Dungeon Crawl Stone Soup version 0.25.0-10-g039870ee82 (console) character file. Game seed: 8886528782562647237 (classic levelgen) 228 pentaxis93 the Conjurer (level 6, -2/40 HPs) Began as an Octopode Conjurer on June 23, 2020. Slain by cantrip's ghost (10 damage) ... on level 3 of the Dungeon. The game lasted 00:13:25 (2328 turns). pentaxis93 the Conjurer (Octopode Conjurer) Turns: 2328, Time: 00:13:25 Health: -2/40 AC: 8 Str: 8 XL: 6 Next: 2% Magic: 4/10 EV: 13 Int: 19 God: Gold: 84 SH: 0 Dex: 12 Spells: 5/11 levels left rFire . . . SeeInvis . a - +1 short sword (protect) rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . q - amulet of magic regeneration rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.13/turn (no ring) MPRegen 0.37/turn (no ring) (no ring) (no ring) @: protection aura A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 3 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Skills: + Level 2.3 Fighting - Level 2.0 Dodging - Level 4.0 Stealth + Level 3.0 Spellcasting - Level 4.1 Conjurations * Level 3.3 Hexes You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger s - Searing Ray Conj ###... 4% 2 ##..... z - Magic Dart Conj ###. 2% 1 None X - Dazzling Flash Conj/Hex ###... 10% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Fulminant Prism Conj/Hex ###....... 32% 4 ####... Iskenderun's Mystic Bla Conj/Tloc ##...... 54% 4 ####... Inventory: Hand Weapons a - a +1 short sword of protection (weapon) (You took it off a kobold on level 3 of the Dungeon) t - a +2 dagger of venom (You took it off a kobold on level 2 of the Dungeon) Missiles h - 43 bolts k - 12 sling bullets m - 68 arrows r - 11 poisoned darts (quivered) Jewellery q - an amulet of magic regeneration (around mantle) (You found it on level 2 of the Dungeon) Z - an uncursed ring of wizardry (You took it off a goblin on level 2 of the Dungeon) Scrolls e - 2 scrolls of identify {@r1} g - a scroll of teleportation {@r4} i - a scroll of amnesia j - 2 scrolls of remove curse {@r2} n - a scroll of enchant armour Potions c - 2 potions of magic d - a potion of heal wounds {unknown} f - a potion of flight {unknown} l - a potion of haste {unknown} o - a potion of brilliance {unknown} p - a potion of might {unknown} s - 2 potions of berserk rage {unknown} Comestibles b - 8 rations {@e1} Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 exclusions: player ghost and 2 more exclusions, cantrip's ghost, amateur TrMo ...#.##........##.....# )#.#.##...?....'..>#### .#.#.##........##### .#.#.#.....)...##### ##.#.#.....(.......# #.#.#.............# #.#.#..###........# #.#)#..###.#......# # #......#.#......# #.####.#.#....▒▒▒▒▒▒▒ .... .#.#...xW≈≈≈≈!≈ ###### ..#....▒▒▒▒▒▒▒ ###.#...## ...##### #### You could see cantrip's ghost. Message History Aim: a rat (moderately wounded) The magic dart hits the rat. The rat is severely wounded. You completely miss the rat. Your grab misses the rat. The rat is severely wounded. The rat bites you but does no damage. You hit the rat. You kill the rat! Found a stone staircase leading down. Done exploring. Search for what [Enter for "."]? . There is a stone staircase leading down here. Things that are here: a +2 dagger of venom; a +0 club t - a +2 dagger of venom Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) t - a +2 dagger of venom Adjust to which letter? (? for menu, Esc to quit) a - a +2 dagger of venom; t - a +0 short sword (weapon) Your +2 dagger of venom begins to drip with poison! a - a +2 dagger of venom (weapon) Drop what? 21/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 short sword. (D) Dungeon Where to? (Enter - D:2 @ (x,y), ? - help) There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading up here. Okay, then. A kobold comes into view. It is wielding a +1 short sword of protection. A dart slug comes into view. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +1 short sword of protection (asleep) The magic dart hits the kobold. You kill the kobold! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - dart slug Aim: a dart slug The magic dart hits the dart slug. The dart slug is lightly wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (lightly wounded) The magic dart hits the dart slug but does no damage. The dart slug is lightly wounded. The dart slug launches a dart at you. The slug dart hits you. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (lightly wounded) The searing ray hits the dart slug! You kill the dart slug! (Press . to maintain the ray.) Found a hand axe. Found an escape hatch in the ceiling. Found a stone staircase leading up. You see here a +1 short sword of protection. t - a +1 short sword of protection Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) t - a +1 short sword of protection Adjust to which letter? (? for menu, Esc to quit) a - a +1 short sword of protection; t - a +2 dagger of venom (weapon) Your +2 dagger of venom stops dripping with poison. Your +1 short sword of protection hums with potential! a - a +1 short sword of protection (weapon) There is an escape hatch in the ceiling here. Found 22 stones. You hear the slow rusting of a very distant drain. There is a fountain of clear blue water here. Found a metallic orange potion. Found a smoky red potion. All of the chunks of flesh in your inventory have rotted away. s - 2 metallic orange potions (gained 1) o - a smoky red potion Found a ration. b - 8 rations {@e1} (gained 1) You open the door. There is an open door here. A kobold comes into view. The kobold shouts! The kobold throws a stone. The stone barely misses you. You see here a stone. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, quivering 4 stones The magic dart hits the kobold. You kill the kobold! You hear the slow rusting of a very distant drain. As you read the scroll of identify {@r1}, it crumbles to dust. n - a scroll of enchant armour As you read the scroll of identify {@r1}, it crumbles to dust. g - a scroll of teleportation Found a runed war axe. You see here 4 stones. A bat comes into view. Found 2 scrolls of remove curse. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep) The magic dart hits the bat. You kill the bat! An orc comes into view. It is wielding a +0 mace. The orc shouts! You hear a shout! The orc throws a boomerang. The boomerang barely misses you. The weapon returns to the orc! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace, wearing a +0 leather armour and quivering 4 boomerangs The magic dart hits the orc but does no damage. The orc throws a boomerang. The boomerang hits you. The weapon returns to the orc! An orc comes into view. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace, wearing a +0 leather armour and quivering 4 boomerangs The magic dart hits the orc. The orc is severely wounded. The orc shouts! The orc throws a boomerang. The boomerang completely misses you. The weapon returns to the orc! A worm comes into view. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 mace, wearing a +0 leather armour and quivering 4 boomerangs (severely wounded) The magic dart hits the orc. The orc is lightly wounded. Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, quivering 3 boomerangs (lightly wounded) The magic dart hits the orc. The orc is almost dead. An orc comes into view. It is wielding a +0 flail. An orc priest comes into view. The orc throws a boomerang. The boomerang hits you. The weapon returns to the orc! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, quivering 3 boomerangs (almost dead) The magic dart hits the orc. You kill the orc! You have reached level 5! You feel stronger. The orc priest shouts! The orc throws a boomerang. The boomerang completely misses you. The weapon returns to the orc! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace, wearing a +0 leather armour and quivering 4 boomerangs (severely wounded) The magic dart hits the orc. You kill the orc! Cast which spell? (? or * to list) Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest The magic dart hits the orc priest but does no damage. * * * LOW MAGIC WARNING * * * You start resting. The orc is too close now for your liking. You hit the orc. Your weapon exudes an aura of protection. You grab the orc. The orc is heavily wounded. You constrict the orc. The orc hits you but does no damage. You hit the orc but do no damage. The orc is heavily wounded. You constrict the orc. The orc escapes! You barely miss the orc. You grab the orc. The orc is severely wounded. You constrict the orc. The orc hits you with a +0 flail. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You constrict the orc. You kill the orc! The orc priest hits you. You closely miss the orc priest. Your grab misses the orc priest. Your squeeze misses the orc priest. The orc priest hits you. You closely miss the orc priest. Your grab misses the orc priest. You squeeze the orc priest! The orc priest is heavily wounded. The orc priest barely misses you. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest (heavily wounded) The searing ray hits the orc priest! The orc priest is almost dead. (Press . to maintain the ray.) The orc priest miscasts a cantrip. The searing ray hits the orc priest! You kill the orc priest! You see here a +0 flail. You hear the slow rusting of a distant drain. You see here a +0 flail. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (wandering, hasn't noticed you) The searing ray hits the worm! The worm is heavily wounded. (Press . to maintain the ray.) You are feeling hungry. The searing ray hits the worm. The worm is severely wounded. The searing ray hits the worm! You kill the worm! Your magical contamination has completely faded away. j - 2 scrolls of remove curse {@r2} (gained 1) The adder hisses angrily. You see here 3 boomerangs. Found a coppery potion. Press: ? - help, v - describe, . - travel Here: cantrip's ghost (wandering, hasn't noticed you, fire blocked by a translucent stone wall) Some shallow water. Cantrip's ghost turns its malevolent gaze towards you. The bullfrog croaks. The bullfrog releases a deep croak. You open the door. Found a stone staircase leading down. There is an open door here. There is a stone staircase leading down here. You hear the slow rusting of a drain nearby. There is a stone staircase leading down here. There is an open door here. You open the door. The adder misses you. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - cantrip's ghost Aim: cantrip's ghost The searing ray hits the adder. The adder is moderately wounded. The searing ray hits the bullfrog! The bullfrog is moderately wounded. (Press . to maintain the ray.) The adder closely misses you. The searing ray hits the adder! You kill the adder! Your Fighting skill increases to level 2! The searing ray hits the bullfrog! The bullfrog is severely wounded. The bullfrog closely misses you. The searing ray hits the bullfrog. The bullfrog is almost dead. The searing ray hits cantrip's ghost. Cantrip's ghost is lightly damaged. The bullfrog hits you. The bullfrog misses you. The searing ray hits the bullfrog. You kill the bullfrog! Your Spellcasting skill increases to level 3! Your Hexes skill increases to level 3! You have reached level 6! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. The searing ray hits cantrip's ghost. Cantrip's ghost is moderately damaged. You finish channeling your searing ray. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cantrip's ghost Aim: cantrip's ghost (lightly damaged) The searing ray hits cantrip's ghost. Cantrip's ghost is moderately damaged. (Press . to maintain the ray.) Cantrip's ghost hits you. The searing ray hits cantrip's ghost! Cantrip's ghost is heavily damaged. Cantrip's ghost hits you. * * * LOW HITPOINT WARNING * * * Okay, then. The searing ray misses cantrip's ghost. Cantrip's ghost closely misses you. You closely miss cantrip's ghost. Cantrip's ghost is heavily damaged. Cantrip's ghost barely misses you. You hit cantrip's ghost but do no damage. Your weapon exudes an aura of protection. Cantrip's ghost is heavily damaged. Cantrip's ghost hits you. * * * LOW HITPOINT WARNING * * * You closely miss cantrip's ghost. Cantrip's ghost is heavily damaged. Cantrip's ghost hits you. * * * LOW HITPOINT WARNING * * * You hit cantrip's ghost. Cantrip's ghost is heavily damaged. Cantrip's ghost hits you! You die... Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.3 Stealth | 3 4 | 4.0 Hexes | 1 2 3 | 3.3 Spellcasting | 3 | 3.0 Dodging | | 2.0 Conjurations | | 4.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Constrict | 4 | 3 || 7 Tentacles | 2 | 1 || 3 Short sword | 3 | 15 || 18 Cast: Magic Dart | 42 | 51 || 93 Searing Ray | 5 | 10 || 15 Use: Scroll | 3 | 3 || 6 Stab: Sleeping | | 1 || 1 Eat: Chunk | 1 | 4 || 5 Armor: Skin | 4 | 3 || 7 Dodge: Dodged | 11 | 17 || 28 Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_rooms, minmay_tromino_i4 D:2: layout_loops_ring D:3: layout_basic, ebering_ghost_sewer_d, portal_sewer_entry_d, serial_co_window_serial, co_window_corner_a, co_window_paths_b, co_window_cross_1, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_b, co_window_paths_a, co_window_broadway_b, co_window_corner_b, co_window_paths_c, grunt_decor_one_mirror, nemelex_spade_bored_becter Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | pentaxis93 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 92 | D:1 | Reached skill level 1 in Fighting 160 | D:1 | Reached skill level 3 in Stealth 160 | D:1 | Reached XP level 2. HP: 18/18 MP: 3/5 164 | D:1 | Learned a level 2 spell: Searing Ray 496 | D:1 | Reached XP level 3. HP: 23/23 MP: 4/6 503 | D:1 | Learned a level 3 spell: Dazzling Flash 970 | D:2 | Reached skill level 1 in Hexes 1169 | D:2 | Reached skill level 4 in Stealth 1169 | D:2 | Reached XP level 4. HP: 28/28 MP: 3/7 1529 | D:2 | Reached skill level 2 in Hexes 2225 | D:3 | Reached XP level 5. HP: 27/34 MP: 3/9 2263 | D:3 | Found a runed translucent door. 2266 | D:3 | Noticed cantrip's ghost (amateur TrMo) 2319 | D:3 | Reached skill level 2 in Fighting 2321 | D:3 | Reached skill level 3 in Spellcasting 2321 | D:3 | Reached skill level 3 in Hexes 2321 | D:3 | Reached XP level 6. HP: 25/40 MP: 6/10 2328 | D:3 | Slain by cantrip's ghost Vanquished Creatures A bullfrog (D:3) An orc priest (D:3) 5 adders (D:2 D:3) An ooze (D:1) 3 worms (D:2 D:3) 2 dart slugs (D:1 D:3) 4 leopard geckos (D:1 D:2) 3 orcs (D:3) 2 ball pythons (D:1 D:2) 7 bats (D:1 D:2 D:3) 3 giant cockroaches (D:1 D:2) 4 goblins (D:1 D:2) 4 hobgoblins (D:1 D:2) 5 jackals (D:1) 11 kobolds (D:1 D:2 D:3) 4 frilled lizards (D:1 D:2) 5 rats (D:1 D:2) 65 creatures vanquished. Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.0 | 22.1 | 37.1 | 753.0 Dungeon | 100.0 | 100.0 | 3.0 | 22.1 | 37.1 | 753.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 108.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 108.7 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 216 | 110 | 33.7 | 60 | 5 | 7.7 +---------+---------+-------+---------+---------+------- D:1 | 52 | 4 | 7.1 | 23 | 3 | 11.5 D:2 | 99 | 0 | 0.0 | 28 | 0 | 0.0 D:3 | 65 | 106 | 62.0 | 9 | 2 | 18.2 +---------+---------+-------+---------+---------+-------