resist with some effort. Pikel stops glowing. Pikel zaps a wand. You turn into a bat. Your +3 dagger melds into your body. Pikel zaps a wand. You resist with some effort. Pikel zaps a wand. The now-empty wand crumbles to dust. There is an open door here. Your transformation is almost over. There is an open door here. You see here a +0 club. There is a stone staircase leading up here. You start resting. Your transformation has ended. Your +3 dagger unmelds from your body. You start resting. You are near starving! You start resting. HP restored. Pikel hits you with a +2 whip of electrocution. Pikel says, "You'll fetch a fair price!" There is a stone staircase leading up here. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe The searing ray hits Pikel. Pikel is lightly wounded. (Press . to maintain the ray.) Pikel hits you but does no damage. You are electrocuted! You focus your will and blind Pikel in retribution! The searing ray hits Pikel. Pikel is moderately wounded. Pikel closely misses you. The searing ray hits Pikel! Pikel is heavily wounded. Pikel barely misses you. The searing ray hits Pikel. Pikel is heavily wounded. You finish channeling your searing ray. Pikel hits you with a +2 whip of electrocution. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (heavily wounded, blind) The searing ray hits Pikel. Pikel is heavily wounded. (Press . to maintain the ray.) The searing ray hits Pikel. Pikel is severely wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (severely wounded, blind) The magic dart hits Pikel. Pikel is severely wounded. * * * LOW MAGIC WARNING * * * Pikel hits you with a +2 whip of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! * * * LOW HITPOINT WARNING * * * Pikel shouts! Pikel is no longer blind. You see here a +0 club. There is an open door here. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of electrocution and wearing a +0 robe (severely wounded) The searing ray misses Pikel. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The searing ray misses Pikel. * * * LOW MAGIC WARNING * * * There is an open door here. Pikel hits you with a +2 whip of electrocution! You die... Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 | 3.0 Stealth | 3 4 5 6 | 6.0 Hexes | 1 2 3 | 3.5 Conjurations | 5 6 | 6.6 Dodging | | 2.8 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 7 | | || 7 Constrict | 4 | 6 | || 10 Tentacles | 2 | 1 | || 3 Dagger | | 18 | || 18 Throw: Stone | 1 | | || 1 Dart | | 8 | || 8 Cast: Magic Dart | 31 | 195 | 59 || 285 Searing Ray | 6 | 13 | 16 || 35 Invok: Sacrifice Resista | | 1 | || 1 Use: Scroll | | 16 | || 16 Stab: Sleeping | | 1 | || 1 Eat: Chunk | 2 | 18 | 5 || 25 Dodge: Dodged | 4 | 19 | 9 || 32 Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_basic D:2: layout_basic, marbit_many_paths D:3: layout_loops_corners, grunt_temple_overflow_open, gup_sewer_entry_pipe, first_ration, st_stairs_14, kennysheep_path_1 D:4: layout_cave_pods, serial_column_ruins, column_ruins_corridor_straight, column_ruins_open_small, column_ruins_corridor_dead_end, column_ruins_columns_T, uniq_natasha, uniq_edmund, uniq_pikel Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pentaxis93 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 13 | D:1 | Reached skill level 1 in Fighting 218 | D:1 | You fall into a shaft and drop 1 floor! 279 | D:2 | Reached skill level 3 in Stealth 590 | D:2 | Reached XP level 2. HP: 18/18 MP: 3/5 623 | D:2 | Learned a level 2 spell: Searing Ray 671 | D:2 | Reached skill level 4 in Stealth 724 | D:2 | Found a hazy altar of Hepliaklqana. 748 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 753 | D:2 | Learned a level 3 spell: Dazzling Flash 1040 | D:1 | Reached skill level 2 in Fighting 1040 | D:1 | Reached skill level 1 in Hexes 1336 | D:1 | Reached XP level 4. HP: 29/29 MP: 4/7 2024 | D:1 | Reached skill level 2 in Hexes 3124 | D:3 | Found a bloodstained altar of Trog. 3131 | D:3 | Found a sacrificial altar of Ru. 3132 | D:3 | Found a snail-covered altar of Cheibriados. 3139 | D:3 | Became a worshipper of Ru the Awakened 3435 | D:3 | Reached XP level 5. HP: 28/34 MP: 4/8 3462 | D:3 | Found a glowing drain. 3496 | Sewer | Entered a sewer 3987 | Sewer | Reached skill level 5 in Stealth 4307 | Sewer | Reached skill level 5 in Conjurations 4560 | Sewer | Reached XP level 6. HP: 39/39 MP: 1/9 5058 | Sewer | Reached skill level 3 in Hexes 5443 | D:3 | Reached skill level 6 in Stealth 5607 | D:3 | Gained mutation: You are sensitive to extremes of | temperature. (rF-, rC-) [Ru sacrifice] 5607 | D:3 | Reached * piety under Ru 5607 | D:3 | Reached ** piety under Ru 6186 | D:4 | Noticed Edmund 6270 | D:4 | Reached XP level 7. HP: 45/45 MP: 4/10 6635 | D:4 | Noticed Natasha 6640 | D:4 | Killed Natasha 6726 | D:4 | Reached skill level 3 in Fighting 6941 | D:4 | Reached skill level 6 in Conjurations 6953 | D:4 | Learned a level 4 spell: Fulminant Prism 7126 | D:4 | Noticed Natasha 7132 | D:4 | Killed Natasha 7155 | D:4 | Noticed Natasha 7220 | D:4 | Killed Natasha 7549 | D:4 | Noticed Pikel 7910 | D:3 | Slain by Pikel Vanquished Creatures An ogre (D:4) 2 bullfrogs (Sewer) A howler monkey (D:4) A bullfrog skeleton (D:4) An iguana (D:4) Natasha (thrice) (D:4) 5 worker ants (D:4) A gnoll (D:1) 11 adders (D:2 D:3 Sewer D:4) 2 river rats (Sewer) 3 oozes (Sewer) 3 adder skeletons (D:4) 2 worms (D:2 D:3) A dart slug (D:1) 5 leopard geckos (D:1 D:2 D:3 D:4) 14 orcs (D:3) 7 giant cockroaches (D:1 D:3 D:4) 8 goblins (D:1 D:2 D:3) 5 hobgoblins (D:1 D:3) 8 jackals (D:1 D:2) 4 quokkas (D:2 D:3 D:4) 14 ball pythons (D:1 D:3 Sewer D:4) 4 bats (D:1 D:2 D:3) 4 frilled lizards (D:1 D:2 D:3) A jackal skeleton (D:4) 4 kobolds (D:1 D:2) 31 rats (D:2 D:1 D:3 Sewer) 146 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.5 | 31.8 | 33.7 | 1542.8 Dungeon | 77.7 | 77.1 | 3.2 | 22.1 | 43.7 | 1487.5 Sewer | 22.3 | 22.9 | 0.0 | 64.7 | 0.0 | 1764.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 226.6 Dungeon | 67.1 | 67.1 | N/A | N/A | 70.2 | 198.8 Sewer | 32.9 | 32.9 | N/A | N/A | 29.8 | 338.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 733 | 400 | 35.3 | 90 | 56 | 38.4 +---------+---------+-------+---------+---------+------- D:1 | 66 | 0 | 0.0 | 30 | 0 | 0.0 D:2 | 48 | 13 | 21.3 | 13 | 1 | 7.1 D:3 | 75 | 14 | 15.7 | 25 | 6 | 19.4 D:4 | 544 | 35 | 6.0 | 22 | 1 | 4.3 Sewer | 0 | 338 | 100.0 | 0 | 48 | 100.0 +---------+---------+-------+---------+---------+-------